OmniSVG: A Unified Scalable Vector Graphics Generation Model
This addresses the need for efficient and high-quality SVG generation in graphic design and AIGC, though it appears incremental as it builds on existing methods with a new dataset and framework.
The authors tackled the problem of generating high-quality and complex Scalable Vector Graphics (SVG) by proposing OmniSVG, a unified framework that leverages pre-trained Vision-Language Models for end-to-end multimodal SVG generation, outperforming existing methods and demonstrating potential for professional design workflows.
Scalable Vector Graphics (SVG) is an important image format widely adopted in graphic design because of their resolution independence and editability. The study of generating high-quality SVG has continuously drawn attention from both designers and researchers in the AIGC community. However, existing methods either produces unstructured outputs with huge computational cost or is limited to generating monochrome icons of over-simplified structures. To produce high-quality and complex SVG, we propose OmniSVG, a unified framework that leverages pre-trained Vision-Language Models (VLMs) for end-to-end multimodal SVG generation. By parameterizing SVG commands and coordinates into discrete tokens, OmniSVG decouples structural logic from low-level geometry for efficient training while maintaining the expressiveness of complex SVG structure. To further advance the development of SVG synthesis, we introduce MMSVG-2M, a multimodal dataset with two million richly annotated SVG assets, along with a standardized evaluation protocol for conditional SVG generation tasks. Extensive experiments show that OmniSVG outperforms existing methods and demonstrates its potential for integration into professional SVG design workflows.