Bin Zhu

CV
h-index22
3papers
25citations
Novelty50%
AI Score32

3 Papers

12.1CVAug 28, 2024
Hand1000: Generating Realistic Hands from Text with Only 1,000 Images

Haozhuo Zhang, Bin Zhu, Yu Cao et al.

Text-to-image generation models have achieved remarkable advancements in recent years, aiming to produce realistic images from textual descriptions. However, these models often struggle with generating anatomically accurate representations of human hands. The resulting images frequently exhibit issues such as incorrect numbers of fingers, unnatural twisting or interlacing of fingers, or blurred and indistinct hands. These issues stem from the inherent complexity of hand structures and the difficulty in aligning textual descriptions with precise visual depictions of hands. To address these challenges, we propose a novel approach named Hand1000 that enables the generation of realistic hand images with target gesture using only 1,000 training samples. The training of Hand1000 is divided into three stages with the first stage aiming to enhance the model's understanding of hand anatomy by using a pre-trained hand gesture recognition model to extract gesture representation. The second stage further optimizes text embedding by incorporating the extracted hand gesture representation, to improve alignment between the textual descriptions and the generated hand images. The third stage utilizes the optimized embedding to fine-tune the Stable Diffusion model to generate realistic hand images. In addition, we construct the first publicly available dataset specifically designed for text-to-hand image generation. Based on the existing hand gesture recognition dataset, we adopt advanced image captioning models and LLaMA3 to generate high-quality textual descriptions enriched with detailed gesture information. Extensive experiments demonstrate that Hand1000 significantly outperforms existing models in producing anatomically correct hand images while faithfully representing other details in the text, such as faces, clothing, and colors.

3.6CVMar 12, 2025Code
SwapAnyone: Consistent and Realistic Video Synthesis for Swapping Any Person into Any Video

Chengshu Zhao, Yunyang Ge, Xinhua Cheng et al.

Video body-swapping aims to replace the body in an existing video with a new body from arbitrary sources, which has garnered more attention in recent years. Existing methods treat video body-swapping as a composite of multiple tasks instead of an independent task and typically rely on various models to achieve video body-swapping sequentially. However, these methods fail to achieve end-to-end optimization for the video body-swapping which causes issues such as variations in luminance among frames, disorganized occlusion relationships, and the noticeable separation between bodies and background. In this work, we define video body-swapping as an independent task and propose three critical consistencies: identity consistency, motion consistency, and environment consistency. We introduce an end-to-end model named SwapAnyone, treating video body-swapping as a video inpainting task with reference fidelity and motion control. To improve the ability to maintain environmental harmony, particularly luminance harmony in the resulting video, we introduce a novel EnvHarmony strategy for training our model progressively. Additionally, we provide a dataset named HumanAction-32K covering various videos about human actions. Extensive experiments demonstrate that our method achieves State-Of-The-Art (SOTA) performance among open-source methods while approaching or surpassing closed-source models across multiple dimensions. All code, model weights, and the HumanAction-32K dataset will be open-sourced at https://github.com/PKU-YuanGroup/SwapAnyone.

14.1CVNov 30, 2024
DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses

Yatian Pang, Bin Zhu, Bin Lin et al.

In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and user-friendly manner. Concretely, baseline methods relying on only 2D pose guidance lack the cues of 3D information, leading to suboptimal results, while methods using 3D representation as guidance achieve higher quality but involve a cumbersome and time-intensive process. To address these limitations, DreamDance enriches 3D geometry cues from 2D poses by introducing an efficient diffusion model, enabling high-quality human image animation with various guidance. Our key insight is that human images naturally exhibit multiple levels of correlation, progressing from coarse skeleton poses to fine-grained geometry cues, and further from these geometry cues to explicit appearance details. Capturing such correlations could enrich the guidance signals, facilitating intra-frame coherency and inter-frame consistency. Specifically, we construct the TikTok-Dance5K dataset, comprising 5K high-quality dance videos with detailed frame annotations, including human pose, depth, and normal maps. Next, we introduce a Mutually Aligned Geometry Diffusion Model to generate fine-grained depth and normal maps for enriched guidance. Finally, a Cross-domain Controller incorporates multi-level guidance to animate human images effectively with a video diffusion model. Extensive experiments demonstrate that our method achieves state-of-the-art performance in animating human images.