CVApr 12, 2025

A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds

arXiv:2504.09129v11 citationsh-index: 8
Originality Incremental advance
AI Analysis

This addresses the bottleneck of time-consuming SfM for real-world and large-scale 3D reconstruction, though it is an incremental improvement over existing 3DGS methods.

The paper tackles the problem of 3D Gaussian Splatting requiring accurate camera poses and high-fidelity point clouds by introducing a constrained optimization method for simultaneous camera pose estimation and 3D reconstruction without Structure-from-Motion, achieving significant outperformance over existing baselines on collected and public datasets.

3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM) algorithms; however, SfM is time-consuming and restricts the application of 3DGS in real-world scenarios and large-scale scene reconstruction. We introduce a constrained optimization method for simultaneous camera pose estimation and 3D reconstruction that does not require SfM support. Core to our approach is decomposing a camera pose into a sequence of camera-to-(device-)center and (device-)center-to-world optimizations. To facilitate, we propose two optimization constraints conditioned to the sensitivity of each parameter group and restricts each parameter's search space. In addition, as we learn the scene geometry directly from the noisy point clouds, we propose geometric constraints to improve the reconstruction quality. Experiments demonstrate that the proposed method significantly outperforms the existing (multi-modal) 3DGS baseline and methods supplemented by COLMAP on both our collected dataset and two public benchmarks.

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