36.9CVSep 27, 2024
MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-MotionBardienus Duisterhof, Lojze Zust, Philippe Weinzaepfel et al.
Structure-from-Motion (SfM), a task aiming at jointly recovering camera poses and 3D geometry of a scene given a set of images, remains a hard problem with still many open challenges despite decades of significant progress. The traditional solution for SfM consists of a complex pipeline of minimal solvers which tends to propagate errors and fails when images do not sufficiently overlap, have too little motion, etc. Recent methods have attempted to revisit this paradigm, but we empirically show that they fall short of fixing these core issues. In this paper, we propose instead to build upon a recently released foundation model for 3D vision that can robustly produce local 3D reconstructions and accurate matches. We introduce a low-memory approach to accurately align these local reconstructions in a global coordinate system. We further show that such foundation models can serve as efficient image retrievers without any overhead, reducing the overall complexity from quadratic to linear. Overall, our novel SfM pipeline is simple, scalable, fast and truly unconstrained, i.e. it can handle any collection of images, ordered or not. Extensive experiments on multiple benchmarks show that our method provides steady performance across diverse settings, especially outperforming existing methods in small- and medium-scale settings.
12.2CVOct 2, 2022
MonoNHR: Monocular Neural Human RendererHongsuk Choi, Gyeongsik Moon, Matthieu Armando et al.
Existing neural human rendering methods struggle with a single image input due to the lack of information in invisible areas and the depth ambiguity of pixels in visible areas. In this regard, we propose Monocular Neural Human Renderer (MonoNHR), a novel approach that renders robust free-viewpoint images of an arbitrary human given only a single image. MonoNHR is the first method that (i) renders human subjects never seen during training in a monocular setup, and (ii) is trained in a weakly-supervised manner without geometry supervision. First, we propose to disentangle 3D geometry and texture features and to condition the texture inference on the 3D geometry features. Second, we introduce a Mesh Inpainter module that inpaints the occluded parts exploiting human structural priors such as symmetry. Experiments on ZJU-MoCap, AIST, and HUMBI datasets show that our approach significantly outperforms the recent methods adapted to the monocular case.
MUSt3R: Multi-view Network for Stereo 3D ReconstructionYohann Cabon, Lucas Stoffl, Leonid Antsfeld et al.
DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.
35.0CVMar 21, 2025
Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene PriorsWonbong Jang, Philippe Weinzaepfel, Vincent Leroy et al.
We present Pow3r, a novel large 3D vision regression model that is highly versatile in the input modalities it accepts. Unlike previous feed-forward models that lack any mechanism to exploit known camera or scene priors at test time, Pow3r incorporates any combination of auxiliary information such as intrinsics, relative pose, dense or sparse depth, alongside input images, within a single network. Building upon the recent DUSt3R paradigm, a transformer-based architecture that leverages powerful pre-training, our lightweight and versatile conditioning acts as additional guidance for the network to predict more accurate estimates when auxiliary information is available. During training we feed the model with random subsets of modalities at each iteration, which enables the model to operate under different levels of known priors at test time. This in turn opens up new capabilities, such as performing inference in native image resolution, or point-cloud completion. Our experiments on 3D reconstruction, depth completion, multi-view depth prediction, multi-view stereo, and multi-view pose estimation tasks yield state-of-the-art results and confirm the effectiveness of Pow3r at exploiting all available information. The project webpage is https://europe.naverlabs.com/pow3r.
19.0CVAug 22, 2025
HAMSt3R: Human-Aware Multi-view Stereo 3D ReconstructionSara Rojas, Matthieu Armando, Bernard Ghamen et al.
Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks con taining diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.