GRCVOct 21, 2024

TexPro: Text-guided PBR Texturing with Procedural Material Modeling

arXiv:2410.15891v26 citationsh-index: 11Computational Visual Media
Originality Highly original
AI Analysis

This addresses the need for efficient and realistic material generation in 3D modeling and rendering, offering a novel approach that goes beyond simple RGB textures.

The paper tackles the problem of generating high-fidelity, physically-based rendering (PBR) textures for 3D meshes from text prompts, achieving superior results over existing state-of-the-art methods and enabling capabilities like relighting.

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation methods that typically generate RGB textures with baked lighting, TexPro is able to produce diverse texture maps via procedural material modeling, which enables physically-based rendering, relighting, and additional benefits inherent to procedural materials. Specifically, we first generate multi-view reference images given the input textual prompt by employing the latest text-to-image model. We then derive texture maps through rendering-based optimization with recent differentiable procedural materials. To this end, we design several techniques to handle the misalignment between the generated multi-view images and 3D meshes, and introduce a novel material agent that enhances material classification and matching by exploring both part-level understanding and object-aware material reasoning. Experiments demonstrate the superiority of the proposed method over existing SOTAs, and its capability of relighting.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes