CVDec 14, 2018

Action Machine: Rethinking Action Recognition in Trimmed Videos

arXiv:1812.05770v242 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of scene and object overfitting in video action recognition, which is important for applications like surveillance and human-computer interaction, though it is incremental as it builds on existing methods like I3D.

The paper tackles the problem of action recognition in trimmed videos by introducing a person-centric framework that separates human body from the environment to reduce overfitting to scenes and objects. It achieves state-of-the-art performance with top-1 accuracies of 97.2% and 94.3% on cross-view and cross-subject evaluations on the NTU RGB-D dataset.

Existing methods in video action recognition mostly do not distinguish human body from the environment and easily overfit the scenes and objects. In this work, we present a conceptually simple, general and high-performance framework for action recognition in trimmed videos, aiming at person-centric modeling. The method, called Action Machine, takes as inputs the videos cropped by person bounding boxes. It extends the Inflated 3D ConvNet (I3D) by adding a branch for human pose estimation and a 2D CNN for pose-based action recognition, being fast to train and test. Action Machine can benefit from the multi-task training of action recognition and pose estimation, the fusion of predictions from RGB images and poses. On NTU RGB-D, Action Machine achieves the state-of-the-art performance with top-1 accuracies of 97.2% and 94.3% on cross-view and cross-subject respectively. Action Machine also achieves competitive performance on another three smaller action recognition datasets: Northwestern UCLA Multiview Action3D, MSR Daily Activity3D and UTD-MHAD. Code will be made available.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes