33.6CVApr 8, 2025
OmniSVG: A Unified Scalable Vector Graphics Generation ModelYiying Yang, Wei Cheng, Sijin Chen et al.
Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows.
8.7CVNov 13, 2024
MikuDance: Animating Character Art with Mixed Motion DynamicsJiaxu Zhang, Xianfang Zeng, Xin Chen et al.
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
2.6CVDec 20, 2021
SelFSR: Self-Conditioned Face Super-Resolution in the Wild via Flow Field Degradation NetworkXianfang Zeng, Jiangning Zhang, Liang Liu et al.
In spite of the success on benchmark datasets, most advanced face super-resolution models perform poorly in real scenarios since the remarkable domain gap between the real images and the synthesized training pairs. To tackle this problem, we propose a novel domain-adaptive degradation network for face super-resolution in the wild. This degradation network predicts a flow field along with an intermediate low resolution image. Then, the degraded counterpart is generated by warping the intermediate image. With the preference of capturing motion blur, such a model performs better at preserving identity consistency between the original images and the degraded. We further present the self-conditioned block for super-resolution network. This block takes the input image as a condition term to effectively utilize facial structure information, eliminating the reliance on explicit priors, e.g. facial landmarks or boundary. Our model achieves state-of-the-art performance on both CelebA and real-world face dataset. The former demonstrates the powerful generative ability of our proposed architecture while the latter shows great identity consistency and perceptual quality in real-world images.