Chien-Ju Ho

LG
h-index2
13papers
247citations
Novelty54%
AI Score50

13 Papers

5.7LGMay 28
Early Prediction of Future Behavioral Strategy from Process Traces

Robert Kasumba, Dennis Barbour, Chien-Ju Ho

Adaptive systems often need to make task-specific decisions about people from limited evidence: a tutor may need to anticipate how a learner will approach a new problem, a game may need to adapt when a player enters a new level, and a human-AI system may need to infer whether a partner will persist with a plan or switch goals. These decisions depend on person-level tendencies that shape how people solve related tasks, but such tendencies are difficult to infer from standard behavioral evidence. One approach is to use aggregate outcome summaries, such as scores, completion rates, or productivity; these summaries are compact and available across tasks, but can collapse distinct behavioral processes into similar outcomes. Another approach is to use process-level traces, which record how behavior unfolds; however, process modeling within one task can entangle stable person-level tendencies with task-specific layout and affordances. In this work, we study early cross-task behavioral inference: whether partial source-task process traces can reveal transferable person-level structure that predicts strategy in a held-out target task. We introduce a Process-Level Latent Variable Model (PLVM), which encodes task-specific traces and fuses them into a shared person-level latent representation for cross-task prediction. In PowerWash Simulator, a naturalistic telemetry dataset of human gameplay, PLVM uses partial traces from two cleaning tasks to predict locally persistent Zone Planner behavior versus frequent Zone Hopper behavior in the held-out Fire Station level. Controlled simulations with known latent types show that cross-task fusion helps when source tasks reveal complementary dimensions of a shared latent process. These results suggest that process-level cross-task modeling can support early prediction of target-task strategy when observing sufficient target-task behavior is impractical.

LGAug 2, 2024
Adaptive Recruitment Resource Allocation to Improve Cohort Representativeness in Participatory Biomedical Datasets

Victor Borza, Andrew Estornell, Ellen Wright Clayton et al.

Large participatory biomedical studies, studies that recruit individuals to join a dataset, are gaining popularity and investment, especially for analysis by modern AI methods. Because they purposively recruit participants, these studies are uniquely able to address a lack of historical representation, an issue that has affected many biomedical datasets. In this work, we define representativeness as the similarity to a target population distribution of a set of attributes and our goal is to mirror the U.S. population across distributions of age, gender, race, and ethnicity. Many participatory studies recruit at several institutions, so we introduce a computational approach to adaptively allocate recruitment resources among sites to improve representativeness. In simulated recruitment of 10,000-participant cohorts from medical centers in the STAR Clinical Research Network, we show that our approach yields a more representative cohort than existing baselines. Thus, we highlight the value of computational modeling in guiding recruitment efforts.

20.4AIApr 20
From Fallback to Frontline: When Can LLMs be Superior Annotators of Human Perspectives?

Hasan Amin, Harry Yizhou Tian, Xiaoni Duan et al.

Although large language models (LLMs) are increasingly used as annotators at scale, they are typically treated as a pragmatic fallback rather than a faithful estimator of human perspectives. This work challenges that presumption. By framing perspective-taking as the estimation of a latent group-level judgment, we characterize the conditions under which modern LLMs can outperform human annotators, including in-group humans, when predicting aggregate subgroup opinions on subjective tasks, and show that these conditions are common in practice. This advantage arises from structural properties of LLMs as estimators, including low variance and reduced coupling between representation and processing biases, rather than any claim of lived experience. Our analysis identifies clear regimes where LLMs act as statistically superior frontline estimators, as well as principled limits where human judgment remains essential. These findings reposition LLMs from a cost-saving compromise to a principled tool for estimating collective human perspectives.

7.3AIApr 15
Improving Human Performance with Value-Aware Interventions: A Case Study in Chess

Saumik Narayanan, Raja Panjwani, Siddhartha Sen et al.

AI systems are increasingly used to assist humans in sequential decision-making tasks, yet determining when and how an AI assistant should intervene remains a fundamental challenge. A potential baseline is to recommend the optimal action according to a strong model. However, such actions assume optimal follow-up actions, which human decision makers may fail to execute, potentially reducing overall performance. In this work, we propose and study value-aware interventions, motivated by a basic principle in reinforcement learning: under the Bellman equation, the optimal policy selects actions that maximize the immediate reward plus the value function. When a decision maker follows a suboptimal policy, this policy-value consistency no longer holds, creating discrepancies between the actions taken by the policy and those that maximize the immediate reward plus the value of the next state. We show that these policy-value inconsistencies naturally identify opportunities for intervention. We formalize this problem in a Markov decision process where an AI assistant may override human actions under an intervention budget. In the single-intervention regime, we show that the optimal strategy is to recommend the action that maximizes the human value function. For settings with multiple interventions, we propose a tractable approximation that prioritizes interventions based on the magnitude of the policy-value discrepancy. We evaluate these ideas in the domain of chess by learning models of humans from large-scale gameplay data. In simulation, our approach consistently outperforms interventions based on the strongest chess engine (Stockfish) in a wide range of settings. A within-subject human study with 20 players and 600 games further shows that our interventions significantly improve performance for low- and mid-skill players while matching expert-engine interventions for high-skill players.

AIApr 3, 2024
Goal Recognition Design for General Behavioral Agents using Machine Learning

Robert Kasumba, Guanghui Yu, Chien-Ju Ho et al.

Goal recognition design (GRD) aims to make limited modifications to decision-making environments to make it easier to infer the goals of agents acting within those environments. Although various research efforts have been made in goal recognition design, existing approaches are computationally demanding and often assume that agents are (near-)optimal in their decision-making. To address these limitations, we leverage machine learning methods for goal recognition design that can both improve run-time efficiency and account for agents with general behavioral models. Following existing literature, we use worst-case distinctiveness (wcd) as a measure of the difficulty in inferring the goal of an agent in a decision-making environment. Our approach begins by training a machine learning model to predict the wcd for a given environment and the agent behavior model. We then propose a gradient-based optimization framework that accommodates various constraints to optimize decision-making environments for enhanced goal recognition. Through extensive simulations, we demonstrate that our approach outperforms existing methods in reducing wcd and enhances runtime efficiency. Moreover, our approach also adapts to settings in which existing approaches do not apply, such as those involving flexible budget constraints, more complex environments, and suboptimal agent behavior. Finally, we conducted human-subject experiments that demonstrate that our method creates environments that facilitate efficient goal recognition from human decision-makers.

LGJun 28, 2024
Dataset Representativeness and Downstream Task Fairness

Victor Borza, Andrew Estornell, Chien-Ju Ho et al.

Our society collects data on people for a wide range of applications, from building a census for policy evaluation to running meaningful clinical trials. To collect data, we typically sample individuals with the goal of accurately representing a population of interest. However, current sampling processes often collect data opportunistically from data sources, which can lead to datasets that are biased and not representative, i.e., the collected dataset does not accurately reflect the distribution of demographics of the true population. This is a concern because subgroups within the population can be under- or over-represented in a dataset, which may harm generalizability and lead to an unequal distribution of benefits and harms from downstream tasks that use such datasets (e.g., algorithmic bias in medical decision-making algorithms). In this paper, we assess the relationship between dataset representativeness and group-fairness of classifiers trained on that dataset. We demonstrate that there is a natural tension between dataset representativeness and classifier fairness; empirically we observe that training datasets with better representativeness can frequently result in classifiers with higher rates of unfairness. We provide some intuition as to why this occurs via a set of theoretical results in the case of univariate classifiers. We also find that over-sampling underrepresented groups can result in classifiers which exhibit greater bias to those groups. Lastly, we observe that fairness-aware sampling strategies (i.e., those which are specifically designed to select data with high downstream fairness) will often over-sample members of majority groups. These results demonstrate that the relationship between dataset representativeness and downstream classifier fairness is complex; balancing these two quantities requires special care from both model- and dataset-designers.

AIJun 10, 2024
On the Utility of Accounting for Human Beliefs about AI Intention in Human-AI Collaboration

Guanghui Yu, Robert Kasumba, Chien-Ju Ho et al.

To enable effective human-AI collaboration, merely optimizing AI performance without considering human factors is insufficient. Recent research has shown that designing AI agents that take human behavior into account leads to improved performance in human-AI collaboration. However, a limitation of most existing approaches is their assumption that human behavior remains static, regardless of the AI agent's actions. In reality, humans may adjust their actions based on their beliefs about the AI's intentions, specifically, the subtasks they perceive the AI to be attempting to complete based on its behavior. In this paper, we address this limitation by enabling a collaborative AI agent to consider its human partner's beliefs about its intentions, i.e., what the human partner thinks the AI agent is trying to accomplish, and to design its action plan accordingly to facilitate more effective human-AI collaboration. Specifically, we developed a model of human beliefs that captures how humans interpret and reason about their AI partner's intentions. Using this belief model, we created an AI agent that incorporates both human behavior and human beliefs when devising its strategy for interacting with humans. Through extensive real-world human-subject experiments, we demonstrate that our belief model more accurately captures human perceptions of AI intentions. Furthermore, we show that our AI agent, designed to account for human beliefs over its intentions, significantly enhances performance in human-AI collaboration.

LGMay 1, 2023
Performative Prediction with Bandit Feedback: Learning through Reparameterization

Yatong Chen, Wei Tang, Chien-Ju Ho et al.

Performative prediction, as introduced by Perdomo et al, is a framework for studying social prediction in which the data distribution itself changes in response to the deployment of a model. Existing work in this field usually hinges on three assumptions that are easily violated in practice: that the performative risk is convex over the deployed model, that the mapping from the model to the data distribution is known to the model designer in advance, and the first-order information of the performative risk is available. In this paper, we initiate the study of performative prediction problems that do not require these assumptions. Specifically, we develop a reparameterization framework that reparametrizes the performative prediction objective as a function of the induced data distribution. We then develop a two-level zeroth-order optimization procedure, where the first level performs iterative optimization on the distribution parameter space, and the second level learns the model that induces a particular target distribution at each iteration. Under mild conditions, this reparameterization allows us to transform the non-convex objective into a convex one and achieve provable regret guarantees. In particular, we provide a regret bound that is sublinear in the total number of performative samples taken and is only polynomial in the dimension of the model parameter.

LGApr 5, 2021
Optimal Query Complexity of Secure Stochastic Convex Optimization

Wei Tang, Chien-Ju Ho, Yang Liu

We study the secure stochastic convex optimization problem. A learner aims to learn the optimal point of a convex function through sequentially querying a (stochastic) gradient oracle. In the meantime, there exists an adversary who aims to free-ride and infer the learning outcome of the learner from observing the learner's queries. The adversary observes only the points of the queries but not the feedback from the oracle. The goal of the learner is to optimize the accuracy, i.e., obtaining an accurate estimate of the optimal point, while securing her privacy, i.e., making it difficult for the adversary to infer the optimal point. We formally quantify this tradeoff between learner's accuracy and privacy and characterize the lower and upper bounds on the learner's query complexity as a function of desired levels of accuracy and privacy. For the analysis of lower bounds, we provide a general template based on information theoretical analysis and then tailor the template to several families of problems, including stochastic convex optimization and (noisy) binary search. We also present a generic secure learning protocol that achieves the matching upper bound up to logarithmic factors.

LGFeb 24, 2020
Bandit Learning with Delayed Impact of Actions

Wei Tang, Chien-Ju Ho, Yang Liu

We consider a stochastic multi-armed bandit (MAB) problem with delayed impact of actions. In our setting, actions taken in the past impact the arm rewards in the subsequent future. This delayed impact of actions is prevalent in the real world. For example, the capability to pay back a loan for people in a certain social group might depend on historically how frequently that group has been approved loan applications. If banks keep rejecting loan applications to people in a disadvantaged group, it could create a feedback loop and further damage the chance of getting loans for people in that group. In this paper, we formulate this delayed and long-term impact of actions within the context of multi-armed bandits. We generalize the bandit setting to encode the dependency of this "bias" due to the action history during learning. The goal is to maximize the collected utilities over time while taking into account the dynamics created by the delayed impacts of historical actions. We propose an algorithm that achieves a regret of $\tilde{\mathcal{O}}(KT^{2/3})$ and show a matching regret lower bound of $Ω(KT^{2/3})$, where $K$ is the number of arms and $T$ is the learning horizon. Our results complement the bandit literature by adding techniques to deal with actions with long-term impacts and have implications in designing fair algorithms.

HCOct 23, 2018
Working in Pairs: Understanding the Effects of Worker Interactions in Crowdwork

Chien-Ju Ho, Ming Yin

Crowdsourcing has gained popularity as a tool to harness human brain power to help solve problems that are difficult for computers. Previous work in crowdsourcing often assumes that workers complete crowdwork independently. In this paper, we relax the independent property of crowdwork and explore how introducing direct, synchronous, and free-style interactions between workers would affect crowdwork. In particular, motivated by the concept of peer instruction in educational settings, we study the effects of peer communication in crowdsourcing environments. In the crowdsourcing setting with peer communication, pairs of workers are asked to complete the same task together by first generating their initial answers to the task independently and then freely discussing the tasks with each other and updating their answers after the discussion. We experimentally examine the effects of peer communication in crowdwork on various common types of tasks on crowdsourcing platforms, including image labeling, optical character recognition (OCR), audio transcription, and nutrition analysis. Our experiment results show that the work quality is significantly improved in tasks with peer communication compared to tasks where workers complete the work independently. However, participating in tasks with peer communication has limited effects on influencing worker's independent performance in tasks of the same type in the future.

GTFeb 20, 2015
Low-Cost Learning via Active Data Procurement

Jacob Abernethy, Yiling Chen, Chien-Ju Ho et al.

We design mechanisms for online procurement of data held by strategic agents for machine learning tasks. The challenge is to use past data to actively price future data and give learning guarantees even when an agent's cost for revealing her data may depend arbitrarily on the data itself. We achieve this goal by showing how to convert a large class of no-regret algorithms into online posted-price and learning mechanisms. Our results in a sense parallel classic sample complexity guarantees, but with the key resource being money rather than quantity of data: With a budget constraint $B$, we give robust risk (predictive error) bounds on the order of $1/\sqrt{B}$. Because we use an active approach, we can often guarantee to do significantly better by leveraging correlations between costs and data. Our algorithms and analysis go through a model of no-regret learning with $T$ arriving pairs (cost, data) and a budget constraint of $B$. Our regret bounds for this model are on the order of $T/\sqrt{B}$ and we give lower bounds on the same order.

DSMay 12, 2014
Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems

Chien-Ju Ho, Aleksandrs Slivkins, Jennifer Wortman Vaughan

Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each "arm" representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.