22.2CVJun 22
Compression and Retrieval: Implicit Memory Retrieval for Video World ModelsZhan Peng, Jie Ma, Huiqiang Sun et al.
Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
16.4CVOct 31, 2024
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse RenderingKai Ye, Chong Gao, Guanbin Li et al.
Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader applications. While the general approach to the latter operation lies in integrating differentiable physically-based rendering (PBR) techniques to jointly recover BRDF materials and environment lighting, achieving a precise disentanglement remains an inherently difficult task due to the challenge of accurately modeling light transport. Existing approaches typically approximate Gaussian points' normals, which constitute an implicit geometric constraint. However, they usually suffer from inaccuracies in normal estimation that subsequently degrade light transport, resulting in noisy material decomposition and flawed relighting results. To address this, we propose GeoSplatting, a novel approach that augments 3DGS with explicit geometry guidance for precise light transport modeling. By differentiably constructing a surface-grounded 3DGS from an optimizable mesh, our approach leverages well-defined mesh normals and the opaque mesh surface, and additionally facilitates the use of mesh-based ray tracing techniques for efficient, occlusion-aware light transport calculations. This enhancement ensures precise material decomposition while preserving the efficiency and high-quality rendering capabilities of 3DGS. Comprehensive evaluations across diverse datasets demonstrate the effectiveness of GeoSplatting, highlighting its superior efficiency and state-of-the-art inverse rendering performance. The project page can be found at https://pku-vcl-geometry.github.io/GeoSplatting/.