Zechun Niu

AI
h-index8
3papers
4citations
Novelty40%
AI Score42

3 Papers

76.2AIMay 26
UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

Yiqun Chen, Wei Yang, Erhan Zhang et al.

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.

65.7AIApr 4
PRAISE: Prefix-Based Rollout Reuse in Agentic Search Training

Erhan Zhang, Yiqun Chen, Zechun Niu et al.

In agentic search, large language models (LLMs) are trained to perform multi-turn retrieval and reasoning for complex tasks such as multi-hop question answering (QA). However, current search-based Reinforcement Learning (RL) methods suffer from two core limitations: expensive long-horizon rollouts are under-utilized during training, and supervision is typically available only at the final answer, resulting in severe reward sparsity. We present Prefix-based Rollout reuse for Agentic search with Intermediate Step rEwards (PRAISE), a framework for improving both data efficiency and credit assignment in agentic search training. Given a complete search trajectory, PRAISE extracts prefix states at different search turns, elicits intermediate answers from them, and uses these prefixes both to construct additional training trajectories and to derive step-level rewards from performance differences across prefixes. Our method uses a single shared model for both search policy learning and prefix answer evaluation, enabling joint optimization without extra human annotations or a separate reward model. Experiments on multi-hop QA benchmarks show that PRAISE consistently improves performance over strong baselines.

LGApr 4, 2024
Investigating the Robustness of Counterfactual Learning to Rank Models: A Reproducibility Study

Zechun Niu, Zhilin Zhang, Jiaxin Mao et al.

Counterfactual learning to rank (CLTR) has attracted extensive attention in the IR community for its ability to leverage massive logged user interaction data to train ranking models. While the CLTR models can be theoretically unbiased when the user behavior assumption is correct and the propensity estimation is accurate, their effectiveness is usually empirically evaluated via simulation-based experiments due to a lack of widely available, large-scale, real click logs. However, many previous simulation-based experiments are somewhat limited because they may have one or more of the following deficiencies: 1) using a weak production ranker to generate initial ranked lists, 2) relying on a simplified user simulation model to simulate user clicks, and 3) generating a fixed number of synthetic click logs. As a result, the robustness of CLTR models in complex and diverse situations is largely unknown and needs further investigation. To address this problem, in this paper, we aim to investigate the robustness of existing CLTR models in a reproducibility study with extensive simulation-based experiments that (1) use production rankers with different ranking performance, (2) leverage multiple user simulation models with different user behavior assumptions, and (3) generate different numbers of synthetic sessions for the training queries. We find that the IPS-DCM, DLA-PBM, and UPE models show better robustness under various simulation settings than other CLTR models. Moreover, existing CLTR models often fail to outperform naive click baselines when the production ranker is strong and the number of training sessions is limited, indicating a pressing need for new CLTR algorithms tailored to these conditions.