Unsupervised Segmentation in Real-World Images via Spelke Object InferenceHonglin Chen, Rahul Venkatesh, Yoni Friedman et al. · stanford
Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.
21.3CVJun 27, 2023
Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical PropertiesHsiao-Yu Tung, Mingyu Ding, Zhenfang Chen et al.
General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the outcome of physical events. While there has been great progress in physical and video prediction models in recent years, benchmarks to test their performance typically do not require an understanding that objects have individual physical properties, or at best test only those properties that are directly observable (e.g., size or color). This work proposes a novel dataset and benchmark, termed Physion++, that rigorously evaluates visual physical prediction in artificial systems under circumstances where those predictions rely on accurate estimates of the latent physical properties of objects in the scene. Specifically, we test scenarios where accurate prediction relies on estimates of properties such as mass, friction, elasticity, and deformability, and where the values of those properties can only be inferred by observing how objects move and interact with other objects or fluids. We evaluate the performance of a number of state-of-the-art prediction models that span a variety of levels of learning vs. built-in knowledge, and compare that performance to a set of human predictions. We find that models that have been trained using standard regimes and datasets do not spontaneously learn to make inferences about latent properties, but also that models that encode objectness and physical states tend to make better predictions. However, there is still a huge gap between all models and human performance, and all models' predictions correlate poorly with those made by humans, suggesting that no state-of-the-art model is learning to make physical predictions in a human-like way. Project page: https://dingmyu.github.io/physion_v2/
12.6CVJun 2, 2023
Unifying (Machine) Vision via Counterfactual World ModelingDaniel M. Bear, Kevin Feigelis, Honglin Chen et al.
Leading approaches in machine vision employ different architectures for different tasks, trained on costly task-specific labeled datasets. This complexity has held back progress in areas, such as robotics, where robust task-general perception remains a bottleneck. In contrast, "foundation models" of natural language have shown how large pre-trained neural networks can provide zero-shot solutions to a broad spectrum of apparently distinct tasks. Here we introduce Counterfactual World Modeling (CWM), a framework for constructing a visual foundation model: a unified, unsupervised network that can be prompted to perform a wide variety of visual computations. CWM has two key components, which resolve the core issues that have hindered application of the foundation model concept to vision. The first is structured masking, a generalization of masked prediction methods that encourages a prediction model to capture the low-dimensional structure in visual data. The model thereby factors the key physical components of a scene and exposes an interface to them via small sets of visual tokens. This in turn enables CWM's second main idea -- counterfactual prompting -- the observation that many apparently distinct visual representations can be computed, in a zero-shot manner, by comparing the prediction model's output on real inputs versus slightly modified ("counterfactual") inputs. We show that CWM generates high-quality readouts on real-world images and videos for a diversity of tasks, including estimation of keypoints, optical flow, occlusions, object segments, and relative depth. Taken together, our results show that CWM is a promising path to unifying the manifold strands of machine vision in a conceptually simple foundation.
13.1CVSep 10, 2025
World Modeling with Probabilistic Structure IntegrationKlemen Kotar, Wanhee Lee, Rahul Venkatesh et al.
We present Probabilistic Structure Integration (PSI), a system for learning richly controllable and flexibly promptable world models from data. PSI consists of a three-step cycle. The first step, Probabilistic prediction, involves building a probabilistic graphical model Psi of the data, in the form of a random-access autoregressive sequence model. Psi supports a complete set of learned conditional distributions describing the dependence of any variables in the data on any other set of variables. In step 2, Structure extraction, we show how to extract underlying low-dimensional properties in the data, corresponding to a diverse set of meaningful "intermediate structures", in a zero-shot fashion via causal inference on Psi. Step 3, Integration, completes the cycle by converting these structures into new token types that are then continually mixed back into the training diet as conditioning signals and prediction targets. Each such cycle augments the capabilities of Psi, both allowing it to model the underlying data better, and creating new control handles -- akin to an LLM-like universal prompting language. We train an instance of Psi on 1.4 trillion tokens of internet video data; we use it to perform a variety of useful video prediction and understanding inferences; we extract state-of-the-art optical flow, self-supervised depth and object segmentation; and we use these structures to support a full cycle of predictive improvements.
10.2CVJul 21, 2025
Discovering and using Spelke segmentsRahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.
Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.
Physion: Evaluating Physical Prediction from Vision in Humans and MachinesDaniel M. Bear, Elias Wang, Damian Mrowca et al.
While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.
ThreeDWorld: A Platform for Interactive Multi-Modal Physical SimulationChuang Gan, Jeremy Schwartz, Seth Alter et al.
We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include: real-time near-photo-realistic image rendering; a library of objects and environments, and routines for their customization; generative procedures for efficiently building classes of new environments; high-fidelity audio rendering; realistic physical interactions for a variety of material types, including cloths, liquid, and deformable objects; customizable agents that embody AI agents; and support for human interactions with VR devices. TDW's API enables multiple agents to interact within a simulation and returns a range of sensor and physics data representing the state of the world. We present initial experiments enabled by TDW in emerging research directions in computer vision, machine learning, and cognitive science, including multi-modal physical scene understanding, physical dynamics predictions, multi-agent interactions, models that learn like a child, and attention studies in humans and neural networks.
23.3CVJun 22, 2020
Learning Physical Graph Representations from Visual ScenesDaniel M. Bear, Chaofei Fan, Damian Mrowca et al.
Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.
21.9LGApr 28, 2020
Visual Grounding of Learned Physical ModelsYunzhu Li, Toru Lin, Kexin Yi et al.
Humans intuitively recognize objects' physical properties and predict their motion, even when the objects are engaged in complicated interactions. The abilities to perform physical reasoning and to adapt to new environments, while intrinsic to humans, remain challenging to state-of-the-art computational models. In this work, we present a neural model that simultaneously reasons about physics and makes future predictions based on visual and dynamics priors. The visual prior predicts a particle-based representation of the system from visual observations. An inference module operates on those particles, predicting and refining estimates of particle locations, object states, and physical parameters, subject to the constraints imposed by the dynamics prior, which we refer to as visual grounding. We demonstrate the effectiveness of our method in environments involving rigid objects, deformable materials, and fluids. Experiments show that our model can infer the physical properties within a few observations, which allows the model to quickly adapt to unseen scenarios and make accurate predictions into the future.
Brain-Like Object Recognition with High-Performing Shallow Recurrent ANNsJonas Kubilius, Martin Schrimpf, Kohitij Kar et al.
Deep convolutional artificial neural networks (ANNs) are the leading class of candidate models of the mechanisms of visual processing in the primate ventral stream. While initially inspired by brain anatomy, over the past years, these ANNs have evolved from a simple eight-layer architecture in AlexNet to extremely deep and branching architectures, demonstrating increasingly better object categorization performance, yet bringing into question how brain-like they still are. In particular, typical deep models from the machine learning community are often hard to map onto the brain's anatomy due to their vast number of layers and missing biologically-important connections, such as recurrence. Here we demonstrate that better anatomical alignment to the brain and high performance on machine learning as well as neuroscience measures do not have to be in contradiction. We developed CORnet-S, a shallow ANN with four anatomically mapped areas and recurrent connectivity, guided by Brain-Score, a new large-scale composite of neural and behavioral benchmarks for quantifying the functional fidelity of models of the primate ventral visual stream. Despite being significantly shallower than most models, CORnet-S is the top model on Brain-Score and outperforms similarly compact models on ImageNet. Moreover, our extensive analyses of CORnet-S circuitry variants reveal that recurrence is the main predictive factor of both Brain-Score and ImageNet top-1 performance. Finally, we report that the temporal evolution of the CORnet-S "IT" neural population resembles the actual monkey IT population dynamics. Taken together, these results establish CORnet-S, a compact, recurrent ANN, as the current best model of the primate ventral visual stream.
Task-Driven Convolutional Recurrent Models of the Visual SystemAran Nayebi, Daniel Bear, Jonas Kubilius et al.
Feed-forward convolutional neural networks (CNNs) are currently state-of-the-art for object classification tasks such as ImageNet. Further, they are quantitatively accurate models of temporally-averaged responses of neurons in the primate brain's visual system. However, biological visual systems have two ubiquitous architectural features not shared with typical CNNs: local recurrence within cortical areas, and long-range feedback from downstream areas to upstream areas. Here we explored the role of recurrence in improving classification performance. We found that standard forms of recurrence (vanilla RNNs and LSTMs) do not perform well within deep CNNs on the ImageNet task. In contrast, novel cells that incorporated two structural features, bypassing and gating, were able to boost task accuracy substantially. We extended these design principles in an automated search over thousands of model architectures, which identified novel local recurrent cells and long-range feedback connections useful for object recognition. Moreover, these task-optimized ConvRNNs matched the dynamics of neural activity in the primate visual system better than feedforward networks, suggesting a role for the brain's recurrent connections in performing difficult visual behaviors.