Pengfei Wan

CV
h-index21
80papers
4,299citations
Novelty56%
AI Score63

80 Papers

26.7CVJun 6, 2023Code
DVIS: Decoupled Video Instance Segmentation Framework

Tao Zhang, Xingye Tian, Yu Wu et al.

Video instance segmentation (VIS) is a critical task with diverse applications, including autonomous driving and video editing. Existing methods often underperform on complex and long videos in real world, primarily due to two factors. Firstly, offline methods are limited by the tightly-coupled modeling paradigm, which treats all frames equally and disregards the interdependencies between adjacent frames. Consequently, this leads to the introduction of excessive noise during long-term temporal alignment. Secondly, online methods suffer from inadequate utilization of temporal information. To tackle these challenges, we propose a decoupling strategy for VIS by dividing it into three independent sub-tasks: segmentation, tracking, and refinement. The efficacy of the decoupling strategy relies on two crucial elements: 1) attaining precise long-term alignment outcomes via frame-by-frame association during tracking, and 2) the effective utilization of temporal information predicated on the aforementioned accurate alignment outcomes during refinement. We introduce a novel referring tracker and temporal refiner to construct the \textbf{D}ecoupled \textbf{VIS} framework (\textbf{DVIS}). DVIS achieves new SOTA performance in both VIS and VPS, surpassing the current SOTA methods by 7.3 AP and 9.6 VPQ on the OVIS and VIPSeg datasets, which are the most challenging and realistic benchmarks. Moreover, thanks to the decoupling strategy, the referring tracker and temporal refiner are super light-weight (only 1.69\% of the segmenter FLOPs), allowing for efficient training and inference on a single GPU with 11G memory. The code is available at \href{https://github.com/zhang-tao-whu/DVIS}{https://github.com/zhang-tao-whu/DVIS}.

8.4CVJun 7, 2023Code
1st Place Solution for PVUW Challenge 2023: Video Panoptic Segmentation

Tao Zhang, Xingye Tian, Haoran Wei et al.

Video panoptic segmentation is a challenging task that serves as the cornerstone of numerous downstream applications, including video editing and autonomous driving. We believe that the decoupling strategy proposed by DVIS enables more effective utilization of temporal information for both "thing" and "stuff" objects. In this report, we successfully validated the effectiveness of the decoupling strategy in video panoptic segmentation. Finally, our method achieved a VPQ score of 51.4 and 53.7 in the development and test phases, respectively, and ultimately ranked 1st in the VPS track of the 2nd PVUW Challenge. The code is available at https://github.com/zhang-tao-whu/DVIS

6.8CVAug 28, 2023Code
1st Place Solution for the 5th LSVOS Challenge: Video Instance Segmentation

Tao Zhang, Xingye Tian, Yikang Zhou et al.

Video instance segmentation is a challenging task that serves as the cornerstone of numerous downstream applications, including video editing and autonomous driving. In this report, we present further improvements to the SOTA VIS method, DVIS. First, we introduce a denoising training strategy for the trainable tracker, allowing it to achieve more stable and accurate object tracking in complex and long videos. Additionally, we explore the role of visual foundation models in video instance segmentation. By utilizing a frozen VIT-L model pre-trained by DINO v2, DVIS demonstrates remarkable performance improvements. With these enhancements, our method achieves 57.9 AP and 56.0 AP in the development and test phases, respectively, and ultimately ranked 1st in the VIS track of the 5th LSVOS Challenge. The code will be available at https://github.com/zhang-tao-whu/DVIS.

39.6CVJul 3, 2024Code
LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control

Jianzhu Guo, Dingyun Zhang, Xiaoqiang Liu et al.

Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead of following mainstream diffusion-based methods, we explore and extend the potential of the implicit-keypoint-based framework, which effectively balances computational efficiency and controllability. Building upon this, we develop a video-driven portrait animation framework named LivePortrait with a focus on better generalization, controllability, and efficiency for practical usage. To enhance the generation quality and generalization ability, we scale up the training data to about 69 million high-quality frames, adopt a mixed image-video training strategy, upgrade the network architecture, and design better motion transformation and optimization objectives. Additionally, we discover that compact implicit keypoints can effectively represent a kind of blendshapes and meticulously propose a stitching and two retargeting modules, which utilize a small MLP with negligible computational overhead, to enhance the controllability. Experimental results demonstrate the efficacy of our framework even compared to diffusion-based methods. The generation speed remarkably reaches 12.8ms on an RTX 4090 GPU with PyTorch. The inference code and models are available at https://github.com/KwaiVGI/LivePortrait

8.4CVNov 27, 2023Code
Stable Segment Anything Model

Qi Fan, Xin Tao, Lei Ke et al.

The Segment Anything Model (SAM) achieves remarkable promptable segmentation given high-quality prompts which, however, often require good skills to specify. To make SAM robust to casual prompts, this paper presents the first comprehensive analysis on SAM's segmentation stability across a diverse spectrum of prompt qualities, notably imprecise bounding boxes and insufficient points. Our key finding reveals that given such low-quality prompts, SAM's mask decoder tends to activate image features that are biased towards the background or confined to specific object parts. To mitigate this issue, our key idea consists of calibrating solely SAM's mask attention by adjusting the sampling locations and amplitudes of image features, while the original SAM model architecture and weights remain unchanged. Consequently, our deformable sampling plugin (DSP) enables SAM to adaptively shift attention to the prompted target regions in a data-driven manner, facilitated by our effective robust training strategy (RTS). During inference, dynamic routing plugin (DRP) is proposed that toggles SAM between the deformable and regular grid sampling modes, conditioned on the input prompt quality. Thus, our solution, termed Stable-SAM, offers several advantages: 1) improved SAM's segmentation stability across a wide range of prompt qualities, while 2) retaining SAM's powerful promptable segmentation efficiency and generality, with 3) minimal learnable parameters (0.08 M) and fast adaptation (by 1 training epoch). Extensive experiments across multiple datasets validate the effectiveness and advantages of our approach, underscoring Stable-SAM as a more robust solution for segmenting anything. Codes will be released upon acceptance. https://github.com/fanq15/Stable-SAM

20.8CVMar 12, 2022
Wavelet Knowledge Distillation: Towards Efficient Image-to-Image Translation

Linfeng Zhang, Xin Chen, Xiaobing Tu et al.

Remarkable achievements have been attained with Generative Adversarial Networks (GANs) in image-to-image translation. However, due to a tremendous amount of parameters, state-of-the-art GANs usually suffer from low efficiency and bulky memory usage. To tackle this challenge, firstly, this paper investigates GANs performance from a frequency perspective. The results show that GANs, especially small GANs lack the ability to generate high-quality high frequency information. To address this problem, we propose a novel knowledge distillation method referred to as wavelet knowledge distillation. Instead of directly distilling the generated images of teachers, wavelet knowledge distillation first decomposes the images into different frequency bands with discrete wavelet transformation and then only distills the high frequency bands. As a result, the student GAN can pay more attention to its learning on high frequency bands. Experiments demonstrate that our method leads to 7.08 times compression and 6.80 times acceleration on CycleGAN with almost no performance drop. Additionally, we have studied the relation between discriminators and generators which shows that the compression of discriminators can promote the performance of compressed generators.

9.6CVJul 19, 2024Code
PlacidDreamer: Advancing Harmony in Text-to-3D Generation

Shuo Huang, Shikun Sun, Zixuan Wang et al.

Recently, text-to-3D generation has attracted significant attention, resulting in notable performance enhancements. Previous methods utilize end-to-end 3D generation models to initialize 3D Gaussians, multi-view diffusion models to enforce multi-view consistency, and text-to-image diffusion models to refine details with score distillation algorithms. However, these methods exhibit two limitations. Firstly, they encounter conflicts in generation directions since different models aim to produce diverse 3D assets. Secondly, the issue of over-saturation in score distillation has not been thoroughly investigated and solved. To address these limitations, we propose PlacidDreamer, a text-to-3D framework that harmonizes initialization, multi-view generation, and text-conditioned generation with a single multi-view diffusion model, while simultaneously employing a novel score distillation algorithm to achieve balanced saturation. To unify the generation direction, we introduce the Latent-Plane module, a training-friendly plug-in extension that enables multi-view diffusion models to provide fast geometry reconstruction for initialization and enhanced multi-view images to personalize the text-to-image diffusion model. To address the over-saturation problem, we propose to view score distillation as a multi-objective optimization problem and introduce the Balanced Score Distillation algorithm, which offers a Pareto Optimal solution that achieves both rich details and balanced saturation. Extensive experiments validate the outstanding capabilities of our PlacidDreamer. The code is available at \url{https://github.com/HansenHuang0823/PlacidDreamer}.

18.7CVSep 8, 2023
Towards Practical Capture of High-Fidelity Relightable Avatars

Haotian Yang, Mingwu Zheng, Wanquan Feng et al.

In this paper, we propose a novel framework, Tracking-free Relightable Avatar (TRAvatar), for capturing and reconstructing high-fidelity 3D avatars. Compared to previous methods, TRAvatar works in a more practical and efficient setting. Specifically, TRAvatar is trained with dynamic image sequences captured in a Light Stage under varying lighting conditions, enabling realistic relighting and real-time animation for avatars in diverse scenes. Additionally, TRAvatar allows for tracking-free avatar capture and obviates the need for accurate surface tracking under varying illumination conditions. Our contributions are two-fold: First, we propose a novel network architecture that explicitly builds on and ensures the satisfaction of the linear nature of lighting. Trained on simple group light captures, TRAvatar can predict the appearance in real-time with a single forward pass, achieving high-quality relighting effects under illuminations of arbitrary environment maps. Second, we jointly optimize the facial geometry and relightable appearance from scratch based on image sequences, where the tracking is implicitly learned. This tracking-free approach brings robustness for establishing temporal correspondences between frames under different lighting conditions. Extensive qualitative and quantitative experiments demonstrate that our framework achieves superior performance for photorealistic avatar animation and relighting.

10.6CVOct 10, 2022
Bridging CLIP and StyleGAN through Latent Alignment for Image Editing

Wanfeng Zheng, Qiang Li, Xiaoyan Guo et al.

Text-driven image manipulation is developed since the vision-language model (CLIP) has been proposed. Previous work has adopted CLIP to design a text-image consistency-based objective to address this issue. However, these methods require either test-time optimization or image feature cluster analysis for single-mode manipulation direction. In this paper, we manage to achieve inference-time optimization-free diverse manipulation direction mining by bridging CLIP and StyleGAN through Latent Alignment (CSLA). More specifically, our efforts consist of three parts: 1) a data-free training strategy to train latent mappers to bridge the latent space of CLIP and StyleGAN; 2) for more precise mapping, temporal relative consistency is proposed to address the knowledge distribution bias problem among different latent spaces; 3) to refine the mapped latent in s space, adaptive style mixing is also proposed. With this mapping scheme, we can achieve GAN inversion, text-to-image generation and text-driven image manipulation. Qualitative and quantitative comparisons are made to demonstrate the effectiveness of our method.

9.0SDMay 28
SegTune: Structured and Fine-Grained Control for Song Generation

Pengfei Cai, Joanna Wang, Haorui Zheng et al.

Recent advancements in song generation have shown promising results in generating songs from lyrics and/or global text prompts. However, most existing systems lack the ability to model the temporally varying attributes of songs, limiting fine-grained control over musical structure and dynamics. In this paper, we propose SegTune, a non-autoregressive framework for structured and controllable song generation. SegTune enables segment-level control by allowing users or large language models to specify local musical descriptions aligned to song sections.The segmental prompts are injected into the model by temporally broadcasting them to corresponding time windows, while global prompts influence the whole song to ensure stylistic coherence. To obtain accurate segment durations and enable precise lyric-to-music alignment, we introduce an LLM-based duration predictor that autoregressively generates sentence-level timestamped lyrics in LRC format. We further construct a large-scale data pipeline for collecting high-quality songs with aligned lyrics and prompts, and propose new evaluation metrics to assess segment-level alignment and vocal attribute consistency. Experimental results show that SegTune achieves superior controllability and musical coherence compared to existing baselines. See https://cai525.github.io/SegTune_demo for demos of our work.

10.5CVSep 25, 2024
Towards Unified 3D Hair Reconstruction from Single-View Portraits

Yujian Zheng, Yuda Qiu, Leyang Jin et al.

Single-view 3D hair reconstruction is challenging, due to the wide range of shape variations among diverse hairstyles. Current state-of-the-art methods are specialized in recovering un-braided 3D hairs and often take braided styles as their failure cases, because of the inherent difficulty to define priors for complex hairstyles, whether rule-based or data-based. We propose a novel strategy to enable single-view 3D reconstruction for a variety of hair types via a unified pipeline. To achieve this, we first collect a large-scale synthetic multi-view hair dataset SynMvHair with diverse 3D hair in both braided and un-braided styles, and learn two diffusion priors specialized on hair. Then we optimize 3D Gaussian-based hair from the priors with two specially designed modules, i.e. view-wise and pixel-wise Gaussian refinement. Our experiments demonstrate that reconstructing braided and un-braided 3D hair from single-view images via a unified approach is possible and our method achieves the state-of-the-art performance in recovering complex hairstyles. It is worth to mention that our method shows good generalization ability to real images, although it learns hair priors from synthetic data.

6.5CVAug 13, 2024
ViMo: Generating Motions from Casual Videos

Liangdong Qiu, Chengxing Yu, Yanran Li et al.

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods predominantly rely on manually collected motion datasets, usually tediously sourced from motion capture (Mocap) systems or Multi-View cameras, unavoidably resulting in a limited size that severely undermines their generalizability. Inspired by recent advance of diffusion models, we probe a simple and effective way to capture motions from videos and propose a novel Video-to-Motion-Generation framework (ViMo) which could leverage the immense trove of untapped video content to produce abundant and diverse 3D human motions. Distinct from prior work, our videos could be more causal, including complicated camera movements and occlusions. Striking experimental results demonstrate the proposed model could generate natural motions even for videos where rapid movements, varying perspectives, or frequent occlusions might exist. We also show this work could enable three important downstream applications, such as generating dancing motions according to arbitrary music and source video style. Extensive experimental results prove that our model offers an effective and scalable way to generate diversity and realistic motions. Code and demos will be public soon.

15.3CVJul 17, 2024
4Dynamic: Text-to-4D Generation with Hybrid Priors

Yu-Jie Yuan, Leif Kobbelt, Jiwen Liu et al.

Due to the fascinating generative performance of text-to-image diffusion models, growing text-to-3D generation works explore distilling the 2D generative priors into 3D, using the score distillation sampling (SDS) loss, to bypass the data scarcity problem. The existing text-to-3D methods have achieved promising results in realism and 3D consistency, but text-to-4D generation still faces challenges, including lack of realism and insufficient dynamic motions. In this paper, we propose a novel method for text-to-4D generation, which ensures the dynamic amplitude and authenticity through direct supervision provided by a video prior. Specifically, we adopt a text-to-video diffusion model to generate a reference video and divide 4D generation into two stages: static generation and dynamic generation. The static 3D generation is achieved under the guidance of the input text and the first frame of the reference video, while in the dynamic generation stage, we introduce a customized SDS loss to ensure multi-view consistency, a video-based SDS loss to improve temporal consistency, and most importantly, direct priors from the reference video to ensure the quality of geometry and texture. Moreover, we design a prior-switching training strategy to avoid conflicts between different priors and fully leverage the benefits of each prior. In addition, to enrich the generated motion, we further introduce a dynamic modeling representation composed of a deformation network and a topology network, which ensures dynamic continuity while modeling topological changes. Our method not only supports text-to-4D generation but also enables 4D generation from monocular videos. The comparison experiments demonstrate the superiority of our method compared to existing methods.

26.5CVDec 27, 2023Code
I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models

Xun Guo, Mingwu Zheng, Liang Hou et al.

Text-guided image-to-video (I2V) generation aims to generate a coherent video that preserves the identity of the input image and semantically aligns with the input prompt. Existing methods typically augment pretrained text-to-video (T2V) models by either concatenating the image with noised video frames channel-wise before being fed into the model or injecting the image embedding produced by pretrained image encoders in cross-attention modules. However, the former approach often necessitates altering the fundamental weights of pretrained T2V models, thus restricting the model's compatibility within the open-source communities and disrupting the model's prior knowledge. Meanwhile, the latter typically fails to preserve the identity of the input image. We present I2V-Adapter to overcome such limitations. I2V-Adapter adeptly propagates the unnoised input image to subsequent noised frames through a cross-frame attention mechanism, maintaining the identity of the input image without any changes to the pretrained T2V model. Notably, I2V-Adapter only introduces a few trainable parameters, significantly alleviating the training cost and also ensures compatibility with existing community-driven personalized models and control tools. Moreover, we propose a novel Frame Similarity Prior to balance the motion amplitude and the stability of generated videos through two adjustable control coefficients. Our experimental results demonstrate that I2V-Adapter is capable of producing high-quality videos. This performance, coupled with its agility and adaptability, represents a substantial advancement in the field of I2V, particularly for personalized and controllable applications.

48.1CVMar 14, 2025Code
ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

Jianhong Bai, Menghan Xia, Xiao Fu et al.

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism--its capability is often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available at: https://github.com/KwaiVGI/ReCamMaster.

20.6CVDec 20, 2023Code
DVIS++: Improved Decoupled Framework for Universal Video Segmentation

Tao Zhang, Xingye Tian, Yikang Zhou et al.

We present the \textbf{D}ecoupled \textbf{VI}deo \textbf{S}egmentation (DVIS) framework, a novel approach for the challenging task of universal video segmentation, including video instance segmentation (VIS), video semantic segmentation (VSS), and video panoptic segmentation (VPS). Unlike previous methods that model video segmentation in an end-to-end manner, our approach decouples video segmentation into three cascaded sub-tasks: segmentation, tracking, and refinement. This decoupling design allows for simpler and more effective modeling of the spatio-temporal representations of objects, especially in complex scenes and long videos. Accordingly, we introduce two novel components: the referring tracker and the temporal refiner. These components track objects frame by frame and model spatio-temporal representations based on pre-aligned features. To improve the tracking capability of DVIS, we propose a denoising training strategy and introduce contrastive learning, resulting in a more robust framework named DVIS++. Furthermore, we evaluate DVIS++ in various settings, including open vocabulary and using a frozen pre-trained backbone. By integrating CLIP with DVIS++, we present OV-DVIS++, the first open-vocabulary universal video segmentation framework. We conduct extensive experiments on six mainstream benchmarks, including the VIS, VSS, and VPS datasets. Using a unified architecture, DVIS++ significantly outperforms state-of-the-art specialized methods on these benchmarks in both close- and open-vocabulary settings. Code:~\url{https://github.com/zhang-tao-whu/DVIS_Plus}.

23.8CVDec 2, 2025
MultiShotMaster: A Controllable Multi-Shot Video Generation Framework

Qinghe Wang, Xiaoyu Shi, Baolu Li et al.

Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.

18.8AINov 11, 2025
Simulating the Visual World with Artificial Intelligence: A Roadmap

Jingtong Yue, Ziqi Huang, Zhaoxi Chen et al.

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.

14.4CVNov 9, 2025
RelightMaster: Precise Video Relighting with Multi-plane Light Images

Weikang Bian, Xiaoyu Shi, Zhaoyang Huang et al.

Recent advances in diffusion models enable high-quality video generation and editing, but precise relighting with consistent video contents, which is critical for shaping scene atmosphere and viewer attention, remains unexplored. Mainstream text-to-video (T2V) models lack fine-grained lighting control due to text's inherent limitation in describing lighting details and insufficient pre-training on lighting-related prompts. Additionally, constructing high-quality relighting training data is challenging, as real-world controllable lighting data is scarce. To address these issues, we propose RelightMaster, a novel framework for accurate and controllable video relighting. First, we build RelightVideo, the first dataset with identical dynamic content under varying precise lighting conditions based on the Unreal Engine. Then, we introduce Multi-plane Light Image (MPLI), a novel visual prompt inspired by Multi-Plane Image (MPI). MPLI models lighting via K depth-aligned planes, representing 3D light source positions, intensities, and colors while supporting multi-source scenarios and generalizing to unseen light setups. Third, we design a Light Image Adapter that seamlessly injects MPLI into pre-trained Video Diffusion Transformers (DiT): it compresses MPLI via a pre-trained Video VAE and injects latent light features into DiT blocks, leveraging the base model's generative prior without catastrophic forgetting. Experiments show that RelightMaster generates physically plausible lighting and shadows and preserves original scene content. Demos are available at https://wkbian.github.io/Projects/RelightMaster/.

16.8CVNov 22, 2024Code
VIVID-10M: A Dataset and Baseline for Versatile and Interactive Video Local Editing

Jiahao Hu, Tianxiong Zhong, Xuebo Wang et al.

Diffusion-based image editing models have made remarkable progress in recent years. However, achieving high-quality video editing remains a significant challenge. One major hurdle is the absence of open-source, large-scale video editing datasets based on real-world data, as constructing such datasets is both time-consuming and costly. Moreover, video data requires a significantly larger number of tokens for representation, which substantially increases the training costs for video editing models. Lastly, current video editing models offer limited interactivity, often making it difficult for users to express their editing requirements effectively in a single attempt. To address these challenges, this paper introduces a dataset VIVID-10M and a baseline model VIVID. VIVID-10M is the first large-scale hybrid image-video local editing dataset aimed at reducing data construction and model training costs, which comprises 9.7M samples that encompass a wide range of video editing tasks. VIVID is a Versatile and Interactive VIdeo local eDiting model trained on VIVID-10M, which supports entity addition, modification, and deletion. At its core, a keyframe-guided interactive video editing mechanism is proposed, enabling users to iteratively edit keyframes and propagate it to other frames, thereby reducing latency in achieving desired outcomes. Extensive experimental evaluations show that our approach achieves state-of-the-art performance in video local editing, surpassing baseline methods in both automated metrics and user studies. The VIVID-10M dataset are open-sourced at https://kwaivgi.github.io/VIVID/.

41.5CVSep 28, 2025Code
HunyuanImage 3.0 Technical Report

Siyu Cao, Hangting Chen, Peng Chen et al.

We present HunyuanImage 3.0, a native multimodal model that unifies multimodal understanding and generation within an autoregressive framework, with its image generation module publicly available. The achievement of HunyuanImage 3.0 relies on several key components, including meticulous data curation, advanced architecture design, a native Chain-of-Thoughts schema, progressive model pre-training, aggressive model post-training, and an efficient infrastructure that enables large-scale training and inference. With these advancements, we successfully trained a Mixture-of-Experts (MoE) model comprising over 80 billion parameters in total, with 13 billion parameters activated per token during inference, making it the largest and most powerful open-source image generative model to date. We conducted extensive experiments and the results of automatic and human evaluation of text-image alignment and visual quality demonstrate that HunyuanImage 3.0 rivals previous state-of-the-art models. By releasing the code and weights of HunyuanImage 3.0, we aim to enable the community to explore new ideas with a state-of-the-art foundation model, fostering a dynamic and vibrant multimodal ecosystem. All open source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanImage-3.0

1.5CVNov 16, 2023
Temporal-Aware Refinement for Video-based Human Pose and Shape Recovery

Ming Chen, Yan Zhou, Weihua Jian et al.

Though significant progress in human pose and shape recovery from monocular RGB images has been made in recent years, obtaining 3D human motion with high accuracy and temporal consistency from videos remains challenging. Existing video-based methods tend to reconstruct human motion from global image features, which lack detailed representation capability and limit the reconstruction accuracy. In this paper, we propose a Temporal-Aware Refining Network (TAR), to synchronously explore temporal-aware global and local image features for accurate pose and shape recovery. First, a global transformer encoder is introduced to obtain temporal global features from static feature sequences. Second, a bidirectional ConvGRU network takes the sequence of high-resolution feature maps as input, and outputs temporal local feature maps that maintain high resolution and capture the local motion of the human body. Finally, a recurrent refinement module iteratively updates estimated SMPL parameters by leveraging both global and local temporal information to achieve accurate and smooth results. Extensive experiments demonstrate that our TAR obtains more accurate results than previous state-of-the-art methods on popular benchmarks, i.e., 3DPW, MPI-INF-3DHP, and Human3.6M.

25.2CVDec 16, 2025
MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives

Sihui Ji, Xi Chen, Shuai Yang et al.

The core challenge for streaming video generation is maintaining the content consistency in long context, which poses high requirement for the memory design. Most existing solutions maintain the memory by compressing historical frames with predefined strategies. However, different to-generate video chunks should refer to different historical cues, which is hard to satisfy with fixed strategies. In this work, we propose MemFlow to address this problem. Specifically, before generating the coming chunk, we dynamically update the memory bank by retrieving the most relevant historical frames with the text prompt of this chunk. This design enables narrative coherence even if new event happens or scenario switches in future frames. In addition, during generation, we only activate the most relevant tokens in the memory bank for each query in the attention layers, which effectively guarantees the generation efficiency. In this way, MemFlow achieves outstanding long-context consistency with negligible computation burden (7.9% speed reduction compared with the memory-free baseline) and keeps the compatibility with any streaming video generation model with KV cache.

10.2CVMay 17, 2025Code
VFRTok: Variable Frame Rates Video Tokenizer with Duration-Proportional Information Assumption

Tianxiong Zhong, Xingye Tian, Boyuan Jiang et al.

Modern video generation frameworks based on Latent Diffusion Models suffer from inefficiencies in tokenization due to the Frame-Proportional Information Assumption. Existing tokenizers provide fixed temporal compression rates, causing the computational cost of the diffusion model to scale linearly with the frame rate. The paper proposes the Duration-Proportional Information Assumption: the upper bound on the information capacity of a video is proportional to the duration rather than the number of frames. Based on this insight, the paper introduces VFRTok, a Transformer-based video tokenizer, that enables variable frame rate encoding and decoding through asymmetric frame rate training between the encoder and decoder. Furthermore, the paper proposes Partial Rotary Position Embeddings (RoPE) to decouple position and content modeling, which groups correlated patches into unified tokens. The Partial RoPE effectively improves content-awareness, enhancing the video generation capability. Benefiting from the compact and continuous spatio-temporal representation, VFRTok achieves competitive reconstruction quality and state-of-the-art generation fidelity while using only 1/8 tokens compared to existing tokenizers. The code and weights are released at: https://github.com/KwaiVGI/VFRTok.

8.4CVAug 8, 2025Code
DiffCap: Diffusion-based Real-time Human Motion Capture using Sparse IMUs and a Monocular Camera

Shaohua Pan, Xinyu Yi, Yan Zhou et al.

Combining sparse IMUs and a monocular camera is a new promising setting to perform real-time human motion capture. This paper proposes a diffusion-based solution to learn human motion priors and fuse the two modalities of signals together seamlessly in a unified framework. By delicately considering the characteristics of the two signals, the sequential visual information is considered as a whole and transformed into a condition embedding, while the inertial measurement is concatenated with the noisy body pose frame by frame to construct a sequential input for the diffusion model. Firstly, we observe that the visual information may be unavailable in some frames due to occlusions or subjects moving out of the camera view. Thus incorporating the sequential visual features as a whole to get a single feature embedding is robust to the occasional degenerations of visual information in those frames. On the other hand, the IMU measurements are robust to occlusions and always stable when signal transmission has no problem. So incorporating them frame-wisely could better explore the temporal information for the system. Experiments have demonstrated the effectiveness of the system design and its state-of-the-art performance in pose estimation compared with the previous works. Our codes are available for research at https://shaohua-pan.github.io/diffcap-page.

13.1CVMay 28, 2025Code
RICO: Improving Accuracy and Completeness in Image Recaptioning via Visual Reconstruction

Yuchi Wang, Yishuo Cai, Shuhuai Ren et al. · pku

Image recaptioning is widely used to generate training datasets with enhanced quality for various multimodal tasks. Existing recaptioning methods typically rely on powerful multimodal large language models (MLLMs) to enhance textual descriptions, but often suffer from inaccuracies due to hallucinations and incompleteness caused by missing fine-grained details. To address these limitations, we propose RICO, a novel framework that refines captions through visual reconstruction. Specifically, we leverage a text-to-image model to reconstruct a caption into a reference image, and prompt an MLLM to identify discrepancies between the original and reconstructed images to refine the caption. This process is performed iteratively, further progressively promoting the generation of more faithful and comprehensive descriptions. To mitigate the additional computational cost induced by the iterative process, we introduce RICO-Flash, which learns to generate captions like RICO using DPO. Extensive experiments demonstrate that our approach significantly improves caption accuracy and completeness, outperforms most baselines by approximately 10% on both CapsBench and CompreCap. Code released at https://github.com/wangyuchi369/RICO.

39.1CVFeb 5, 2024
Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motion

Shiyuan Yang, Liang Hou, Haibin Huang et al.

Recent text-to-video diffusion models have achieved impressive progress. In practice, users often desire the ability to control object motion and camera movement independently for customized video creation. However, current methods lack the focus on separately controlling object motion and camera movement in a decoupled manner, which limits the controllability and flexibility of text-to-video models. In this paper, we introduce Direct-a-Video, a system that allows users to independently specify motions for multiple objects as well as camera's pan and zoom movements, as if directing a video. We propose a simple yet effective strategy for the decoupled control of object motion and camera movement. Object motion is controlled through spatial cross-attention modulation using the model's inherent priors, requiring no additional optimization. For camera movement, we introduce new temporal cross-attention layers to interpret quantitative camera movement parameters. We further employ an augmentation-based approach to train these layers in a self-supervised manner on a small-scale dataset, eliminating the need for explicit motion annotation. Both components operate independently, allowing individual or combined control, and can generalize to open-domain scenarios. Extensive experiments demonstrate the superiority and effectiveness of our method. Project page and code are available at https://direct-a-video.github.io/.

17.4CVOct 12, 2025Code
VR-Thinker: Boosting Video Reward Models through Thinking-with-Image Reasoning

Qunzhong Wang, Jie Liu, Jiajun Liang et al.

Recent advancements in multimodal reward models (RMs) have substantially improved post-training for visual generative models. However, current RMs face inherent limitations: (1) visual inputs consume large context budgets, forcing fewer frames and causing loss of fine-grained details; and (2) all visual information is packed into the initial prompt, exacerbating hallucination and forgetting during chain-of-thought reasoning. To overcome these issues, we introduce VideoReward Thinker (VR-Thinker), a thinking-with-image framework that equips the RM with visual reasoning operations (e.g., select frame) and a configurable visual memory window. This allows the RM to actively acquire and update visual evidence within context limits, improving reasoning fidelity and reliability. We activate visual reasoning via a reinforcement fine-tuning pipeline: (i) Cold Start with curated visual chain-of-thought data to distill basic reasoning skills and operation formatting; (ii) select samples whose per-dimension and overall judgments are all correct, then conduct Rejection sampling Fine-Tuning on these high-quality traces to further enhance reasoning; and (iii) apply Group Relative Policy Optimization (GRPO) to strengthen reasoning. Our approach delivers state-of-the-art accuracy among open-source models on video preference benchmarks, especially for longer videos: a 7B VR-Thinker achieves 80.5% on VideoGen Reward, 82.3% on GenAI-Bench, and 75.6% on MJ-Bench-Video. These results validate the effectiveness and promise of thinking-with-image multimodal reward modeling.

8.4CVJul 17, 2025Code
Imbalance in Balance: Online Concept Balancing in Generation Models

Yukai Shi, Jiarong Ou, Rui Chen et al.

In visual generation tasks, the responses and combinations of complex concepts often lack stability and are error-prone, which remains an under-explored area. In this paper, we attempt to explore the causal factors for poor concept responses through elaborately designed experiments. We also design a concept-wise equalization loss function (IMBA loss) to address this issue. Our proposed method is online, eliminating the need for offline dataset processing, and requires minimal code changes. In our newly proposed complex concept benchmark Inert-CompBench and two other public test sets, our method significantly enhances the concept response capability of baseline models and yields highly competitive results with only a few codes released at https://github.com/KwaiVGI/IMBA-Loss.

26.5CVJun 6, 2024Code
VideoTetris: Towards Compositional Text-to-Video Generation

Ye Tian, Ling Yang, Haotian Yang et al.

Diffusion models have demonstrated great success in text-to-video (T2V) generation. However, existing methods may face challenges when handling complex (long) video generation scenarios that involve multiple objects or dynamic changes in object numbers. To address these limitations, we propose VideoTetris, a novel framework that enables compositional T2V generation. Specifically, we propose spatio-temporal compositional diffusion to precisely follow complex textual semantics by manipulating and composing the attention maps of denoising networks spatially and temporally. Moreover, we propose an enhanced video data preprocessing to enhance the training data regarding motion dynamics and prompt understanding, equipped with a new reference frame attention mechanism to improve the consistency of auto-regressive video generation. Extensive experiments demonstrate that our VideoTetris achieves impressive qualitative and quantitative results in compositional T2V generation. Code is available at: https://github.com/YangLing0818/VideoTetris

30.7CVAug 10, 2021Code
SnowflakeNet: Point Cloud Completion by Snowflake Point Deconvolution with Skip-Transformer

Peng Xiang, Xin Wen, Yu-Shen Liu et al.

Point cloud completion aims to predict a complete shape in high accuracy from its partial observation. However, previous methods usually suffered from discrete nature of point cloud and unstructured prediction of points in local regions, which makes it hard to reveal fine local geometric details on the complete shape. To resolve this issue, we propose SnowflakeNet with Snowflake Point Deconvolution (SPD) to generate the complete point clouds. The SnowflakeNet models the generation of complete point clouds as the snowflake-like growth of points in 3D space, where the child points are progressively generated by splitting their parent points after each SPD. Our insight of revealing detailed geometry is to introduce skip-transformer in SPD to learn point splitting patterns which can fit local regions the best. Skip-transformer leverages attention mechanism to summarize the splitting patterns used in the previous SPD layer to produce the splitting in the current SPD layer. The locally compact and structured point cloud generated by SPD is able to precisely capture the structure characteristic of 3D shape in local patches, which enables the network to predict highly detailed geometries, such as smooth regions, sharp edges and corners. Our experimental results outperform the state-of-the-art point cloud completion methods under widely used benchmarks. Code will be available at https://github.com/AllenXiangX/SnowflakeNet.

20.9CVMar 4, 2021Code
Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration

Xingyu Chen, Yufeng Liu, Chongyang Ma et al.

Recent years have witnessed significant progress in 3D hand mesh recovery. Nevertheless, because of the intrinsic 2D-to-3D ambiguity, recovering camera-space 3D information from a single RGB image remains challenging. To tackle this problem, we divide camera-space mesh recovery into two sub-tasks, i.e., root-relative mesh recovery and root recovery. First, joint landmarks and silhouette are extracted from a single input image to provide 2D cues for the 3D tasks. In the root-relative mesh recovery task, we exploit semantic relations among joints to generate a 3D mesh from the extracted 2D cues. Such generated 3D mesh coordinates are expressed relative to a root position, i.e., wrist of the hand. In the root recovery task, the root position is registered to the camera space by aligning the generated 3D mesh back to 2D cues, thereby completing cameraspace 3D mesh recovery. Our pipeline is novel in that (1) it explicitly makes use of known semantic relations among joints and (2) it exploits 1D projections of the silhouette and mesh to achieve robust registration. Extensive experiments on popular datasets such as FreiHAND, RHD, and Human3.6M demonstrate that our approach achieves stateof-the-art performance on both root-relative mesh recovery and root recovery. Our code is publicly available at https://github.com/SeanChenxy/HandMesh.

56.6CVMay 8, 2025Code
Flow-GRPO: Training Flow Matching Models via Online RL

Jie Liu, Gongye Liu, Jiajun Liang et al.

We propose Flow-GRPO, the first method to integrate online policy gradient reinforcement learning (RL) into flow matching models. Our approach uses two key strategies: (1) an ODE-to-SDE conversion that transforms a deterministic Ordinary Differential Equation (ODE) into an equivalent Stochastic Differential Equation (SDE) that matches the original model's marginal distribution at all timesteps, enabling statistical sampling for RL exploration; and (2) a Denoising Reduction strategy that reduces training denoising steps while retaining the original number of inference steps, significantly improving sampling efficiency without sacrificing performance. Empirically, Flow-GRPO is effective across multiple text-to-image tasks. For compositional generation, RL-tuned SD3.5-M generates nearly perfect object counts, spatial relations, and fine-grained attributes, increasing GenEval accuracy from $63\%$ to $95\%$. In visual text rendering, accuracy improves from $59\%$ to $92\%$, greatly enhancing text generation. Flow-GRPO also achieves substantial gains in human preference alignment. Notably, very little reward hacking occurred, meaning rewards did not increase at the cost of appreciable image quality or diversity degradation.

48.5CVJan 23, 2025
Improving Video Generation with Human Feedback

Jie Liu, Gongye Liu, Jiajun Liang et al.

Video generation has achieved significant advances through rectified flow techniques, but issues like unsmooth motion and misalignment between videos and prompts persist. In this work, we develop a systematic pipeline that harnesses human feedback to mitigate these problems and refine the video generation model. Specifically, we begin by constructing a large-scale human preference dataset focused on modern video generation models, incorporating pairwise annotations across multi-dimensions. We then introduce VideoReward, a multi-dimensional video reward model, and examine how annotations and various design choices impact its rewarding efficacy. From a unified reinforcement learning perspective aimed at maximizing reward with KL regularization, we introduce three alignment algorithms for flow-based models. These include two training-time strategies: direct preference optimization for flow (Flow-DPO) and reward weighted regression for flow (Flow-RWR), and an inference-time technique, Flow-NRG, which applies reward guidance directly to noisy videos. Experimental results indicate that VideoReward significantly outperforms existing reward models, and Flow-DPO demonstrates superior performance compared to both Flow-RWR and supervised fine-tuning methods. Additionally, Flow-NRG lets users assign custom weights to multiple objectives during inference, meeting personalized video quality needs.

40.3CVJan 14, 2025
GameFactory: Creating New Games with Generative Interactive Videos

Jiwen Yu, Yiran Qin, Xintao Wang et al.

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first address the fundamental challenge of action controllability by introducing GF-Minecraft, an action-annotated game video dataset without human bias, and developing an action control module that enables precise control over both keyboard and mouse inputs. We further extend to support autoregressive generation for unlimited-length interactive videos. More importantly, GameFactory tackles the critical challenge of scene-generalizable action control, which most existing methods fail to address. To enable the creation of entirely new and diverse games beyond fixed styles and scenes, we leverage the open-domain generative priors from pre-trained video diffusion models. To bridge the domain gap between open-domain priors and small-scale game datasets, we propose a multi-phase training strategy with a domain adapter that decouples game style learning from action control. This decoupling ensures that action control learning is no longer bound to specific game styles, thereby achieving scene-generalizable action control. Experimental results demonstrate that GameFactory effectively generates open-domain action-controllable game videos, representing a significant step forward in AI-driven game generation.

35.9CVJan 8, 2025
ConceptMaster: Multi-Concept Video Customization on Diffusion Transformer Models Without Test-Time Tuning

Yuzhou Huang, Ziyang Yuan, Quande Liu et al.

Text-to-video generation has made remarkable advancements through diffusion models. However, Multi-Concept Video Customization (MCVC) remains a significant challenge. We identify two key challenges for this task: 1) the identity decoupling issue, where directly adopting existing customization methods inevitably mix identity attributes when handling multiple concepts simultaneously, and 2) the scarcity of high-quality video-entity pairs, which is crucial for training a model that can well represent and decouple various customized concepts in video generation. To address these challenges, we introduce ConceptMaster, a novel framework that effectively addresses the identity decoupling issues while maintaining concept fidelity in video customization. Specifically, we propose to learn decoupled multi-concept embeddings and inject them into diffusion models in a standalone manner, which effectively guarantees the quality of customized videos with multiple identities, even for highly similar visual concepts. To overcome the scarcity of high-quality MCVC data, we establish a data construction pipeline, which enables collection of high-quality multi-concept video-entity data pairs across diverse scenarios. A multi-concept video evaluation set is further devised to comprehensively validate our method from three dimensions, including concept fidelity, identity decoupling ability, and video generation quality, across six different concept composition scenarios. Extensive experiments demonstrate that ConceptMaster significantly outperforms previous methods for video customization tasks, showing great potential to generate personalized and semantically accurate content for video diffusion models.

30.3CVDec 10, 2024Code
SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpoints

Jianhong Bai, Menghan Xia, Xintao Wang et al.

Recent advancements in video diffusion models have shown exceptional abilities in simulating real-world dynamics and maintaining 3D consistency. This progress inspires us to investigate the potential of these models to ensure dynamic consistency across various viewpoints, a highly desirable feature for applications such as virtual filming. Unlike existing methods focused on multi-view generation of single objects for 4D reconstruction, our interest lies in generating open-world videos from arbitrary viewpoints, incorporating 6 DoF camera poses. To achieve this, we propose a plug-and-play module that enhances a pre-trained text-to-video model for multi-camera video generation, ensuring consistent content across different viewpoints. Specifically, we introduce a multi-view synchronization module to maintain appearance and geometry consistency across these viewpoints. Given the scarcity of high-quality training data, we design a hybrid training scheme that leverages multi-camera images and monocular videos to supplement Unreal Engine-rendered multi-camera videos. Furthermore, our method enables intriguing extensions, such as re-rendering a video from novel viewpoints. We also release a multi-view synchronized video dataset, named SynCamVideo-Dataset. Project page: https://jianhongbai.github.io/SynCamMaster/.

22.7CVApr 15, 2024
UNIAA: A Unified Multi-modal Image Aesthetic Assessment Baseline and Benchmark

Zhaokun Zhou, Qiulin Wang, Bin Lin et al.

As an alternative to expensive expert evaluation, Image Aesthetic Assessment (IAA) stands out as a crucial task in computer vision. However, traditional IAA methods are typically constrained to a single data source or task, restricting the universality and broader application. In this work, to better align with human aesthetics, we propose a Unified Multi-modal Image Aesthetic Assessment (UNIAA) framework, including a Multi-modal Large Language Model (MLLM) named UNIAA-LLaVA and a comprehensive benchmark named UNIAA-Bench. We choose MLLMs with both visual perception and language ability for IAA and establish a low-cost paradigm for transforming the existing datasets into unified and high-quality visual instruction tuning data, from which the UNIAA-LLaVA is trained. To further evaluate the IAA capability of MLLMs, we construct the UNIAA-Bench, which consists of three aesthetic levels: Perception, Description, and Assessment. Extensive experiments validate the effectiveness and rationality of UNIAA. UNIAA-LLaVA achieves competitive performance on all levels of UNIAA-Bench, compared with existing MLLMs. Specifically, our model performs better than GPT-4V in aesthetic perception and even approaches the junior-level human. We find MLLMs have great potential in IAA, yet there remains plenty of room for further improvement. The UNIAA-LLaVA and UNIAA-Bench will be released.

28.2CVDec 10, 2024
3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation

Xiao Fu, Xian Liu, Xintao Wang et al.

This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: http://fuxiao0719.github.io/projects/3dtrajmaster

21.2CVMar 29, 2024
Motion Inversion for Video Customization

Luozhou Wang, Ziyang Mai, Guibao Shen et al.

In this work, we present a novel approach for motion customization in video generation, addressing the widespread gap in the exploration of motion representation within video generative models. Recognizing the unique challenges posed by the spatiotemporal nature of video, our method introduces Motion Embeddings, a set of explicit, temporally coherent embeddings derived from a given video. These embeddings are designed to integrate seamlessly with the temporal transformer modules of video diffusion models, modulating self-attention computations across frames without compromising spatial integrity. Our approach provides a compact and efficient solution to motion representation, utilizing two types of embeddings: a Motion Query-Key Embedding to modulate the temporal attention map and a Motion Value Embedding to modulate the attention values. Additionally, we introduce an inference strategy that excludes spatial dimensions from the Motion Query-Key Embedding and applies a differential operation to the Motion Value Embedding, both designed to debias appearance and ensure the embeddings focus solely on motion. Our contributions include the introduction of a tailored motion embedding for customization tasks and a demonstration of the practical advantages and effectiveness of our method through extensive experiments.

24.5CVDec 10, 2024
StyleMaster: Stylize Your Video with Artistic Generation and Translation

Zixuan Ye, Huijuan Huang, Xintao Wang et al.

Style control has been popular in video generation models. Existing methods often generate videos far from the given style, cause content leakage, and struggle to transfer one video to the desired style. Our first observation is that the style extraction stage matters, whereas existing methods emphasize global style but ignore local textures. In order to bring texture features while preventing content leakage, we filter content-related patches while retaining style ones based on prompt-patch similarity; for global style extraction, we generate a paired style dataset through model illusion to facilitate contrastive learning, which greatly enhances the absolute style consistency. Moreover, to fill in the image-to-video gap, we train a lightweight motion adapter on still videos, which implicitly enhances stylization extent, and enables our image-trained model to be seamlessly applied to videos. Benefited from these efforts, our approach, StyleMaster, not only achieves significant improvement in both style resemblance and temporal coherence, but also can easily generalize to video style transfer with a gray tile ControlNet. Extensive experiments and visualizations demonstrate that StyleMaster significantly outperforms competitors, effectively generating high-quality stylized videos that align with textual content and closely resemble the style of reference images. Our project page is at https://zixuan-ye.github.io/stylemaster

35.5CVFeb 12, 2025
CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation

Qinghe Wang, Yawen Luo, Xiaoyu Shi et al.

In this work, we present CineMaster, a novel framework for 3D-aware and controllable text-to-video generation. Our goal is to empower users with comparable controllability as professional film directors: precise placement of objects within the scene, flexible manipulation of both objects and camera in 3D space, and intuitive layout control over the rendered frames. To achieve this, CineMaster operates in two stages. In the first stage, we design an interactive workflow that allows users to intuitively construct 3D-aware conditional signals by positioning object bounding boxes and defining camera movements within the 3D space. In the second stage, these control signals--comprising rendered depth maps, camera trajectories and object class labels--serve as the guidance for a text-to-video diffusion model, ensuring to generate the user-intended video content. Furthermore, to overcome the scarcity of in-the-wild datasets with 3D object motion and camera pose annotations, we carefully establish an automated data annotation pipeline that extracts 3D bounding boxes and camera trajectories from large-scale video data. Extensive qualitative and quantitative experiments demonstrate that CineMaster significantly outperforms existing methods and implements prominent 3D-aware text-to-video generation. Project page: https://cinemaster-dev.github.io/.

41.2CVJun 3, 2025
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval

Jiwen Yu, Jianhong Bai, Yiran Qin et al.

Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.

17.3CVFeb 6, 2024
VRMM: A Volumetric Relightable Morphable Head Model

Haotian Yang, Mingwu Zheng, Chongyang Ma et al.

In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D Morphable Models (3DMMs), they face challenges in model learning and personalized reconstructions. Our VRMM overcomes these by employing a novel training framework that efficiently disentangles and encodes latent spaces of identity, expression, and lighting into low-dimensional representations. This framework, designed with self-supervised learning, significantly reduces the constraints for training data, making it more feasible in practice. The learned VRMM offers relighting capabilities and encompasses a comprehensive range of expressions. We demonstrate the versatility and effectiveness of VRMM through various applications like avatar generation, facial reconstruction, and animation. Additionally, we address the common issue of overfitting in generative volumetric models with a novel prior-preserving personalization framework based on VRMM. Such an approach enables high-quality 3D face reconstruction from even a single portrait input. Our experiments showcase the potential of VRMM to significantly enhance the field of 3D face modeling.

19.0CVMay 24, 2024
SG-Adapter: Enhancing Text-to-Image Generation with Scene Graph Guidance

Guibao Shen, Luozhou Wang, Jiantao Lin et al.

Recent advancements in text-to-image generation have been propelled by the development of diffusion models and multi-modality learning. However, since text is typically represented sequentially in these models, it often falls short in providing accurate contextualization and structural control. So the generated images do not consistently align with human expectations, especially in complex scenarios involving multiple objects and relationships. In this paper, we introduce the Scene Graph Adapter(SG-Adapter), leveraging the structured representation of scene graphs to rectify inaccuracies in the original text embeddings. The SG-Adapter's explicit and non-fully connected graph representation greatly improves the fully connected, transformer-based text representations. This enhancement is particularly notable in maintaining precise correspondence in scenarios involving multiple relationships. To address the challenges posed by low-quality annotated datasets like Visual Genome, we have manually curated a highly clean, multi-relational scene graph-image paired dataset MultiRels. Furthermore, we design three metrics derived from GPT-4V to effectively and thoroughly measure the correspondence between images and scene graphs. Both qualitative and quantitative results validate the efficacy of our approach in controlling the correspondence in multiple relationships.

24.3CVApr 30, 2025
A Survey of Interactive Generative Video

Jiwen Yu, Yiran Qin, Haoxuan Che et al.

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines generative capabilities to produce diverse high-quality video content with interactive features that enable user engagement through control signals and responsive feedback. We survey the current landscape of IGV applications, focusing on three major domains: 1) gaming, where IGV enables infinite exploration in virtual worlds; 2) embodied AI, where IGV serves as a physics-aware environment synthesizer for training agents in multimodal interaction with dynamically evolving scenes; and 3) autonomous driving, where IGV provides closed-loop simulation capabilities for safety-critical testing and validation. To guide future development, we propose a comprehensive framework that decomposes an ideal IGV system into five essential modules: Generation, Control, Memory, Dynamics, and Intelligence. Furthermore, we systematically analyze the technical challenges and future directions in realizing each component for an ideal IGV system, such as achieving real-time generation, enabling open-domain control, maintaining long-term coherence, simulating accurate physics, and integrating causal reasoning. We believe that this systematic analysis will facilitate future research and development in the field of IGV, ultimately advancing the technology toward more sophisticated and practical applications.

19.4CVNov 21, 2024
PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation

Zhuoman Liu, Weicai Ye, Yan Luximon et al.

Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However, existing methods are constrained to basic material types with limited predictable parameters, making them insufficient to represent the complexity of real-world materials. We introduce PhysFlow, a novel approach that leverages multi-modal foundation models and video diffusion to achieve enhanced 4D dynamic scene simulation. Our method utilizes multi-modal models to identify material types and initialize material parameters through image queries, while simultaneously inferring 3D Gaussian splats for detailed scene representation. We further refine these material parameters using video diffusion with a differentiable Material Point Method (MPM) and optical flow guidance rather than render loss or Score Distillation Sampling (SDS) loss. This integrated framework enables accurate prediction and realistic simulation of dynamic interactions in real-world scenarios, advancing both accuracy and flexibility in physics-based simulations.

21.1CVMar 31, 2025
HumanAesExpert: Advancing a Multi-Modality Foundation Model for Human Image Aesthetic Assessment

Zhichao Liao, Xiaokun Liu, Wenyu Qin et al.

Image Aesthetic Assessment (IAA) is a long-standing and challenging research task. However, its subset, Human Image Aesthetic Assessment (HIAA), has been scarcely explored. To bridge this research gap, our work pioneers a holistic implementation framework tailored for HIAA. Specifically, we introduce HumanBeauty, the first dataset purpose-built for HIAA, which comprises 108k high-quality human images with manual annotations. To achieve comprehensive and fine-grained HIAA, 50K human images are manually collected through a rigorous curation process and annotated leveraging our trailblazing 12-dimensional aesthetic standard, while the remaining 58K with overall aesthetic labels are systematically filtered from public datasets. Based on the HumanBeauty database, we propose HumanAesExpert, a powerful Vision Language Model for aesthetic evaluation of human images. We innovatively design an Expert head to incorporate human knowledge of aesthetic sub-dimensions while jointly utilizing the Language Modeling (LM) and Regression heads. This approach empowers our model to achieve superior proficiency in both overall and fine-grained HIAA. Furthermore, we introduce a MetaVoter, which aggregates scores from all three heads, to effectively balance the capabilities of each head, thereby realizing improved assessment precision. Extensive experiments demonstrate that our HumanAesExpert models deliver significantly better performance in HIAA than other state-of-the-art models. Project webpage: https://humanaesexpert.github.io/HumanAesExpert/

30.6CVJun 4, 2025
UNIC: Unified In-Context Video Editing

Zixuan Ye, Xuanhua He, Quande Liu et al.

Recent advances in text-to-video generation have sparked interest in generative video editing tasks. Previous methods often rely on task-specific architectures (e.g., additional adapter modules) or dedicated customizations (e.g., DDIM inversion), which limit the integration of versatile editing conditions and the unification of various editing tasks. In this paper, we introduce UNified In-Context Video Editing (UNIC), a simple yet effective framework that unifies diverse video editing tasks within a single model in an in-context manner. To achieve this unification, we represent the inputs of various video editing tasks as three types of tokens: the source video tokens, the noisy video latent, and the multi-modal conditioning tokens that vary according to the specific editing task. Based on this formulation, our key insight is to integrate these three types into a single consecutive token sequence and jointly model them using the native attention operations of DiT, thereby eliminating the need for task-specific adapter designs. Nevertheless, direct task unification under this framework is challenging, leading to severe token collisions and task confusion due to the varying video lengths and diverse condition modalities across tasks. To address these, we introduce task-aware RoPE to facilitate consistent temporal positional encoding, and condition bias that enables the model to clearly differentiate different editing tasks. This allows our approach to adaptively perform different video editing tasks by referring the source video and varying condition tokens "in context", and support flexible task composition. To validate our method, we construct a unified video editing benchmark containing six representative video editing tasks. Results demonstrate that our unified approach achieves superior performance on each task and exhibits emergent task composition abilities.

27.2CVJun 2, 2025
Learning Video Generation for Robotic Manipulation with Collaborative Trajectory Control

Xiao Fu, Xintao Wang, Xian Liu et al.

Recent advances in video diffusion models have demonstrated strong potential for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing trajectory-based methods primarily focus on individual object motion and struggle to capture multi-object interaction crucial in complex robotic manipulation. This limitation arises from multi-feature entanglement in overlapping regions, which leads to degraded visual fidelity. To address this, we present RoboMaster, a novel framework that models inter-object dynamics through a collaborative trajectory formulation. Unlike prior methods that decompose objects, our core is to decompose the interaction process into three sub-stages: pre-interaction, interaction, and post-interaction. Each stage is modeled using the feature of the dominant object, specifically the robotic arm in the pre- and post-interaction phases and the manipulated object during interaction, thereby mitigating the drawback of multi-object feature fusion present during interaction in prior work. To further ensure subject semantic consistency throughout the video, we incorporate appearance- and shape-aware latent representations for objects. Extensive experiments on the challenging Bridge V2 dataset, as well as in-the-wild evaluation, demonstrate that our method outperforms existing approaches, establishing new state-of-the-art performance in trajectory-controlled video generation for robotic manipulation.