Bastian Leibe

CV
h-index42
97papers
14,352citations
Novelty51%
AI Score62

97 Papers

CVSep 25, 2022Code
BURST: A Benchmark for Unifying Object Recognition, Segmentation and Tracking in Video

Ali Athar, Jonathon Luiten, Paul Voigtlaender et al.

Multiple existing benchmarks involve tracking and segmenting objects in video e.g., Video Object Segmentation (VOS) and Multi-Object Tracking and Segmentation (MOTS), but there is little interaction between them due to the use of disparate benchmark datasets and metrics (e.g. J&F, mAP, sMOTSA). As a result, published works usually target a particular benchmark, and are not easily comparable to each another. We believe that the development of generalized methods that can tackle multiple tasks requires greater cohesion among these research sub-communities. In this paper, we aim to facilitate this by proposing BURST, a dataset which contains thousands of diverse videos with high-quality object masks, and an associated benchmark with six tasks involving object tracking and segmentation in video. All tasks are evaluated using the same data and comparable metrics, which enables researchers to consider them in unison, and hence, more effectively pool knowledge from different methods across different tasks. Additionally, we demonstrate several baselines for all tasks and show that approaches for one task can be applied to another with a quantifiable and explainable performance difference. Dataset annotations and evaluation code is available at: https://github.com/Ali2500/BURST-benchmark.

CVJan 6, 2023Code
TarViS: A Unified Approach for Target-based Video Segmentation

Ali Athar, Alexander Hermans, Jonathon Luiten et al.

The general domain of video segmentation is currently fragmented into different tasks spanning multiple benchmarks. Despite rapid progress in the state-of-the-art, current methods are overwhelmingly task-specific and cannot conceptually generalize to other tasks. Inspired by recent approaches with multi-task capability, we propose TarViS: a novel, unified network architecture that can be applied to any task that requires segmenting a set of arbitrarily defined 'targets' in video. Our approach is flexible with respect to how tasks define these targets, since it models the latter as abstract 'queries' which are then used to predict pixel-precise target masks. A single TarViS model can be trained jointly on a collection of datasets spanning different tasks, and can hot-swap between tasks during inference without any task-specific retraining. To demonstrate its effectiveness, we apply TarViS to four different tasks, namely Video Instance Segmentation (VIS), Video Panoptic Segmentation (VPS), Video Object Segmentation (VOS) and Point Exemplar-guided Tracking (PET). Our unified, jointly trained model achieves state-of-the-art performance on 5/7 benchmarks spanning these four tasks, and competitive performance on the remaining two. Code and model weights are available at: https://github.com/Ali2500/TarViS

CVAug 18, 2023
Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Jonathon Luiten, Georgios Kopanas, Bastian Leibe et al.

We present a method that simultaneously addresses the tasks of dynamic scene novel-view synthesis and six degree-of-freedom (6-DOF) tracking of all dense scene elements. We follow an analysis-by-synthesis framework, inspired by recent work that models scenes as a collection of 3D Gaussians which are optimized to reconstruct input images via differentiable rendering. To model dynamic scenes, we allow Gaussians to move and rotate over time while enforcing that they have persistent color, opacity, and size. By regularizing Gaussians' motion and rotation with local-rigidity constraints, we show that our Dynamic 3D Gaussians correctly model the same area of physical space over time, including the rotation of that space. Dense 6-DOF tracking and dynamic reconstruction emerges naturally from persistent dynamic view synthesis, without requiring any correspondence or flow as input. We demonstrate a large number of downstream applications enabled by our representation, including first-person view synthesis, dynamic compositional scene synthesis, and 4D video editing.

CVJun 1, 2022Code
Differentiable Soft-Masked Attention

Ali Athar, Jonathon Luiten, Alexander Hermans et al.

Transformers have become prevalent in computer vision due to their performance and flexibility in modelling complex operations. Of particular significance is the 'cross-attention' operation, which allows a vector representation (e.g. of an object in an image) to be learned by attending to an arbitrarily sized set of input features. Recently, "Masked Attention" was proposed in which a given object representation only attends to those image pixel features for which the segmentation mask of that object is active. This specialization of attention proved beneficial for various image and video segmentation tasks. In this paper, we propose another specialization of attention which enables attending over `soft-masks' (those with continuous mask probabilities instead of binary values), and is also differentiable through these mask probabilities, thus allowing the mask used for attention to be learned within the network without requiring direct loss supervision. This can be useful for several applications. Specifically, we employ our "Differentiable Soft-Masked Attention" for the task of Weakly-Supervised Video Object Segmentation (VOS), where we develop a transformer-based network for VOS which only requires a single annotated image frame for training, but can also benefit from cycle consistency training on a video with just one annotated frame. Although there is no loss for masks in unlabeled frames, the network is still able to segment objects in those frames due to our novel attention formulation. Code: https://github.com/Ali2500/HODOR/blob/main/hodor/modelling/encoder/soft_masked_attention.py

CVSep 29, 2022Code
4D-StOP: Panoptic Segmentation of 4D LiDAR using Spatio-temporal Object Proposal Generation and Aggregation

Lars Kreuzberg, Idil Esen Zulfikar, Sabarinath Mahadevan et al.

In this work, we present a new paradigm, called 4D-StOP, to tackle the task of 4D Panoptic LiDAR Segmentation. 4D-StOP first generates spatio-temporal proposals using voting-based center predictions, where each point in the 4D volume votes for a corresponding center. These tracklet proposals are further aggregated using learned geometric features. The tracklet aggregation method effectively generates a video-level 4D scene representation over the entire space-time volume. This is in contrast to existing end-to-end trainable state-of-the-art approaches which use spatio-temporal embeddings that are represented by Gaussian probability distributions. Our voting-based tracklet generation method followed by geometric feature-based aggregation generates significantly improved panoptic LiDAR segmentation quality when compared to modeling the entire 4D volume using Gaussian probability distributions. 4D-StOP achieves a new state-of-the-art when applied to the SemanticKITTI test dataset with a score of 63.9 LSTQ, which is a large (+7%) improvement compared to current best-performing end-to-end trainable methods. The code and pre-trained models are available at: https://github.com/LarsKreuzberg/4D-StOP.

CVOct 6, 2022
Mask3D: Mask Transformer for 3D Semantic Instance Segmentation

Jonas Schult, Francis Engelmann, Alexander Hermans et al.

Modern 3D semantic instance segmentation approaches predominantly rely on specialized voting mechanisms followed by carefully designed geometric clustering techniques. Building on the successes of recent Transformer-based methods for object detection and image segmentation, we propose the first Transformer-based approach for 3D semantic instance segmentation. We show that we can leverage generic Transformer building blocks to directly predict instance masks from 3D point clouds. In our model called Mask3D each object instance is represented as an instance query. Using Transformer decoders, the instance queries are learned by iteratively attending to point cloud features at multiple scales. Combined with point features, the instance queries directly yield all instance masks in parallel. Mask3D has several advantages over current state-of-the-art approaches, since it neither relies on (1) voting schemes which require hand-selected geometric properties (such as centers) nor (2) geometric grouping mechanisms requiring manually-tuned hyper-parameters (e.g. radii) and (3) enables a loss that directly optimizes instance masks. Mask3D sets a new state-of-the-art on ScanNet test (+6.2 mAP), S3DIS 6-fold (+10.1 mAP), STPLS3D (+11.2 mAP) and ScanNet200 test (+12.4 mAP).

CVJun 1, 2023
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation

Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult et al.

During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies.

41.9CVMay 6Code
Query2Uncertainty: Robust Uncertainty Quantification and Calibration for 3D Object Detection under Distribution Shift

Till Beemelmanns, Alexey Nekrasov, Stefan Vilceanu et al.

Reliable uncertainty estimation for 3D object detection is critical for deploying safe autonomous systems, yet modern detectors remain poorly calibrated, especially under distribution shifts. Although post-hoc calibration methods address this issue and provide improved calibration for in-distribution tests, they fail to adapt in distribution-shifted scenarios. In this work, we address this issue and introduce a density-aware calibration method that couples post-hoc calibrators with the feature density of latent object queries from DETR-style 3D object detectors. These queries form a compact, location and class-aware feature, ideal for density estimation, allowing our approach to adjust model confidences in distribution-shift scenarios. By fitting a density estimator on these query features, our approach jointly recalibrates both classification and bounding box regression uncertainties. On both a multi-view camera and LiDAR-based detector, our approach consistently outperforms standard post-hoc methods in both in-distribution and distribution-shifted scenarios. Code available https://tillbeemelmanns.github.io/query2uncertainty/ .

ROAug 3, 2022
Pedestrian-Robot Interactions on Autonomous Crowd Navigation: Reactive Control Methods and Evaluation Metrics

Diego Paez-Granados, Yujie He, David Gonon et al.

Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation control framework that delivers continuous obstacle avoidance and post-contact control evaluated on an autonomous personal mobility vehicle. We propose evaluation metrics for accounting efficiency, controller response and crowd interactions in natural crowds. We report the results of over 110 trials in different crowd types: sparse, flows, and mixed traffic, with low- (< 0.15 ppsm), mid- (< 0.65 ppsm), and high- (< 1 ppsm) pedestrian densities. We present comparative results between two low-level obstacle avoidance methods and a baseline of shared control. Results show a 10% drop in relative time to goal on the highest density tests, and no other efficiency metric decrease. Moreover, autonomous navigation showed to be comparable to shared-control navigation with a lower relative jerk and significantly higher fluency in commands indicating high compatibility with the crowd. We conclude that the reactive controller fulfils a necessary task of fast and continuous adaptation to crowd navigation, and it should be coupled with high-level planners for environmental and situational awareness.

CVDec 1, 2022
3D Segmentation of Humans in Point Clouds with Synthetic Data

Ayça Takmaz, Jonas Schult, Irem Kaftan et al.

Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and multi-human body-part segmentation. Few works have attempted to directly segment humans in cluttered 3D scenes, which is largely due to the lack of annotated training data of humans interacting with 3D scenes. We address this challenge and propose a framework for generating training data of synthetic humans interacting with real 3D scenes. Furthermore, we propose a novel transformer-based model, Human3D, which is the first end-to-end model for segmenting multiple human instances and their body-parts in a unified manner. The key advantage of our synthetic data generation framework is its ability to generate diverse and realistic human-scene interactions, with highly accurate ground truth. Our experiments show that pre-training on synthetic data improves performance on a wide variety of 3D human segmentation tasks. Finally, we demonstrate that Human3D outperforms even task-specific state-of-the-art 3D segmentation methods.

93.5CVMay 29
SurGe: Improved Surface Geometry in Point Maps

Karim Knaebel, Gonzalo Martin Garcia, Christian Schmidt et al.

Recent feedforward 3D reconstruction methods predict point maps and estimate global 3D geometry remarkably well. However, their predictions still exhibit inaccurate local surface geometry, which is clearly visible qualitatively but only weakly reflected in common metrics. To make these errors more explicit in evaluation, we introduce a point map normal metric that evaluates the local surface orientation induced by neighboring 3D predictions. To reduce these errors, we propose two complementary components: a point gradient matching loss that supervises depth-normalized 3D finite differences, and a Neighborhood Attention Decoder (NAD) that progressively upsamples features and uses Neighborhood Attention for local feature mixing. Across eight zero-shot monocular geometry benchmarks, our model, SurGe, achieves the best average rank for global point map AbsRel and consistently improves local point map and point map normal evaluations.

CVSep 17, 2024
Fine-Tuning Image-Conditional Diffusion Models is Easier than You Think

Gonzalo Martin Garcia, Karim Knaebel, Christian Schmidt et al.

Recent work showed that large diffusion models can be reused as highly precise monocular depth estimators by casting depth estimation as an image-conditional image generation task. While the proposed model achieved state-of-the-art results, high computational demands due to multi-step inference limited its use in many scenarios. In this paper, we show that the perceived inefficiency was caused by a flaw in the inference pipeline that has so far gone unnoticed. The fixed model performs comparably to the best previously reported configuration while being more than 200$\times$ faster. To optimize for downstream task performance, we perform end-to-end fine-tuning on top of the single-step model with task-specific losses and get a deterministic model that outperforms all other diffusion-based depth and normal estimation models on common zero-shot benchmarks. We surprisingly find that this fine-tuning protocol also works directly on Stable Diffusion and achieves comparable performance to current state-of-the-art diffusion-based depth and normal estimation models, calling into question some of the conclusions drawn from prior works.

CVDec 29, 2022
Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formats

István Sárándi, Alexander Hermans, Bastian Leibe

Deep learning-based 3D human pose estimation performs best when trained on large amounts of labeled data, making combined learning from many datasets an important research direction. One obstacle to this endeavor are the different skeleton formats provided by different datasets, i.e., they do not label the same set of anatomical landmarks. There is little prior research on how to best supervise one model with such discrepant labels. We show that simply using separate output heads for different skeletons results in inconsistent depth estimates and insufficient information sharing across skeletons. As a remedy, we propose a novel affine-combining autoencoder (ACAE) method to perform dimensionality reduction on the number of landmarks. The discovered latent 3D points capture the redundancy among skeletons, enabling enhanced information sharing when used for consistency regularization. Our approach scales to an extreme multi-dataset regime, where we use 28 3D human pose datasets to supervise one model, which outperforms prior work on a range of benchmarks, including the challenging 3D Poses in the Wild (3DPW) dataset. Our code and models are available for research purposes.

CVSep 28, 2023
Mask4Former: Mask Transformer for 4D Panoptic Segmentation

Kadir Yilmaz, Jonas Schult, Alexey Nekrasov et al.

Accurately perceiving and tracking instances over time is essential for the decision-making processes of autonomous agents interacting safely in dynamic environments. With this intention, we propose Mask4Former for the challenging task of 4D panoptic segmentation of LiDAR point clouds. Mask4Former is the first transformer-based approach unifying semantic instance segmentation and tracking of sparse and irregular sequences of 3D point clouds into a single joint model. Our model directly predicts semantic instances and their temporal associations without relying on hand-crafted non-learned association strategies such as probabilistic clustering or voting-based center prediction. Instead, Mask4Former introduces spatio-temporal instance queries that encode the semantic and geometric properties of each semantic tracklet in the sequence. In an in-depth study, we find that promoting spatially compact instance predictions is critical as spatio-temporal instance queries tend to merge multiple semantically similar instances, even if they are spatially distant. To this end, we regress 6-DOF bounding box parameters from spatio-temporal instance queries, which are used as an auxiliary task to foster spatially compact predictions. Mask4Former achieves a new state-of-the-art on the SemanticKITTI test set with a score of 68.4 LSTQ.

CVAug 3, 2023
UGainS: Uncertainty Guided Anomaly Instance Segmentation

Alexey Nekrasov, Alexander Hermans, Lars Kuhnert et al.

A single unexpected object on the road can cause an accident or may lead to injuries. To prevent this, we need a reliable mechanism for finding anomalous objects on the road. This task, called anomaly segmentation, can be a stepping stone to safe and reliable autonomous driving. Current approaches tackle anomaly segmentation by assigning an anomaly score to each pixel and by grouping anomalous regions using simple heuristics. However, pixel grouping is a limiting factor when it comes to evaluating the segmentation performance of individual anomalous objects. To address the issue of grouping multiple anomaly instances into one, we propose an approach that produces accurate anomaly instance masks. Our approach centers on an out-of-distribution segmentation model for identifying uncertain regions and a strong generalist segmentation model for anomaly instances segmentation. We investigate ways to use uncertain regions to guide such a segmentation model to perform segmentation of anomalous instances. By incorporating strong object priors from a generalist model we additionally improve the per-pixel anomaly segmentation performance. Our approach outperforms current pixel-level anomaly segmentation methods, achieving an AP of 80.08% and 88.98% on the Fishyscapes Lost and Found and the RoadAnomaly validation sets respectively. Project page: https://vision.rwth-aachen.de/ugains

CVApr 13, 2023
DynaMITe: Dynamic Query Bootstrapping for Multi-object Interactive Segmentation Transformer

Amit Kumar Rana, Sabarinath Mahadevan, Alexander Hermans et al.

Most state-of-the-art instance segmentation methods rely on large amounts of pixel-precise ground-truth annotations for training, which are expensive to create. Interactive segmentation networks help generate such annotations based on an image and the corresponding user interactions such as clicks. Existing methods for this task can only process a single instance at a time and each user interaction requires a full forward pass through the entire deep network. We introduce a more efficient approach, called DynaMITe, in which we represent user interactions as spatio-temporal queries to a Transformer decoder with a potential to segment multiple object instances in a single iteration. Our architecture also alleviates any need to re-compute image features during refinement, and requires fewer interactions for segmenting multiple instances in a single image when compared to other methods. DynaMITe achieves state-of-the-art results on multiple existing interactive segmentation benchmarks, and also on the new multi-instance benchmark that we propose in this paper.

CVMar 29, 2023
Point2Vec for Self-Supervised Representation Learning on Point Clouds

Karim Knaebel, Jonas Schult, Alexander Hermans et al.

Recently, the self-supervised learning framework data2vec has shown inspiring performance for various modalities using a masked student-teacher approach. However, it remains open whether such a framework generalizes to the unique challenges of 3D point clouds. To answer this question, we extend data2vec to the point cloud domain and report encouraging results on several downstream tasks. In an in-depth analysis, we discover that the leakage of positional information reveals the overall object shape to the student even under heavy masking and thus hampers data2vec to learn strong representations for point clouds. We address this 3D-specific shortcoming by proposing point2vec, which unleashes the full potential of data2vec-like pre-training on point clouds. Our experiments show that point2vec outperforms other self-supervised methods on shape classification and few-shot learning on ModelNet40 and ScanObjectNN, while achieving competitive results on part segmentation on ShapeNetParts. These results suggest that the learned representations are strong and transferable, highlighting point2vec as a promising direction for self-supervised learning of point cloud representations.

CVAug 7, 2022
Global Hierarchical Attention for 3D Point Cloud Analysis

Dan Jia, Alexander Hermans, Bastian Leibe

We propose a new attention mechanism, called Global Hierarchical Attention (GHA), for 3D point cloud analysis. GHA approximates the regular global dot-product attention via a series of coarsening and interpolation operations over multiple hierarchy levels. The advantage of GHA is two-fold. First, it has linear complexity with respect to the number of points, enabling the processing of large point clouds. Second, GHA inherently possesses the inductive bias to focus on spatially close points, while retaining the global connectivity among all points. Combined with a feedforward network, GHA can be inserted into many existing network architectures. We experiment with multiple baseline networks and show that adding GHA consistently improves performance across different tasks and datasets. For the task of semantic segmentation, GHA gives a +1.7% mIoU increase to the MinkowskiEngine baseline on ScanNet. For the 3D object detection task, GHA improves the CenterPoint baseline by +0.5% mAP on the nuScenes dataset, and the 3DETR baseline by +2.1% mAP25 and +1.5% mAP50 on ScanNet.

CVOct 11, 2024Code
Look Gauss, No Pose: Novel View Synthesis using Gaussian Splatting without Accurate Pose Initialization

Christian Schmidt, Jens Piekenbrinck, Bastian Leibe

3D Gaussian Splatting has recently emerged as a powerful tool for fast and accurate novel-view synthesis from a set of posed input images. However, like most novel-view synthesis approaches, it relies on accurate camera pose information, limiting its applicability in real-world scenarios where acquiring accurate camera poses can be challenging or even impossible. We propose an extension to the 3D Gaussian Splatting framework by optimizing the extrinsic camera parameters with respect to photometric residuals. We derive the analytical gradients and integrate their computation with the existing high-performance CUDA implementation. This enables downstream tasks such as 6-DoF camera pose estimation as well as joint reconstruction and camera refinement. In particular, we achieve rapid convergence and high accuracy for pose estimation on real-world scenes. Our method enables fast reconstruction of 3D scenes without requiring accurate pose information by jointly optimizing geometry and camera poses, while achieving state-of-the-art results in novel-view synthesis. Our approach is considerably faster to optimize than most competing methods, and several times faster in rendering. We show results on real-world scenes and complex trajectories through simulated environments, achieving state-of-the-art results on LLFF while reducing runtime by two to four times compared to the most efficient competing method. Source code will be available at https://github.com/Schmiddo/noposegs .

CVFeb 8, 2024Code
Point-VOS: Pointing Up Video Object Segmentation

Idil Esen Zulfikar, Sabarinath Mahadevan, Paul Voigtlaender et al.

Current state-of-the-art Video Object Segmentation (VOS) methods rely on dense per-object mask annotations both during training and testing. This requires time-consuming and costly video annotation mechanisms. We propose a novel Point-VOS task with a spatio-temporally sparse point-wise annotation scheme that substantially reduces the annotation effort. We apply our annotation scheme to two large-scale video datasets with text descriptions and annotate over 19M points across 133K objects in 32K videos. Based on our annotations, we propose a new Point-VOS benchmark, and a corresponding point-based training mechanism, which we use to establish strong baseline results. We show that existing VOS methods can easily be adapted to leverage our point annotations during training, and can achieve results close to the fully-supervised performance when trained on pseudo-masks generated from these points. In addition, we show that our data can be used to improve models that connect vision and language, by evaluating it on the Video Narrative Grounding (VNG) task. We will make our code and annotations available at https://pointvos.github.io.

CVMar 13, 2025Code
OCCUQ: Exploring Efficient Uncertainty Quantification for 3D Occupancy Prediction

Severin Heidrich, Till Beemelmanns, Alexey Nekrasov et al.

Autonomous driving has the potential to significantly enhance productivity and provide numerous societal benefits. Ensuring robustness in these safety-critical systems is essential, particularly when vehicles must navigate adverse weather conditions and sensor corruptions that may not have been encountered during training. Current methods often overlook uncertainties arising from adversarial conditions or distributional shifts, limiting their real-world applicability. We propose an efficient adaptation of an uncertainty estimation technique for 3D occupancy prediction. Our method dynamically calibrates model confidence using epistemic uncertainty estimates. Our evaluation under various camera corruption scenarios, such as fog or missing cameras, demonstrates that our approach effectively quantifies epistemic uncertainty by assigning higher uncertainty values to unseen data. We introduce region-specific corruptions to simulate defects affecting only a single camera and validate our findings through both scene-level and region-level assessments. Our results show superior performance in Out-of-Distribution (OoD) detection and confidence calibration compared to common baselines such as Deep Ensembles and MC-Dropout. Our approach consistently demonstrates reliable uncertainty measures, indicating its potential for enhancing the robustness of autonomous driving systems in real-world scenarios. Code and dataset are available at https://github.com/ika-rwth-aachen/OCCUQ .

CVFeb 8, 2024Code
An Ordinal Regression Framework for a Deep Learning Based Severity Assessment for Chest Radiographs

Patrick Wienholt, Alexander Hermans, Firas Khader et al.

This study investigates the application of ordinal regression methods for categorizing disease severity in chest radiographs. We propose a framework that divides the ordinal regression problem into three parts: a model, a target function, and a classification function. Different encoding methods, including one-hot, Gaussian, progress-bar, and our soft-progress-bar, are applied using ResNet50 and ViT-B-16 deep learning models. We show that the choice of encoding has a strong impact on performance and that the best encoding depends on the chosen weighting of Cohen's kappa and also on the model architecture used. We make our code publicly available on GitHub.

CVSep 23, 2025Code
Sa2VA-i: Improving Sa2VA Results with Consistent Training and Inference

Alexey Nekrasov, Ali Athar, Daan de Geus et al.

Sa2VA is a recent model for language-guided dense grounding in images and video that achieves state-of-the-art results on multiple segmentation benchmarks and that has become widely popular. However, we found that Sa2VA does not perform according to its full potential for referring video object segmentation tasks. We identify inconsistencies between training and inference procedures as the key factor holding it back. To mitigate this issue, we propose an improved version of Sa2VA, Sa2VA-i, that rectifies these issues and improves the results. In fact, Sa2VA-i sets a new state of the art for multiple video benchmarks and achieves improvements of up to +11.6 J&F on MeViS, +1.4 on Ref-YT-VOS, +3.3 on Ref-DAVIS and +4.1 on ReVOS using the same Sa2VA checkpoints. With our fixes, the Sa2VA-i-1B model even performs on par with the original Sa2VA-26B model on the MeViS benchmark. We hope that this work will show the importance of seemingly trivial implementation details and that it will provide valuable insights for the referring video segmentation field. We provide the code and updated models at https://github.com/kumuji/sa2va-i

CVDec 16, 2021Code
HODOR: High-level Object Descriptors for Object Re-segmentation in Video Learned from Static Images

Ali Athar, Jonathon Luiten, Alexander Hermans et al.

Existing state-of-the-art methods for Video Object Segmentation (VOS) learn low-level pixel-to-pixel correspondences between frames to propagate object masks across video. This requires a large amount of densely annotated video data, which is costly to annotate, and largely redundant since frames within a video are highly correlated. In light of this, we propose HODOR: a novel method that tackles VOS by effectively leveraging annotated static images for understanding object appearance and scene context. We encode object instances and scene information from an image frame into robust high-level descriptors which can then be used to re-segment those objects in different frames. As a result, HODOR achieves state-of-the-art performance on the DAVIS and YouTube-VOS benchmarks compared to existing methods trained without video annotations. Without any architectural modification, HODOR can also learn from video context around single annotated video frames by utilizing cyclic consistency, whereas other methods rely on dense, temporally consistent annotations. Source code is available at: https://github.com/Ali2500/HODOR

CVNov 15, 2021Code
D^2Conv3D: Dynamic Dilated Convolutions for Object Segmentation in Videos

Christian Schmidt, Ali Athar, Sabarinath Mahadevan et al.

Despite receiving significant attention from the research community, the task of segmenting and tracking objects in monocular videos still has much room for improvement. Existing works have simultaneously justified the efficacy of dilated and deformable convolutions for various image-level segmentation tasks. This gives reason to believe that 3D extensions of such convolutions should also yield performance improvements for video-level segmentation tasks. However, this aspect has not yet been explored thoroughly in existing literature. In this paper, we propose Dynamic Dilated Convolutions (D^2Conv3D): a novel type of convolution which draws inspiration from dilated and deformable convolutions and extends them to the 3D (spatio-temporal) domain. We experimentally show that D^2Conv3D can be used to improve the performance of multiple 3D CNN architectures across multiple video segmentation related benchmarks by simply employing D^2Conv3D as a drop-in replacement for standard convolutions. We further show that D^2Conv3D out-performs trivial extensions of existing dilated and deformable convolutions to 3D. Lastly, we set a new state-of-the-art on the DAVIS 2016 Unsupervised Video Object Segmentation benchmark. Code is made publicly available at https://github.com/Schmiddo/d2conv3d .

CVOct 5, 2021Code
Mix3D: Out-of-Context Data Augmentation for 3D Scenes

Alexey Nekrasov, Jonas Schult, Or Litany et al.

We present Mix3D, a data augmentation technique for segmenting large-scale 3D scenes. Since scene context helps reasoning about object semantics, current works focus on models with large capacity and receptive fields that can fully capture the global context of an input 3D scene. However, strong contextual priors can have detrimental implications like mistaking a pedestrian crossing the street for a car. In this work, we focus on the importance of balancing global scene context and local geometry, with the goal of generalizing beyond the contextual priors in the training set. In particular, we propose a "mixing" technique which creates new training samples by combining two augmented scenes. By doing so, object instances are implicitly placed into novel out-of-context environments and therefore making it harder for models to rely on scene context alone, and instead infer semantics from local structure as well. We perform detailed analysis to understand the importance of global context, local structures and the effect of mixing scenes. In experiments, we show that models trained with Mix3D profit from a significant performance boost on indoor (ScanNet, S3DIS) and outdoor datasets (SemanticKITTI). Mix3D can be trivially used with any existing method, e.g., trained with Mix3D, MinkowskiNet outperforms all prior state-of-the-art methods by a significant margin on the ScanNet test benchmark 78.1 mIoU. Code is available at: https://nekrasov.dev/mix3d/

CVAug 26, 2020Code
Making a Case for 3D Convolutions for Object Segmentation in Videos

Sabarinath Mahadevan, Ali Athar, Aljoša Ošep et al.

The task of object segmentation in videos is usually accomplished by processing appearance and motion information separately using standard 2D convolutional networks, followed by a learned fusion of the two sources of information. On the other hand, 3D convolutional networks have been successfully applied for video classification tasks, but have not been leveraged as effectively to problems involving dense per-pixel interpretation of videos compared to their 2D convolutional counterparts and lag behind the aforementioned networks in terms of performance. In this work, we show that 3D CNNs can be effectively applied to dense video prediction tasks such as salient object segmentation. We propose a simple yet effective encoder-decoder network architecture consisting entirely of 3D convolutions that can be trained end-to-end using a standard cross-entropy loss. To this end, we leverage an efficient 3D encoder, and propose a 3D decoder architecture, that comprises novel 3D Global Convolution layers and 3D Refinement modules. Our approach outperforms existing state-of-the-arts by a large margin on the DAVIS'16 Unsupervised, FBMS and ViSal dataset benchmarks in addition to being faster, thus showing that our architecture can efficiently learn expressive spatio-temporal features and produce high quality video segmentation masks. We have made our code and trained models publicly available at https://github.com/sabarim/3DC-Seg.

CVMar 18, 2020Code
STEm-Seg: Spatio-temporal Embeddings for Instance Segmentation in Videos

Ali Athar, Sabarinath Mahadevan, Aljoša Ošep et al.

Existing methods for instance segmentation in videos typically involve multi-stage pipelines that follow the tracking-by-detection paradigm and model a video clip as a sequence of images. Multiple networks are used to detect objects in individual frames, and then associate these detections over time. Hence, these methods are often non-end-to-end trainable and highly tailored to specific tasks. In this paper, we propose a different approach that is well-suited to a variety of tasks involving instance segmentation in videos. In particular, we model a video clip as a single 3D spatio-temporal volume, and propose a novel approach that segments and tracks instances across space and time in a single stage. Our problem formulation is centered around the idea of spatio-temporal embeddings which are trained to cluster pixels belonging to a specific object instance over an entire video clip. To this end, we introduce (i) novel mixing functions that enhance the feature representation of spatio-temporal embeddings, and (ii) a single-stage, proposal-free network that can reason about temporal context. Our network is trained end-to-end to learn spatio-temporal embeddings as well as parameters required to cluster these embeddings, thus simplifying inference. Our method achieves state-of-the-art results across multiple datasets and tasks. Code and models are available at https://github.com/sabarim/STEm-Seg.

CVFeb 25, 2019Code
FEELVOS: Fast End-to-End Embedding Learning for Video Object Segmentation

Paul Voigtlaender, Yuning Chai, Florian Schroff et al.

Many of the recent successful methods for video object segmentation (VOS) are overly complicated, heavily rely on fine-tuning on the first frame, and/or are slow, and are hence of limited practical use. In this work, we propose FEELVOS as a simple and fast method which does not rely on fine-tuning. In order to segment a video, for each frame FEELVOS uses a semantic pixel-wise embedding together with a global and a local matching mechanism to transfer information from the first frame and from the previous frame of the video to the current frame. In contrast to previous work, our embedding is only used as an internal guidance of a convolutional network. Our novel dynamic segmentation head allows us to train the network, including the embedding, end-to-end for the multiple object segmentation task with a cross entropy loss. We achieve a new state of the art in video object segmentation without fine-tuning with a J&F measure of 71.5% on the DAVIS 2017 validation set. We make our code and models available at https://github.com/tensorflow/models/tree/master/research/feelvos.

CVSep 13, 2018Code
Synthetic Occlusion Augmentation with Volumetric Heatmaps for the 2018 ECCV PoseTrack Challenge on 3D Human Pose Estimation

István Sárándi, Timm Linder, Kai O. Arras et al.

In this paper we present our winning entry at the 2018 ECCV PoseTrack Challenge on 3D human pose estimation. Using a fully-convolutional backbone architecture, we obtain volumetric heatmaps per body joint, which we convert to coordinates using soft-argmax. Absolute person center depth is estimated by a 1D heatmap prediction head. The coordinates are back-projected to 3D camera space, where we minimize the L1 loss. Key to our good results is the training data augmentation with randomly placed occluders from the Pascal VOC dataset. In addition to reaching first place in the Challenge, our method also surpasses the state-of-the-art on the full Human3.6M benchmark among methods that use no additional pose datasets in training. Code for applying synthetic occlusions is availabe at https://github.com/isarandi/synthetic-occlusion.

CVDec 8, 2023
ControlRoom3D: Room Generation using Semantic Proxy Rooms

Jonas Schult, Sam Tsai, Lukas Höllein et al.

Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.

CVMar 25, 2024
Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

Zicong Fan, Takehiko Ohkawa, Linlin Yang et al.

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.

57.3LGApr 28
Biased Dreams: Limitations to Epistemic Uncertainty Quantification in Latent Space Models

Julia Berger, Bernd Frauenknecht, Sebastian Trimpe et al.

Model-Based Reinforcement Learning distinguishes between physical dynamics models operating on proprioceptive inputs and latent dynamics models operating on high-dimensional image observations. A prominent latent approach is the Recurrent State Space Model used in the Dreamer family. While epistemic uncertainty quantification to inform exploration and mitigate model exploitation is well established for physical dynamics models, its transfer to latent dynamics models has received limited scrutiny. We empirically demonstrate that latent transitions are biased toward well-represented regions of latent space, exhibiting an attractor behavior that can deviate from true environment dynamics. As a result, discrepancies in environment dynamics may not manifest in latent space, undermining the reliability of epistemic uncertainty estimates. Because these attractors often lie in high-reward regions, latent rollouts systematically overestimate predicted rewards. Our findings highlight key limitations of epistemic uncertainty estimation in latent dynamics models and motivate more critical evaluation of this method.

CVMar 24, 2025
Your ViT is Secretly an Image Segmentation Model

Tommie Kerssies, Niccolò Cavagnero, Alexander Hermans et al.

Vision Transformers (ViTs) have shown remarkable performance and scalability across various computer vision tasks. To apply single-scale ViTs to image segmentation, existing methods adopt a convolutional adapter to generate multi-scale features, a pixel decoder to fuse these features, and a Transformer decoder that uses the fused features to make predictions. In this paper, we show that the inductive biases introduced by these task-specific components can instead be learned by the ViT itself, given sufficiently large models and extensive pre-training. Based on these findings, we introduce the Encoder-only Mask Transformer (EoMT), which repurposes the plain ViT architecture to conduct image segmentation. With large-scale models and pre-training, EoMT obtains a segmentation accuracy similar to state-of-the-art models that use task-specific components. At the same time, EoMT is significantly faster than these methods due to its architectural simplicity, e.g., up to 4x faster with ViT-L. Across a range of model sizes, EoMT demonstrates an optimal balance between segmentation accuracy and prediction speed, suggesting that compute resources are better spent on scaling the ViT itself rather than adding architectural complexity. Code: https://www.tue-mps.org/eomt/.

63.2CVApr 21
Volume Transformer: Revisiting Vanilla Transformers for 3D Scene Understanding

Kadir Yilmaz, Adrian Kruse, Tristan Höfer et al.

Transformers have become a common foundation across deep learning, yet 3D scene understanding still relies on specialized backbones with strong domain priors. This keeps the field isolated from the broader Transformer ecosystem, limiting the transfer of new advances as well as the benefits of increasingly optimized software and hardware stacks. To bridge this gap, we adapt the vanilla Transformer encoder to 3D scenes with minimal modifications. Given an input 3D scene, we partition it into volumetric patch tokens, process them with full global self-attention, and inject positional information via a 3D extension of rotary positional embeddings. We call the resulting model the Volume Transformer (Volt) and apply it to 3D semantic segmentation. Naively training Volt on standard 3D benchmarks leads to shortcut learning, highlighting the limited scale of current 3D supervision. To overcome this, we introduce a data-efficient training recipe based on strong 3D augmentations, regularization, and distillation from a convolutional teacher, making Volt competitive with state-of-the-art methods. We then scale supervision through joint training on multiple datasets and show that Volt benefits more from increased scale than domain-specific 3D backbones, achieving state-of-the-art results across indoor and outdoor datasets. Finally, when used as a drop-in backbone in a standard 3D instance segmentation pipeline, Volt again sets a new state of the art, highlighting its potential as a simple, scalable, general-purpose backbone for 3D scene understanding.

CVMar 24, 2025
DINO in the Room: Leveraging 2D Foundation Models for 3D Segmentation

Karim Abou Zeid, Kadir Yilmaz, Daan de Geus et al.

Vision foundation models (VFMs) trained on large-scale image datasets provide high-quality features that have significantly advanced 2D visual recognition. However, their potential in 3D scene segmentation remains largely untapped, despite the common availability of 2D images alongside 3D point cloud datasets. While significant research has been dedicated to 2D-3D fusion, recent state-of-the-art 3D methods predominantly focus on 3D data, leaving the integration of VFMs into 3D models underexplored. In this work, we challenge this trend by introducing DITR, a generally applicable approach that extracts 2D foundation model features, projects them to 3D, and finally injects them into a 3D point cloud segmentation model. DITR achieves state-of-the-art results on both indoor and outdoor 3D semantic segmentation benchmarks. To enable the use of VFMs even when images are unavailable during inference, we additionally propose to pretrain 3D models by distilling 2D foundation models. By initializing the 3D backbone with knowledge distilled from 2D VFMs, we create a strong basis for downstream 3D segmentation tasks, ultimately boosting performance across various datasets.

CVMay 4, 2025
Spotting the Unexpected (STU): A 3D LiDAR Dataset for Anomaly Segmentation in Autonomous Driving

Alexey Nekrasov, Malcolm Burdorf, Stewart Worrall et al.

To operate safely, autonomous vehicles (AVs) need to detect and handle unexpected objects or anomalies on the road. While significant research exists for anomaly detection and segmentation in 2D, research progress in 3D is underexplored. Existing datasets lack high-quality multimodal data that are typically found in AVs. This paper presents a novel dataset for anomaly segmentation in driving scenarios. To the best of our knowledge, it is the first publicly available dataset focused on road anomaly segmentation with dense 3D semantic labeling, incorporating both LiDAR and camera data, as well as sequential information to enable anomaly detection across various ranges. This capability is critical for the safe navigation of autonomous vehicles. We adapted and evaluated several baseline models for 3D segmentation, highlighting the challenges of 3D anomaly detection in driving environments. Our dataset and evaluation code will be openly available, facilitating the testing and performance comparison of different approaches.

CVJun 24, 2025
Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images

Stephanie Käs, Sven Peter, Henrik Thillmann et al.

Fisheye cameras offer robots the ability to capture human movements across a wider field of view (FOV) than standard pinhole cameras, making them particularly useful for applications in human-robot interaction and automotive contexts. However, accurately detecting human poses in fisheye images is challenging due to the curved distortions inherent to fisheye optics. While various methods for undistorting fisheye images have been proposed, their effectiveness and limitations for poses that cover a wide FOV has not been systematically evaluated in the context of absolute human pose estimation from monocular fisheye images. To address this gap, we evaluate the impact of pinhole, equidistant and double sphere camera models, as well as cylindrical projection methods, on 3D human pose estimation accuracy. We find that in close-up scenarios, pinhole projection is inadequate, and the optimal projection method varies with the FOV covered by the human pose. The usage of advanced fisheye models like the double sphere model significantly enhances 3D human pose estimation accuracy. We propose a heuristic for selecting the appropriate projection model based on the detection bounding box to enhance prediction quality. Additionally, we introduce and evaluate on our novel dataset FISHnCHIPS, which features 3D human skeleton annotations in fisheye images, including images from unconventional angles, such as extreme close-ups, ground-mounted cameras, and wide-FOV poses, available at: https://www.vision.rwth-aachen.de/fishnchips

CVJun 9, 2025
OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting

Jens Piekenbrinck, Christian Schmidt, Alexander Hermans et al.

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for neural scene reconstruction, offering high-quality novel view synthesis while maintaining computational efficiency. In this paper, we extend the capabilities of 3DGS beyond pure scene representation by introducing an approach for open-vocabulary 3D instance segmentation without requiring manual labeling, termed OpenSplat3D. Our method leverages feature-splatting techniques to associate semantic information with individual Gaussians, enabling fine-grained scene understanding. We incorporate Segment Anything Model instance masks with a contrastive loss formulation as guidance for the instance features to achieve accurate instance-level segmentation. Furthermore, we utilize language embeddings of a vision-language model, allowing for flexible, text-driven instance identification. This combination enables our system to identify and segment arbitrary objects in 3D scenes based on natural language descriptions. We show results on LERF-mask and LERF-OVS as well as the full ScanNet++ validation set, demonstrating the effectiveness of our approach.

CVOct 13, 2025
LSVOS 2025 Challenge Report: Recent Advances in Complex Video Object Segmentation

Chang Liu, Henghui Ding, Kaining Ying et al.

This report presents an overview of the 7th Large-scale Video Object Segmentation (LSVOS) Challenge held in conjunction with ICCV 2025. Besides the two traditional tracks of LSVOS that jointly target robustness in realistic video scenarios: Classic VOS (VOS), and Referring VOS (RVOS), the 2025 edition features a newly introduced track, Complex VOS (MOSEv2). Building upon prior insights, MOSEv2 substantially increases difficulty, introducing more challenging but realistic scenarios including denser small objects, frequent disappear/reappear events, severe occlusions, adverse weather and lighting, etc., pushing long-term consistency and generalization beyond curated benchmarks. The challenge retains standard ${J}$, $F$, and ${J\&F}$ metrics for VOS and RVOS, while MOSEv2 adopts ${J\&\dot{F}}$ as the primary ranking metric to better evaluate objects across scales and disappearance cases. We summarize datasets and protocols, highlight top-performing solutions, and distill emerging trends, such as the growing role of LLM/MLLM components and memory-aware propagation, aiming to chart future directions for resilient, language-aware video segmentation in the wild.

CVMar 20, 2025
Panoptic-CUDAL: Rural Australia Point Cloud Dataset in Rainy Conditions

Tzu-Yun Tseng, Alexey Nekrasov, Malcolm Burdorf et al.

Existing autonomous driving datasets are predominantly oriented towards well-structured urban settings and favourable weather conditions, leaving the complexities of rural environments and adverse weather conditions largely unaddressed. Although some datasets encompass variations in weather and lighting, bad weather scenarios do not appear often. Rainfall can significantly impair sensor functionality, introducing noise and reflections in LiDAR and camera data and reducing the system's capabilities for reliable environmental perception and safe navigation. This paper introduces the Panoptic-CUDAL dataset, a novel dataset purpose-built for panoptic segmentation in rural areas subject to rain. By recording high-resolution LiDAR, camera, and pose data, Panoptic-CUDAL offers a diverse, information-rich dataset in a challenging scenario. We present the analysis of the recorded data and provide baseline results for panoptic, semantic segmentation, and 3D occupancy prediction methods on LiDAR point clouds. The dataset can be found here: https://robotics.sydney.edu.au/our-research/intelligent-transportation-systems, https://vision.rwth-aachen.de/panoptic-cudal

ROApr 15, 2025
Acquisition of high-quality images for camera calibration in robotics applications via speech prompts

Timm Linder, Kadir Yilmaz, David B. Adrian et al.

Accurate intrinsic and extrinsic camera calibration can be an important prerequisite for robotic applications that rely on vision as input. While there is ongoing research on enabling camera calibration using natural images, many systems in practice still rely on using designated calibration targets with e.g. checkerboard patterns or April tag grids. Once calibration images from different perspectives have been acquired and feature descriptors detected, those are typically used in an optimization process to minimize the geometric reprojection error. For this optimization to converge, input images need to be of sufficient quality and particularly sharpness; they should neither contain motion blur nor rolling-shutter artifacts that can arise when the calibration board was not static during image capture. In this work, we present a novel calibration image acquisition technique controlled via voice commands recorded with a clip-on microphone, that can be more robust and user-friendly than e.g. triggering capture with a remote control, or filtering out blurry frames from a video sequence in postprocessing. To achieve this, we use a state-of-the-art speech-to-text transcription model with accurate per-word timestamping to capture trigger words with precise temporal alignment. Our experiments show that the proposed method improves user experience by being fast and efficient, allowing us to successfully calibrate complex multi-camera setups.

CVJan 28, 2024
Cyto R-CNN and CytoNuke Dataset: Towards reliable whole-cell segmentation in bright-field histological images

Johannes Raufeisen, Kunpeng Xie, Fabian Hörst et al.

Background: Cell segmentation in bright-field histological slides is a crucial topic in medical image analysis. Having access to accurate segmentation allows researchers to examine the relationship between cellular morphology and clinical observations. Unfortunately, most segmentation methods known today are limited to nuclei and cannot segmentate the cytoplasm. Material & Methods: We present a new network architecture Cyto R-CNN that is able to accurately segment whole cells (with both the nucleus and the cytoplasm) in bright-field images. We also present a new dataset CytoNuke, consisting of multiple thousand manual annotations of head and neck squamous cell carcinoma cells. Utilizing this dataset, we compared the performance of Cyto R-CNN to other popular cell segmentation algorithms, including QuPath's built-in algorithm, StarDist and Cellpose. To evaluate segmentation performance, we calculated AP50, AP75 and measured 17 morphological and staining-related features for all detected cells. We compared these measurements to the gold standard of manual segmentation using the Kolmogorov-Smirnov test. Results: Cyto R-CNN achieved an AP50 of 58.65% and an AP75 of 11.56% in whole-cell segmentation, outperforming all other methods (QuPath $19.46/0.91\%$; StarDist $45.33/2.32\%$; Cellpose $31.85/5.61\%$). Cell features derived from Cyto R-CNN showed the best agreement to the gold standard ($\bar{D} = 0.15$) outperforming QuPath ($\bar{D} = 0.22$), StarDist ($\bar{D} = 0.25$) and Cellpose ($\bar{D} = 0.23$). Conclusion: Our newly proposed Cyto R-CNN architecture outperforms current algorithms in whole-cell segmentation while providing more reliable cell measurements than any other model. This could improve digital pathology workflows, potentially leading to improved diagnosis. Moreover, our published dataset can be used to develop further models in the future.

CVSep 8, 2025
Faster VGGT with Block-Sparse Global Attention

Chung-Shien Brian Wang, Christian Schmidt, Jens Piekenbrinck et al.

Efficient and accurate feed-forward multi-view reconstruction has long been an important task in computer vision. Recent transformer-based models like VGGT and $π^3$ have achieved impressive results with simple architectures, yet they face an inherent runtime bottleneck, due to the quadratic complexity of the global attention layers, that limits the scalability to large image sets. In this paper, we empirically analyze the global attention matrix of these models and observe that probability mass concentrates on a small subset of patch-patch interactions that correspond to cross-view geometric matches. Motivated by the structured attention and inspired by recent advancement in large language models, we propose a replacement for the dense global attention operation based on highly optimized block-sparse kernels, yielding up to $4\times$ faster inference with comparable task performance. Our retrofit requires no retraining of the backbone, extends to both VGGT and $π^3$, and supports large image collections. Evaluations on a comprehensive suite of multi-view benchmarks demonstrate the effectiveness of our approach.

CVJun 25, 2025
How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?

Stephanie Käs, Anton Burenko, Louis Markert et al.

Gestures enable non-verbal human-robot communication, especially in noisy environments like agile production. Traditional deep learning-based gesture recognition relies on task-specific architectures using images, videos, or skeletal pose estimates as input. Meanwhile, Vision Foundation Models (VFMs) and Vision Language Models (VLMs) with their strong generalization abilities offer potential to reduce system complexity by replacing dedicated task-specific modules. This study investigates adapting such models for dynamic, full-body gesture recognition, comparing V-JEPA (a state-of-the-art VFM), Gemini Flash 2.0 (a multimodal VLM), and HD-GCN (a top-performing skeleton-based approach). We introduce NUGGET, a dataset tailored for human-robot communication in intralogistics environments, to evaluate the different gesture recognition approaches. In our experiments, HD-GCN achieves best performance, but V-JEPA comes close with a simple, task-specific classification head - thus paving a possible way towards reducing system complexity, by using it as a shared multi-task model. In contrast, Gemini struggles to differentiate gestures based solely on textual descriptions in the zero-shot setting, highlighting the need of further research on suitable input representations for gestures.

CVDec 12, 2024
MaskTerial: A Foundation Model for Automated 2D Material Flake Detection

Jan-Lucas Uslu, Alexey Nekrasov, Alexander Hermans et al.

The detection and classification of exfoliated two-dimensional (2D) material flakes from optical microscope images can be automated using computer vision algorithms. This has the potential to increase the accuracy and objectivity of classification and the efficiency of sample fabrication, and it allows for large-scale data collection. Existing algorithms often exhibit challenges in identifying low-contrast materials and typically require large amounts of training data. Here, we present a deep learning model, called MaskTerial, that uses an instance segmentation network to reliably identify 2D material flakes. The model is extensively pre-trained using a synthetic data generator, that generates realistic microscopy images from unlabeled data. This results in a model that can to quickly adapt to new materials with as little as 5 to 10 images. Furthermore, an uncertainty estimation model is used to finally classify the predictions based on optical contrast. We evaluate our method on eight different datasets comprising five different 2D materials and demonstrate significant improvements over existing techniques in the detection of low-contrast materials such as hexagonal boron nitride.

CVJun 17, 2024
OoDIS: Anomaly Instance Segmentation and Detection Benchmark

Alexey Nekrasov, Rui Zhou, Miriam Ackermann et al.

Safe navigation of self-driving cars and robots requires a precise understanding of their environment. Training data for perception systems cannot cover the wide variety of objects that may appear during deployment. Thus, reliable identification of unknown objects, such as wild animals and untypical obstacles, is critical due to their potential to cause serious accidents. Significant progress in semantic segmentation of anomalies has been facilitated by the availability of out-of-distribution (OOD) benchmarks. However, a comprehensive understanding of scene dynamics requires the segmentation of individual objects, and thus the segmentation of instances is essential. Development in this area has been lagging, largely due to the lack of dedicated benchmarks. The situation is similar in object detection. While there is interest in detecting and potentially tracking every anomalous object, the availability of dedicated benchmarks is clearly limited. To address this gap, this work extends some commonly used anomaly segmentation benchmarks to include the instance segmentation and object detection tasks. Our evaluation of anomaly instance segmentation and object detection methods shows that both of these challenges remain unsolved problems. We provide a competition and benchmark website under https://vision.rwth-aachen.de/oodis

CVJul 3, 2021
Person-MinkUNet: 3D Person Detection with LiDAR Point Cloud

Dan Jia, Bastian Leibe

In this preliminary work we attempt to apply submanifold sparse convolution to the task of 3D person detection. In particular, we present Person-MinkUNet, a single-stage 3D person detection network based on Minkowski Engine with U-Net architecture. The network achieves a 76.4% average precision (AP) on the JRDB 3D detection benchmark.

ROJun 21, 2021
2D vs. 3D LiDAR-based Person Detection on Mobile Robots

Dan Jia, Alexander Hermans, Bastian Leibe

Person detection is a crucial task for mobile robots navigating in human-populated environments. LiDAR sensors are promising for this task, thanks to their accurate depth measurements and large field of view. Two types of LiDAR sensors exist: the 2D LiDAR sensors, which scan a single plane, and the 3D LiDAR sensors, which scan multiple planes, thus forming a volume. How do they compare for the task of person detection? To answer this, we conduct a series of experiments, using the public, large-scale JackRabbot dataset and the state-of-the-art 2D and 3D LiDAR-based person detectors (DR-SPAAM and CenterPoint respectively). Our experiments include multiple aspects, ranging from the basic performance and speed comparison, to more detailed analysis on localization accuracy and robustness against distance and scene clutter. The insights from these experiments highlight the strengths and weaknesses of 2D and 3D LiDAR sensors as sources for person detection, and are especially valuable for designing mobile robots that will operate in close proximity to surrounding humans (e.g. service or social robot).

CVApr 22, 2021
Opening up Open-World Tracking

Yang Liu, Idil Esen Zulfikar, Jonathon Luiten et al.

Tracking and detecting any object, including ones never-seen-before during model training, is a crucial but elusive capability of autonomous systems. An autonomous agent that is blind to never-seen-before objects poses a safety hazard when operating in the real world - and yet this is how almost all current systems work. One of the main obstacles towards advancing tracking any object is that this task is notoriously difficult to evaluate. A benchmark that would allow us to perform an apples-to-apples comparison of existing efforts is a crucial first step towards advancing this important research field. This paper addresses this evaluation deficit and lays out the landscape and evaluation methodology for detecting and tracking both known and unknown objects in the open-world setting. We propose a new benchmark, TAO-OW: Tracking Any Object in an Open World, analyze existing efforts in multi-object tracking, and construct a baseline for this task while highlighting future challenges. We hope to open a new front in multi-object tracking research that will hopefully bring us a step closer to intelligent systems that can operate safely in the real world. https://openworldtracking.github.io/