CVGRJan 5, 2024

DiffBody: Diffusion-based Pose and Shape Editing of Human Images

arXiv:2401.02804v27 citationsh-index: 11WACV
AI Analysis

This addresses the challenge of realistic and identity-preserving human image editing for applications like virtual try-ons or content creation, though it is incremental as it builds on existing diffusion and 3D modeling techniques.

The paper tackles the problem of large pose and body shape edits in human images while preserving identity, proposing a one-shot approach that combines 3D body model fitting with diffusion-based refinement and achieves superior performance in quantitative and qualitative evaluations.

Pose and body shape editing in a human image has received increasing attention. However, current methods often struggle with dataset biases and deteriorate realism and the person's identity when users make large edits. We propose a one-shot approach that enables large edits with identity preservation. To enable large edits, we fit a 3D body model, project the input image onto the 3D model, and change the body's pose and shape. Because this initial textured body model has artifacts due to occlusion and the inaccurate body shape, the rendered image undergoes a diffusion-based refinement, in which strong noise destroys body structure and identity whereas insufficient noise does not help. We thus propose an iterative refinement with weak noise, applied first for the whole body and then for the face. We further enhance the realism by fine-tuning text embeddings via self-supervised learning. Our quantitative and qualitative evaluations demonstrate that our method outperforms other existing methods across various datasets.

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Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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