CVOct 31, 2024

GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering

arXiv:2410.24204v317 citationsh-index: 5
Originality Incremental advance
AI Analysis

This work addresses the problem of noisy material decomposition and flawed relighting in 3D Gaussian Splatting for researchers and practitioners in computer vision and graphics, representing an incremental improvement over existing methods.

The paper tackles the challenge of accurately modeling light transport for material-lighting disentanglement in 3D Gaussian Splatting, proposing GeoSplatting which integrates explicit geometry guidance to achieve precise material decomposition and state-of-the-art inverse rendering performance.

Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader applications. While the general approach to the latter operation lies in integrating differentiable physically-based rendering (PBR) techniques to jointly recover BRDF materials and environment lighting, achieving a precise disentanglement remains an inherently difficult task due to the challenge of accurately modeling light transport. Existing approaches typically approximate Gaussian points' normals, which constitute an implicit geometric constraint. However, they usually suffer from inaccuracies in normal estimation that subsequently degrade light transport, resulting in noisy material decomposition and flawed relighting results. To address this, we propose GeoSplatting, a novel approach that augments 3DGS with explicit geometry guidance for precise light transport modeling. By differentiably constructing a surface-grounded 3DGS from an optimizable mesh, our approach leverages well-defined mesh normals and the opaque mesh surface, and additionally facilitates the use of mesh-based ray tracing techniques for efficient, occlusion-aware light transport calculations. This enhancement ensures precise material decomposition while preserving the efficiency and high-quality rendering capabilities of 3DGS. Comprehensive evaluations across diverse datasets demonstrate the effectiveness of GeoSplatting, highlighting its superior efficiency and state-of-the-art inverse rendering performance. The project page can be found at https://pku-vcl-geometry.github.io/GeoSplatting/.

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