Guan Huang

CV
h-index10
10papers
680citations
Novelty51%
AI Score40

10 Papers

8.8CVMay 5, 2022Code
Gait Recognition in the Wild: A Large-scale Benchmark and NAS-based Baseline

Xianda Guo, Zheng Zhu, Tian Yang et al.

Gait benchmarks empower the research community to train and evaluate high-performance gait recognition systems. Even though growing efforts have been devoted to cross-view recognition, academia is restricted by current existing databases captured in the controlled environment. In this paper, we contribute a new benchmark and strong baseline for Gait REcognition in the Wild (GREW). The GREW dataset is constructed from natural videos, which contain hundreds of cameras and thousands of hours of streams in open systems. With tremendous manual annotations, the GREW consists of 26K identities and 128K sequences with rich attributes for unconstrained gait recognition. Moreover, we add a distractor set of over 233K sequences, making it more suitable for real-world applications. Compared with prevailing predefined cross-view datasets, the GREW has diverse and practical view variations, as well as more naturally challenging factors. To the best of our knowledge, this is the first large-scale dataset for gait recognition in the wild. Equipped with this benchmark, we dissect the unconstrained gait recognition problem, where representative appearance-based and model-based methods are explored. The proposed GREW benchmark proves to be essential for both training and evaluating gait recognizers in unconstrained scenarios. In addition, we propose the Single Path One-Shot neural architecture search with uniform sampling for Gait recognition, named SPOSGait, which is the first NAS-based gait recognition model. In experiments, SPOSGait achieves state-of-the-art performance on the CASIA-B, OU-MVLP, Gait3D, and GREW benchmarks, outperforming existing approaches by a large margin. The code will be released at https://github.com/XiandaGuo/SPOSGait.

38.8CVSep 18, 2023
DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving

Xiaofeng Wang, Zheng Zhu, Guan Huang et al.

World models, especially in autonomous driving, are trending and drawing extensive attention due to their capacity for comprehending driving environments. The established world model holds immense potential for the generation of high-quality driving videos, and driving policies for safe maneuvering. However, a critical limitation in relevant research lies in its predominant focus on gaming environments or simulated settings, thereby lacking the representation of real-world driving scenarios. Therefore, we introduce DriveDreamer, a pioneering world model entirely derived from real-world driving scenarios. Regarding that modeling the world in intricate driving scenes entails an overwhelming search space, we propose harnessing the powerful diffusion model to construct a comprehensive representation of the complex environment. Furthermore, we introduce a two-stage training pipeline. In the initial phase, DriveDreamer acquires a deep understanding of structured traffic constraints, while the subsequent stage equips it with the ability to anticipate future states. The proposed DriveDreamer is the first world model established from real-world driving scenarios. We instantiate DriveDreamer on the challenging nuScenes benchmark, and extensive experiments verify that DriveDreamer empowers precise, controllable video generation that faithfully captures the structural constraints of real-world traffic scenarios. Additionally, DriveDreamer enables the generation of realistic and reasonable driving policies, opening avenues for interaction and practical applications.

23.1CVNov 18, 2019Code
The Devil is in the Details: Delving into Unbiased Data Processing for Human Pose Estimation

Junjie Huang, Zheng Zhu, Feng Guo et al.

Being a fundamental component in training and inference, data processing has not been systematically considered in human pose estimation community, to the best of our knowledge. In this paper, we focus on this problem and find that the devil of human pose estimation evolution is in the biased data processing. Specifically, by investigating the standard data processing in state-of-the-art approaches mainly including coordinate system transformation and keypoint format transformation (i.e., encoding and decoding), we find that the results obtained by common flipping strategy are unaligned with the original ones in inference. Moreover, there is a statistical error in some keypoint format transformation methods. Two problems couple together, significantly degrade the pose estimation performance and thus lay a trap for the research community. This trap has given bone to many suboptimal remedies, which are always unreported, confusing but influential. By causing failure in reproduction and unfair in comparison, the unreported remedies seriously impedes the technological development. To tackle this dilemma from the source, we propose Unbiased Data Processing (UDP) consist of two technique aspect for the two aforementioned problems respectively (i.e., unbiased coordinate system transformation and unbiased keypoint format transformation). As a model-agnostic approach and a superior solution, UDP successfully pushes the performance boundary of human pose estimation and offers a higher and more reliable baseline for research community. Code is public available in https://github.com/HuangJunJie2017/UDP-Pose

15.5CVJun 25, 2025
WonderFree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Exploration

Chaojun Ni, Jie Li, Haoyun Li et al.

Interactive 3D scene generation from a single image has gained significant attention due to its potential to create immersive virtual worlds. However, a key challenge in current 3D generation methods is the limited explorability, which cannot render high-quality images during larger maneuvers beyond the original viewpoint, particularly when attempting to move forward into unseen areas. To address this challenge, we propose WonderFree, the first model that enables users to interactively generate 3D worlds with the freedom to explore from arbitrary angles and directions. Specifically, we decouple this challenge into two key subproblems: novel view quality, which addresses visual artifacts and floating issues in novel views, and cross-view consistency, which ensures spatial consistency across different viewpoints. To enhance rendering quality in novel views, we introduce WorldRestorer, a data-driven video restoration model designed to eliminate floaters and artifacts. In addition, a data collection pipeline is presented to automatically gather training data for WorldRestorer, ensuring it can handle scenes with varying styles needed for 3D scene generation. Furthermore, to improve cross-view consistency, we propose ConsistView, a multi-view joint restoration mechanism that simultaneously restores multiple perspectives while maintaining spatiotemporal coherence. Experimental results demonstrate that WonderFree not only enhances rendering quality across diverse viewpoints but also significantly improves global coherence and consistency. These improvements are confirmed by CLIP-based metrics and a user study showing a 77.20% preference for WonderFree over WonderWorld enabling a seamless and immersive 3D exploration experience. The code, model, and data will be publicly available.

4.7CVApr 6, 2021
SIMPLE: SIngle-network with Mimicking and Point Learning for Bottom-up Human Pose Estimation

Jiabin Zhang, Zheng Zhu, Jiwen Lu et al.

The practical application requests both accuracy and efficiency on multi-person pose estimation algorithms. But the high accuracy and fast inference speed are dominated by top-down methods and bottom-up methods respectively. To make a better trade-off between accuracy and efficiency, we propose a novel multi-person pose estimation framework, SIngle-network with Mimicking and Point Learning for Bottom-up Human Pose Estimation (SIMPLE). Specifically, in the training process, we enable SIMPLE to mimic the pose knowledge from the high-performance top-down pipeline, which significantly promotes SIMPLE's accuracy while maintaining its high efficiency during inference. Besides, SIMPLE formulates human detection and pose estimation as a unified point learning framework to complement each other in single-network. This is quite different from previous works where the two tasks may interfere with each other. To the best of our knowledge, both mimicking strategy between different method types and unified point learning are firstly proposed in pose estimation. In experiments, our approach achieves the new state-of-the-art performance among bottom-up methods on the COCO, MPII and PoseTrack datasets. Compared with the top-down approaches, SIMPLE has comparable accuracy and faster inference speed.

7.2CVAug 17, 2020Code
AID: Pushing the Performance Boundary of Human Pose Estimation with Information Dropping Augmentation

Junjie Huang, Zheng Zhu, Guan Huang et al.

Both appearance cue and constraint cue are vital for human pose estimation. However, there is a tendency in most existing works to overfitting the former and overlook the latter. In this paper, we propose Augmentation by Information Dropping (AID) to verify and tackle this dilemma. Alone with AID as a prerequisite for effectively exploiting its potential, we propose customized training schedules, which are designed by analyzing the pattern of loss and performance in training process from the perspective of information supplying. In experiments, as a model-agnostic approach, AID promotes various state-of-the-art methods in both bottom-up and top-down paradigms with different input sizes, frameworks, backbones, training and testing sets. On popular COCO human pose estimation test set, AID consistently boosts the performance of different configurations by around 0.6 AP in top-down paradigm and up to 1.5 AP in bottom-up paradigm. On more challenging CrowdPose dataset, the improvement is more than 1.5 AP. As AID successfully pushes the performance boundary of human pose estimation problem by considerable margin and sets a new state-of-the-art, we hope AID to be a regular configuration for training human pose estimators. The source code will be publicly available for further research.

2.6CVOct 14, 2019
Multi-Stage HRNet: Multiple Stage High-Resolution Network for Human Pose Estimation

Junjie Huang, Zheng Zhu, Guan Huang

Human pose estimation are of importance for visual understanding tasks such as action recognition and human-computer interaction. In this work, we present a Multiple Stage High-Resolution Network (Multi-Stage HRNet) to tackling the problem of multi-person pose estimation in images. Specifically, we follow the top-down pipelines and high-resolution representations are maintained during single-person pose estimation. In addition, multiple stage network and cross stage feature aggregation are adopted to further refine the keypoint position. The resulting approach achieves promising results in COCO datasets. Our single-model-single-scale test configuration obtains 77.1 AP score in test-dev using publicly available training data.

10.6CVAug 15, 2019
FastPose: Towards Real-time Pose Estimation and Tracking via Scale-normalized Multi-task Networks

Jiabin Zhang, Zheng Zhu, Wei Zou et al.

Both accuracy and efficiency are significant for pose estimation and tracking in videos. State-of-the-art performance is dominated by two-stages top-down methods. Despite the leading results, these methods are impractical for real-world applications due to their separated architectures and complicated calculation. This paper addresses the task of articulated multi-person pose estimation and tracking towards real-time speed. An end-to-end multi-task network (MTN) is designed to perform human detection, pose estimation, and person re-identification (Re-ID) tasks simultaneously. To alleviate the performance bottleneck caused by scale variation problem, a paradigm which exploits scale-normalized image and feature pyramids (SIFP) is proposed to boost both performance and speed. Given the results of MTN, we adopt an occlusion-aware Re-ID feature strategy in the pose tracking module, where pose information is utilized to infer the occlusion state to make better use of Re-ID feature. In experiments, we demonstrate that the pose estimation and tracking performance improves steadily utilizing SIFP through different backbones. Using ResNet-18 and ResNet-50 as backbones, the overall pose tracking framework achieves competitive performance with 29.4 FPS and 12.2 FPS, respectively. Additionally, occlusion-aware Re-ID feature decreases the identification switches by 37% in the pose tracking process.

7.6CVJun 4, 2019
Exploiting Offset-guided Network for Pose Estimation and Tracking

Rui Zhang, Zheng Zhu, Peng Li et al.

Human pose estimation has witnessed a significant advance thanks to the development of deep learning. Recent human pose estimation approaches tend to directly predict the location heatmaps, which causes quantization errors and inevitably deteriorates the performance within the reduced network output. Aim at solving it, we revisit the heatmap-offset aggregation method and propose the Offset-guided Network (OGN) with an intuitive but effective fusion strategy for both two-stages pose estimation and Mask R-CNN. For two-stages pose estimation, a greedy box generation strategy is also proposed to keep more necessary candidates while performing person detection. For mask R-CNN, ratio-consistent is adopted to improve the generalization ability of the network. State-of-the-art results on COCO and PoseTrack dataset verify the effectiveness of our offset-guided pose estimation and tracking.

9.1CVDec 14, 2018
Action Machine: Rethinking Action Recognition in Trimmed Videos

Jiagang Zhu, Wei Zou, Liang Xu et al.

Existing methods in video action recognition mostly do not distinguish human body from the environment and easily overfit the scenes and objects. In this work, we present a conceptually simple, general and high-performance framework for action recognition in trimmed videos, aiming at person-centric modeling. The method, called Action Machine, takes as inputs the videos cropped by person bounding boxes. It extends the Inflated 3D ConvNet (I3D) by adding a branch for human pose estimation and a 2D CNN for pose-based action recognition, being fast to train and test. Action Machine can benefit from the multi-task training of action recognition and pose estimation, the fusion of predictions from RGB images and poses. On NTU RGB-D, Action Machine achieves the state-of-the-art performance with top-1 accuracies of 97.2% and 94.3% on cross-view and cross-subject respectively. Action Machine also achieves competitive performance on another three smaller action recognition datasets: Northwestern UCLA Multiview Action3D, MSR Daily Activity3D and UTD-MHAD. Code will be made available.