Rahul Venkatesh

CV
h-index3
14papers
52citations
Novelty55%
AI Score51

14 Papers

13.2CVMay 17, 2022Code
Unsupervised Segmentation in Real-World Images via Spelke Object Inference

Honglin Chen, Rahul Venkatesh, Yoni Friedman et al. · stanford

Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.

12.6CVJun 2, 2023
Unifying (Machine) Vision via Counterfactual World Modeling

Daniel M. Bear, Kevin Feigelis, Honglin Chen et al.

Leading approaches in machine vision employ different architectures for different tasks, trained on costly task-specific labeled datasets. This complexity has held back progress in areas, such as robotics, where robust task-general perception remains a bottleneck. In contrast, "foundation models" of natural language have shown how large pre-trained neural networks can provide zero-shot solutions to a broad spectrum of apparently distinct tasks. Here we introduce Counterfactual World Modeling (CWM), a framework for constructing a visual foundation model: a unified, unsupervised network that can be prompted to perform a wide variety of visual computations. CWM has two key components, which resolve the core issues that have hindered application of the foundation model concept to vision. The first is structured masking, a generalization of masked prediction methods that encourages a prediction model to capture the low-dimensional structure in visual data. The model thereby factors the key physical components of a scene and exposes an interface to them via small sets of visual tokens. This in turn enables CWM's second main idea -- counterfactual prompting -- the observation that many apparently distinct visual representations can be computed, in a zero-shot manner, by comparing the prediction model's output on real inputs versus slightly modified ("counterfactual") inputs. We show that CWM generates high-quality readouts on real-world images and videos for a diversity of tasks, including estimation of keypoints, optical flow, occlusions, object segments, and relative depth. Taken together, our results show that CWM is a promising path to unifying the manifold strands of machine vision in a conceptually simple foundation.

10.7CVMay 23
Unified 3D Scene Understanding Through Physical World Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh et al.

Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have typically addressed these tasks in isolation, preventing them from sharing a common representation or transferring knowledge across tasks. A conceptually simpler but practically non-trivial alternative is to unify these diverse tasks into a single model, reducing different tasks from separate training objectives to merely different prompts and allowing for joint training across all datasets. In this work, we present a physical world model for unified 3D understanding and interaction (3WM), formulated as a probabilistic graphical model in which nodes represent multimodal scene elements such as RGB, optical flow, and camera pose. Diverse tasks emerge from different inference pathways through the graph: novel view synthesis from RGB and dense flow prompts, object manipulation from RGB and sparse flow prompts, and depth estimation from RGB and camera conditioning, all zero-shot without task-specific training. 3WM outperforms specialized baselines without the need for finetuning by offering precise controllability, strong geometric consistency, and robustness in real-world scenarios, achieving state-of-the-art performance on NVS and 3D object manipulation. Beyond predefined tasks, the model supports composable inference pathways, such as moving objects aside while navigating a 3D environment, enabling complex geometric reasoning. This demonstrates that a unified model can serve as a practical alternative to fragmented task-specific systems, taking a step towards a general-purpose visual world model.

CVJun 25
Perceptual 3D Simulation With Physical World Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh et al.

Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.

11.0CVDec 11, 2023
Understanding Physical Dynamics with Counterfactual World Modeling

Rahul Venkatesh, Honglin Chen, Kevin Feigelis et al.

The ability to understand physical dynamics is critical for agents to act in the world. Here, we use Counterfactual World Modeling (CWM) to extract vision structures for dynamics understanding. CWM uses a temporally-factored masking policy for masked prediction of video data without annotations. This policy enables highly effective "counterfactual prompting" of the predictor, allowing a spectrum of visual structures to be extracted from a single pre-trained predictor without finetuning on annotated datasets. We demonstrate that these structures are useful for physical dynamics understanding, allowing CWM to achieve the state-of-the-art performance on the Physion benchmark.

10.2CVApr 4, 2025
3D Scene Understanding Through Local Random Access Sequence Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh et al.

3D scene understanding from single images is a pivotal problem in computer vision with numerous downstream applications in graphics, augmented reality, and robotics. While diffusion-based modeling approaches have shown promise, they often struggle to maintain object and scene consistency, especially in complex real-world scenarios. To address these limitations, we propose an autoregressive generative approach called Local Random Access Sequence (LRAS) modeling, which uses local patch quantization and randomly ordered sequence generation. By utilizing optical flow as an intermediate representation for 3D scene editing, our experiments demonstrate that LRAS achieves state-of-the-art novel view synthesis and 3D object manipulation capabilities. Furthermore, we show that our framework naturally extends to self-supervised depth estimation through a simple modification of the sequence design. By achieving strong performance on multiple 3D scene understanding tasks, LRAS provides a unified and effective framework for building the next generation of 3D vision models.

11.8CVMar 25, 2025
Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals

Stefan Stojanov, David Wendt, Seungwoo Kim et al.

Estimating motion in videos is an essential computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily trained using synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. Despite recent developments in large-scale self-supervised learning from videos, leveraging such representations for motion estimation remains relatively underexplored. In this work, we develop Opt-CWM, a self-supervised technique for flow and occlusion estimation from a pre-trained next-frame prediction model. Opt-CWM works by learning to optimize counterfactual probes that extract motion information from a base video model, avoiding the need for fixed heuristics while training on unrestricted video inputs. We achieve state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.

13.1CVSep 10, 2025
World Modeling with Probabilistic Structure Integration

Klemen Kotar, Wanhee Lee, Rahul Venkatesh et al.

We present Probabilistic Structure Integration (PSI), a system for learning richly controllable and flexibly promptable world models from data. PSI consists of a three-step cycle. The first step, Probabilistic prediction, involves building a probabilistic graphical model Psi of the data, in the form of a random-access autoregressive sequence model. Psi supports a complete set of learned conditional distributions describing the dependence of any variables in the data on any other set of variables. In step 2, Structure extraction, we show how to extract underlying low-dimensional properties in the data, corresponding to a diverse set of meaningful "intermediate structures", in a zero-shot fashion via causal inference on Psi. Step 3, Integration, completes the cycle by converting these structures into new token types that are then continually mixed back into the training diet as conditioning signals and prediction targets. Each such cycle augments the capabilities of Psi, both allowing it to model the underlying data better, and creating new control handles -- akin to an LLM-like universal prompting language. We train an instance of Psi on 1.4 trillion tokens of internet video data; we use it to perform a variety of useful video prediction and understanding inferences; we extract state-of-the-art optical flow, self-supervised depth and object segmentation; and we use these structures to support a full cycle of predictive improvements.

10.2CVJul 21, 2025
Discovering and using Spelke segments

Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.

Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.

18.7CVJun 10, 2021
Deep Implicit Surface Point Prediction Networks

Rahul Venkatesh, Tejan Karmali, Sarthak Sharma et al.

Deep neural representations of 3D shapes as implicit functions have been shown to produce high fidelity models surpassing the resolution-memory trade-off faced by the explicit representations using meshes and point clouds. However, most such approaches focus on representing closed shapes. Unsigned distance function (UDF) based approaches have been proposed recently as a promising alternative to represent both open and closed shapes. However, since the gradients of UDFs vanish on the surface, it is challenging to estimate local (differential) geometric properties like the normals and tangent planes which are needed for many downstream applications in vision and graphics. There are additional challenges in computing these properties efficiently with a low-memory footprint. This paper presents a novel approach that models such surfaces using a new class of implicit representations called the closest surface-point (CSP) representation. We show that CSP allows us to represent complex surfaces of any topology (open or closed) with high fidelity. It also allows for accurate and efficient computation of local geometric properties. We further demonstrate that it leads to efficient implementation of downstream algorithms like sphere-tracing for rendering the 3D surface as well as to create explicit mesh-based representations. Extensive experimental evaluation on the ShapeNet dataset validate the above contributions with results surpassing the state-of-the-art.

13.2CVNov 4, 2020
DUDE: Deep Unsigned Distance Embeddings for Hi-Fidelity Representation of Complex 3D Surfaces

Rahul Venkatesh, Sarthak Sharma, Aurobrata Ghosh et al.

High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels and meshes produce low quality results when used in these applications. Several implicit 3D shape representation approaches using deep neural networks have been proposed leading to significant improvements in both quality of representations as well as the impact on downstream applications. However, these methods can only be used to represent topologically closed shapes which greatly limits the class of shapes that they can represent. As a consequence, they also often require clean, watertight meshes for training. In this work, we propose DUDE - a Deep Unsigned Distance Embedding method which alleviates both of these shortcomings. DUDE is a disentangled shape representation that utilizes an unsigned distance field (uDF) to represent proximity to a surface, and a normal vector field (nVF) to represent surface orientation. We show that a combination of these two (uDF+nVF) can be used to learn high fidelity representations for arbitrary open/closed shapes. As opposed to prior work such as DeepSDF, our shape representations can be directly learnt from noisy triangle soups, and do not need watertight meshes. Additionally, we propose novel algorithms for extracting and rendering iso-surfaces from the learnt representations. We validate DUDE on benchmark 3D datasets and demonstrate that it produces significant improvements over the state of the art.

20.8LGAug 4, 2020
Class-Incremental Domain Adaptation

Jogendra Nath Kundu, Rahul Mysore Venkatesh, Naveen Venkat et al.

We introduce a practical Domain Adaptation (DA) paradigm called Class-Incremental Domain Adaptation (CIDA). Existing DA methods tackle domain-shift but are unsuitable for learning novel target-domain classes. Meanwhile, class-incremental (CI) methods enable learning of new classes in absence of source training data but fail under a domain-shift without labeled supervision. In this work, we effectively identify the limitations of these approaches in the CIDA paradigm. Motivated by theoretical and empirical observations, we propose an effective method, inspired by prototypical networks, that enables classification of target samples into both shared and novel (one-shot) target classes, even under a domain-shift. Our approach yields superior performance as compared to both DA and CI methods in the CIDA paradigm.

9.1CVAug 4, 2020
Unsupervised Cross-Modal Alignment for Multi-Person 3D Pose Estimation

Jogendra Nath Kundu, Ambareesh Revanur, Govind Vitthal Waghmare et al.

We present a deployment friendly, fast bottom-up framework for multi-person 3D human pose estimation. We adopt a novel neural representation of multi-person 3D pose which unifies the position of person instances with their corresponding 3D pose representation. This is realized by learning a generative pose embedding which not only ensures plausible 3D pose predictions, but also eliminates the usual keypoint grouping operation as employed in prior bottom-up approaches. Further, we propose a practical deployment paradigm where paired 2D or 3D pose annotations are unavailable. In the absence of any paired supervision, we leverage a frozen network, as a teacher model, which is trained on an auxiliary task of multi-person 2D pose estimation. We cast the learning as a cross-modal alignment problem and propose training objectives to realize a shared latent space between two diverse modalities. We aim to enhance the model's ability to perform beyond the limiting teacher network by enriching the latent-to-3D pose mapping using artificially synthesized multi-person 3D scene samples. Our approach not only generalizes to in-the-wild images, but also yields a superior trade-off between speed and performance, compared to prior top-down approaches. Our approach also yields state-of-the-art multi-person 3D pose estimation performance among the bottom-up approaches under consistent supervision levels.

16.8CVAug 4, 2020
Appearance Consensus Driven Self-Supervised Human Mesh Recovery

Jogendra Nath Kundu, Mugalodi Rakesh, Varun Jampani et al.

We present a self-supervised human mesh recovery framework to infer human pose and shape from monocular images in the absence of any paired supervision. Recent advances have shifted the interest towards directly regressing parameters of a parametric human model by supervising them on large-scale datasets with 2D landmark annotations. This limits the generalizability of such approaches to operate on images from unlabeled wild environments. Acknowledging this we propose a novel appearance consensus driven self-supervised objective. To effectively disentangle the foreground (FG) human we rely on image pairs depicting the same person (consistent FG) in varied pose and background (BG) which are obtained from unlabeled wild videos. The proposed FG appearance consistency objective makes use of a novel, differentiable Color-recovery module to obtain vertex colors without the need for any appearance network; via efficient realization of color-picking and reflectional symmetry. We achieve state-of-the-art results on the standard model-based 3D pose estimation benchmarks at comparable supervision levels. Furthermore, the resulting colored mesh prediction opens up the usage of our framework for a variety of appearance-related tasks beyond the pose and shape estimation, thus establishing our superior generalizability.