Ziqiang Dang

CV
h-index1
4papers
15citations
Novelty61%
AI Score40

4 Papers

3.7CVSep 1, 2024
MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds

Ziqiang Dang, Tianxing Fan, Boming Zhao et al.

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifold, a novel human motion prior, which models plausible human motion in continuous high-dimensional motion space. Different from existing mathematical or VAE-based methods, our representation is designed based on the neural distance field, which makes human dynamics explicitly quantified to a score and thus can measure human motion plausibility. Specifically, we propose novel decoupled joint acceleration manifolds to model human dynamics from existing limited motion data. Moreover, we introduce a novel optimization method using the manifold distance as guidance, which facilitates a variety of motion-related tasks. Extensive experiments demonstrate that MoManifold outperforms existing SOTAs as a prior in several downstream tasks such as denoising real-world human mocap data, recovering human motion from partial 3D observations, mitigating jitters for SMPL-based pose estimators, and refining the results of motion in-betweening.

5.8AISep 5, 2025Code
SparkUI-Parser: Enhancing GUI Perception with Robust Grounding and Parsing

Hongyi Jing, Jiafu Chen, Chen Rao et al.

The existing Multimodal Large Language Models (MLLMs) for GUI perception have made great progress. However, the following challenges still exist in prior methods: 1) They model discrete coordinates based on text autoregressive mechanism, which results in lower grounding accuracy and slower inference speed. 2) They can only locate predefined sets of elements and are not capable of parsing the entire interface, which hampers the broad application and support for downstream tasks. To address the above issues, we propose SparkUI-Parser, a novel end-to-end framework where higher localization precision and fine-grained parsing capability of the entire interface are simultaneously achieved. Specifically, instead of using probability-based discrete modeling, we perform continuous modeling of coordinates based on a pre-trained Multimodal Large Language Model (MLLM) with an additional token router and coordinate decoder. This effectively mitigates the limitations inherent in the discrete output characteristics and the token-by-token generation process of MLLMs, consequently boosting both the accuracy and the inference speed. To further enhance robustness, a rejection mechanism based on a modified Hungarian matching algorithm is introduced, which empowers the model to identify and reject non-existent elements, thereby reducing false positives. Moreover, we present ScreenParse, a rigorously constructed benchmark to systematically assess structural perception capabilities of GUI models across diverse scenarios. Extensive experiments demonstrate that our approach consistently outperforms SOTA methods on ScreenSpot, ScreenSpot-v2, CAGUI-Grounding and ScreenParse benchmarks. The resources are available at https://github.com/antgroup/SparkUI-Parser.

7.3GROct 21, 2024
TexPro: Text-guided PBR Texturing with Procedural Material Modeling

Ziqiang Dang, Wenqi Dong, Zesong Yang et al.

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.

7.6CVNov 8, 2024
Cascaded Dual Vision Transformer for Accurate Facial Landmark Detection

Ziqiang Dang, Jianfang Li, Lin Liu

Facial landmark detection is a fundamental problem in computer vision for many downstream applications. This paper introduces a new facial landmark detector based on vision transformers, which consists of two unique designs: Dual Vision Transformer (D-ViT) and Long Skip Connections (LSC). Based on the observation that the channel dimension of feature maps essentially represents the linear bases of the heatmap space, we propose learning the interconnections between these linear bases to model the inherent geometric relations among landmarks via Channel-split ViT. We integrate such channel-split ViT into the standard vision transformer (i.e., spatial-split ViT), forming our Dual Vision Transformer to constitute the prediction blocks. We also suggest using long skip connections to deliver low-level image features to all prediction blocks, thereby preventing useful information from being discarded by intermediate supervision. Extensive experiments are conducted to evaluate the performance of our proposal on the widely used benchmarks, i.e., WFLW, COFW, and 300W, demonstrating that our model outperforms the previous SOTAs across all three benchmarks.