CVDec 10, 2024

3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation

arXiv:2412.07759v354 citationsh-index: 20ICLR
Originality Highly original
AI Analysis

This addresses the limitation of 2D control signals in video generation for applications requiring precise 3D motion control, though it is incremental as it builds on existing video diffusion methods.

The paper tackles the problem of manipulating multi-entity 3D motions in video generation by introducing 3DTrajMaster, a controller that uses 6DoF pose sequences to regulate dynamics in 3D space, achieving state-of-the-art results in accuracy and generalization.

This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: http://fuxiao0719.github.io/projects/3dtrajmaster

Foundations

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