32.5CLAug 11, 2022
Structural Biases for Improving Transformers on Translation into Morphologically Rich LanguagesPaul Soulos, Sudha Rao, Caitlin Smith et al. · berkeley, meta-ai
Machine translation has seen rapid progress with the advent of Transformer-based models. These models have no explicit linguistic structure built into them, yet they may still implicitly learn structured relationships by attending to relevant tokens. We hypothesize that this structural learning could be made more robust by explicitly endowing Transformers with a structural bias, and we investigate two methods for building in such a bias. One method, the TP-Transformer, augments the traditional Transformer architecture to include an additional component to represent structure. The second method imbues structure at the data level by segmenting the data with morphological tokenization. We test these methods on translating from English into morphologically rich languages, Turkish and Inuktitut, and consider both automatic metrics and human evaluations. We find that each of these two approaches allows the network to achieve better performance, but this improvement is dependent on the size of the dataset. In sum, structural encoding methods make Transformers more sample-efficient, enabling them to perform better from smaller amounts of data.
25.6AINov 17, 2022
CAPE: Corrective Actions from Precondition Errors using Large Language ModelsShreyas Sundara Raman, Vanya Cohen, Ifrah Idrees et al.
Extracting commonsense knowledge from a large language model (LLM) offers a path to designing intelligent robots. Existing approaches that leverage LLMs for planning are unable to recover when an action fails and often resort to retrying failed actions, without resolving the error's underlying cause. We propose a novel approach (CAPE) that attempts to propose corrective actions to resolve precondition errors during planning. CAPE improves the quality of generated plans by leveraging few-shot reasoning from action preconditions. Our approach enables embodied agents to execute more tasks than baseline methods while ensuring semantic correctness and minimizing re-prompting. In VirtualHome, CAPE generates executable plans while improving a human-annotated plan correctness metric from 28.89% to 49.63% over SayCan. Our improvements transfer to a Boston Dynamics Spot robot initialized with a set of skills (specified in language) and associated preconditions, where CAPE improves the correctness metric of the executed task plans by 76.49% compared to SayCan. Our approach enables the robot to follow natural language commands and robustly recover from failures, which baseline approaches largely cannot resolve or address inefficiently.
3.3LGJul 16, 2022
CHARM: A Hierarchical Deep Learning Model for Classification of Complex Human Activities Using Motion SensorsEric Rosen, Doruk Senkal
In this paper, we report a hierarchical deep learning model for classification of complex human activities using motion sensors. In contrast to traditional Human Activity Recognition (HAR) models used for event-based activity recognition, such as step counting, fall detection, and gesture identification, this new deep learning model, which we refer to as CHARM (Complex Human Activity Recognition Model), is aimed for recognition of high-level human activities that are composed of multiple different low-level activities in a non-deterministic sequence, such as meal preparation, house chores, and daily routines. CHARM not only quantitatively outperforms state-of-the-art supervised learning approaches for high-level activity recognition in terms of average accuracy and F1 scores, but also automatically learns to recognize low-level activities, such as manipulation gestures and locomotion modes, without any explicit labels for such activities. This opens new avenues for Human-Machine Interaction (HMI) modalities using wearable sensors, where the user can choose to associate an automated task with a high-level activity, such as controlling home automation (e.g., robotic vacuum cleaners, lights, and thermostats) or presenting contextually relevant information at the right time (e.g., reminders, status updates, and weather/news reports). In addition, the ability to learn low-level user activities when trained using only high-level activity labels may pave the way to semi-supervised learning of HAR tasks that are inherently difficult to label.
2.2ROMar 21, 2022
Learning robot motor skills with mixed realityEric Rosen, Sreehari Rammohan, Devesh Jha
Mixed Reality (MR) has recently shown great success as an intuitive interface for enabling end-users to teach robots. Related works have used MR interfaces to communicate robot intents and beliefs to a co-located human, as well as developed algorithms for taking multi-modal human input and learning complex motor behaviors. Even with these successes, enabling end-users to teach robots complex motor tasks still poses a challenge because end-user communication is highly task dependent and world knowledge is highly varied. We propose a learning framework where end-users teach robots a) motion demonstrations, b) task constraints, c) planning representations, and d) object information, all of which are integrated into a single motor skill learning framework based on Dynamic Movement Primitives (DMPs). We hypothesize that conveying this world knowledge will be intuitive with an MR interface, and that a sample-efficient motor skill learning framework which incorporates varied modalities of world knowledge will enable robots to effectively solve complex tasks.
1.9ROMay 18, 2023
A Virtual Reality Teleoperation Interface for Industrial Robot ManipulatorsEric Rosen, Devesh K. Jha
We address the problem of teleoperating an industrial robot manipulator via a commercially available Virtual Reality (VR) interface. Previous works on VR teleoperation for robot manipulators focus primarily on collaborative or research robot platforms (whose dynamics and constraints differ from industrial robot arms), or only address tasks where the robot's dynamics are not as important (e.g: pick and place tasks). We investigate the usage of commercially available VR interfaces for effectively teleoeprating industrial robot manipulators in a variety of contact-rich manipulation tasks. We find that applying standard practices for VR control of robot arms is challenging for industrial platforms because torque and velocity control is not exposed, and position control is mediated through a black-box controller. To mitigate these problems, we propose a simplified filtering approach to process command signals to enable operators to effectively teleoperate industrial robot arms with VR interfaces in dexterous manipulation tasks. We hope our findings will help robot practitioners implement and setup effective VR teleoperation interfaces for robot manipulators. The proposed method is demonstrated on a variety of contact-rich manipulation tasks which can also involve very precise movement of the robot during execution (videos can be found at https://www.youtube.com/watch?v=OhkCB9mOaBc)
Scalable knowledge base completion with superposition memoriesMatthias Lalisse, Eric Rosen, Paul Smolensky
We present Harmonic Memory Networks (HMem), a neural architecture for knowledge base completion that models entities as weighted sums of pairwise bindings between an entity's neighbors and corresponding relations. Since entities are modeled as aggregated neighborhoods, representations of unseen entities can be generated on the fly. We demonstrate this with two new datasets: WNGen and FBGen. Experiments show that the model is SOTA on benchmarks, and flexible enough to evolve without retraining as the knowledge graph grows.
17.4ROAug 11, 2017
Communicating Robot Arm Motion Intent Through Mixed Reality Head-mounted DisplaysEric Rosen, David Whitney, Elizabeth Phillips et al.
Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues. However, robots often have difficulty efficiently communicating their motion intent to humans via these methods. Many existing methods for robot motion intent communication rely on 2D displays, which require the human to continually pause their work and check a visualization. We propose a mixed reality head-mounted display visualization of the proposed robot motion over the wearer's real-world view of the robot and its environment. To evaluate the effectiveness of this system against a 2D display visualization and against no visualization, we asked 32 participants to labeled different robot arm motions as either colliding or non-colliding with blocks on a table. We found a 16% increase in accuracy with a 62% decrease in the time it took to complete the task compared to the next best system. This demonstrates that a mixed-reality HMD allows a human to more quickly and accurately tell where the robot is going to move than the compared baselines.