16.1CVMar 20, 2023
HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic DetailsZenghao Chai, Tianke Zhang, Tianyu He et al. · microsoft-research
3D Morphable Models (3DMMs) demonstrate great potential for reconstructing faithful and animatable 3D facial surfaces from a single image. The facial surface is influenced by the coarse shape, as well as the static detail (e,g., person-specific appearance) and dynamic detail (e.g., expression-driven wrinkles). Previous work struggles to decouple the static and dynamic details through image-level supervision, leading to reconstructions that are not realistic. In this paper, we aim at high-fidelity 3D face reconstruction and propose HiFace to explicitly model the static and dynamic details. Specifically, the static detail is modeled as the linear combination of a displacement basis, while the dynamic detail is modeled as the linear interpolation of two displacement maps with polarized expressions. We exploit several loss functions to jointly learn the coarse shape and fine details with both synthetic and real-world datasets, which enable HiFace to reconstruct high-fidelity 3D shapes with animatable details. Extensive quantitative and qualitative experiments demonstrate that HiFace presents state-of-the-art reconstruction quality and faithfully recovers both the static and dynamic details. Our project page can be found at https://project-hiface.github.io.
9.4CVAug 29, 2022
StableFace: Analyzing and Improving Motion Stability for Talking Face GenerationJun Ling, Xu Tan, Liyang Chen et al.
While previous speech-driven talking face generation methods have made significant progress in improving the visual quality and lip-sync quality of the synthesized videos, they pay less attention to lip motion jitters which greatly undermine the realness of talking face videos. What causes motion jitters, and how to mitigate the problem? In this paper, we conduct systematic analyses on the motion jittering problem based on a state-of-the-art pipeline that uses 3D face representations to bridge the input audio and output video, and improve the motion stability with a series of effective designs. We find that several issues can lead to jitters in synthesized talking face video: 1) jitters from the input 3D face representations; 2) training-inference mismatch; 3) lack of dependency modeling among video frames. Accordingly, we propose three effective solutions to address this issue: 1) we propose a gaussian-based adaptive smoothing module to smooth the 3D face representations to eliminate jitters in the input; 2) we add augmented erosions on the input data of the neural renderer in training to simulate the distortion in inference to reduce mismatch; 3) we develop an audio-fused transformer generator to model dependency among video frames. Besides, considering there is no off-the-shelf metric for measuring motion jitters in talking face video, we devise an objective metric (Motion Stability Index, MSI), to quantitatively measure the motion jitters by calculating the reciprocal of variance acceleration. Extensive experimental results show the superiority of our method on motion-stable face video generation, with better quality than previous systems.
7.6CVAug 9, 2023
VAST: Vivify Your Talking Avatar via Zero-Shot Expressive Facial Style TransferLiyang Chen, Zhiyong Wu, Runnan Li et al.
Current talking face generation methods mainly focus on speech-lip synchronization. However, insufficient investigation on the facial talking style leads to a lifeless and monotonous avatar. Most previous works fail to imitate expressive styles from arbitrary video prompts and ensure the authenticity of the generated video. This paper proposes an unsupervised variational style transfer model (VAST) to vivify the neutral photo-realistic avatars. Our model consists of three key components: a style encoder that extracts facial style representations from the given video prompts; a hybrid facial expression decoder to model accurate speech-related movements; a variational style enhancer that enhances the style space to be highly expressive and meaningful. With our essential designs on facial style learning, our model is able to flexibly capture the expressive facial style from arbitrary video prompts and transfer it onto a personalized image renderer in a zero-shot manner. Experimental results demonstrate the proposed approach contributes to a more vivid talking avatar with higher authenticity and richer expressiveness.
5.1ASJan 2, 2025
learning discriminative features from spectrograms using center loss for speech emotion recognitionDongyang Dai, Zhiyong Wu, Runnan Li et al.
Identifying the emotional state from speech is essential for the natural interaction of the machine with the speaker. However, extracting effective features for emotion recognition is difficult, as emotions are ambiguous. We propose a novel approach to learn discriminative features from variable length spectrograms for emotion recognition by cooperating softmax cross-entropy loss and center loss together. The softmax cross-entropy loss enables features from different emotion categories separable, and center loss efficiently pulls the features belonging to the same emotion category to their center. By combining the two losses together, the discriminative power will be highly enhanced, which leads to network learning more effective features for emotion recognition. As demonstrated by the experimental results, after introducing center loss, both the unweighted accuracy and weighted accuracy are improved by over 3\% on Mel-spectrogram input, and more than 4\% on Short Time Fourier Transform spectrogram input.
4.3MMNov 18, 2021
Transformer-S2A: Robust and Efficient Speech-to-AnimationLiyang Chen, Zhiyong Wu, Jun Ling et al.
We propose a novel robust and efficient Speech-to-Animation (S2A) approach for synchronized facial animation generation in human-computer interaction. Compared with conventional approaches, the proposed approach utilizes phonetic posteriorgrams (PPGs) of spoken phonemes as input to ensure the cross-language and cross-speaker ability, and introduces corresponding prosody features (i.e. pitch and energy) to further enhance the expression of generated animation. Mixture-of-experts (MOE)-based Transformer is employed to better model contextual information while provide significant optimization on computation efficiency. Experiments demonstrate the effectiveness of the proposed approach on both objective and subjective evaluation with 17x inference speedup compared with the state-of-the-art approach.