28.2CVDec 10, 2024
3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video GenerationXiao Fu, Xian Liu, Xintao Wang et al.
This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: http://fuxiao0719.github.io/projects/3dtrajmaster
27.2CVJun 2, 2025
Learning Video Generation for Robotic Manipulation with Collaborative Trajectory ControlXiao Fu, Xintao Wang, Xian Liu et al.
Recent advances in video diffusion models have demonstrated strong potential for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing trajectory-based methods primarily focus on individual object motion and struggle to capture multi-object interaction crucial in complex robotic manipulation. This limitation arises from multi-feature entanglement in overlapping regions, which leads to degraded visual fidelity. To address this, we present RoboMaster, a novel framework that models inter-object dynamics through a collaborative trajectory formulation. Unlike prior methods that decompose objects, our core is to decompose the interaction process into three sub-stages: pre-interaction, interaction, and post-interaction. Each stage is modeled using the feature of the dominant object, specifically the robotic arm in the pre- and post-interaction phases and the manipulated object during interaction, thereby mitigating the drawback of multi-object feature fusion present during interaction in prior work. To further ensure subject semantic consistency throughout the video, we incorporate appearance- and shape-aware latent representations for objects. Extensive experiments on the challenging Bridge V2 dataset, as well as in-the-wild evaluation, demonstrate that our method outperforms existing approaches, establishing new state-of-the-art performance in trajectory-controlled video generation for robotic manipulation.
1.2SPNov 25, 2024
Downlink MIMO Channel Estimation from Bits: Recoverability and AlgorithmRajesh Shrestha, Mingjie Shao, Mingyi Hong et al.
In frequency division duplex (FDD) massive MIMO systems, a major challenge lies in acquiring the downlink channel state information}\ (CSI) at the base station (BS) from limited feedback sent by the user equipment (UE). To tackle this fundamental task, our contribution is twofold: First, a simple feedback framework is proposed, where a compression and Gaussian dithering-based quantization strategy is adopted at the UE side, and then a maximum likelihood estimator (MLE) is formulated at the BS side. Recoverability of the MIMO channel under the widely used double directional model is established. Specifically, analyses are presented for two compression schemes -- showing one being more overhead-economical and the other computationally lighter at the UE side. Second, to realize the MLE, an alternating direction method of multipliers (ADMM) algorithm is proposed. The algorithm is carefully designed to integrate a sophisticated harmonic retrieval (HR) solver as subroutine, which turns out to be the key of effectively tackling this hard MLE problem.Extensive numerical experiments are conducted to validate the efficacy of our approach.