CVAIJul 21, 2025

Discovering and using Spelke segments

arXiv:2507.16038v13 citationsh-index: 7
Originality Incremental advance
AI Analysis

This work addresses the challenge of category-agnostic object segmentation for tasks like manipulation and planning, offering a novel approach but with incremental improvements in specific applications.

The paper tackles the problem of segmenting objects based on physical motion relationships rather than semantic categories, introducing SpelkeBench dataset and SpelkeNet model to extract Spelke segments, and shows that SpelkeNet outperforms supervised baselines like SegmentAnything on SpelkeBench and improves performance on the 3DEditBench benchmark for object manipulation.

Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.

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