Yue Fan

CV
h-index12
12papers
1,014citations
Novelty43%
AI Score36

12 Papers

32.2LGAug 12, 2022Code
USB: A Unified Semi-supervised Learning Benchmark for Classification

Yidong Wang, Hao Chen, Yue Fan et al. · cmu, pku

Semi-supervised learning (SSL) improves model generalization by leveraging massive unlabeled data to augment limited labeled samples. However, currently, popular SSL evaluation protocols are often constrained to computer vision (CV) tasks. In addition, previous work typically trains deep neural networks from scratch, which is time-consuming and environmentally unfriendly. To address the above issues, we construct a Unified SSL Benchmark (USB) for classification by selecting 15 diverse, challenging, and comprehensive tasks from CV, natural language processing (NLP), and audio processing (Audio), on which we systematically evaluate the dominant SSL methods, and also open-source a modular and extensible codebase for fair evaluation of these SSL methods. We further provide the pre-trained versions of the state-of-the-art neural models for CV tasks to make the cost affordable for further tuning. USB enables the evaluation of a single SSL algorithm on more tasks from multiple domains but with less cost. Specifically, on a single NVIDIA V100, only 39 GPU days are required to evaluate FixMatch on 15 tasks in USB while 335 GPU days (279 GPU days on 4 CV datasets except for ImageNet) are needed on 5 CV tasks with TorchSSL.

35.7LGJan 26, 2023Code
SoftMatch: Addressing the Quantity-Quality Trade-off in Semi-supervised Learning

Hao Chen, Ran Tao, Yue Fan et al. · cmu, pku

The critical challenge of Semi-Supervised Learning (SSL) is how to effectively leverage the limited labeled data and massive unlabeled data to improve the model's generalization performance. In this paper, we first revisit the popular pseudo-labeling methods via a unified sample weighting formulation and demonstrate the inherent quantity-quality trade-off problem of pseudo-labeling with thresholding, which may prohibit learning. To this end, we propose SoftMatch to overcome the trade-off by maintaining both high quantity and high quality of pseudo-labels during training, effectively exploiting the unlabeled data. We derive a truncated Gaussian function to weight samples based on their confidence, which can be viewed as a soft version of the confidence threshold. We further enhance the utilization of weakly-learned classes by proposing a uniform alignment approach. In experiments, SoftMatch shows substantial improvements across a wide variety of benchmarks, including image, text, and imbalanced classification.

10.6CVNov 20, 2022
An Embarrassingly Simple Baseline for Imbalanced Semi-Supervised Learning

Hao Chen, Yue Fan, Yidong Wang et al. · pku

Semi-supervised learning (SSL) has shown great promise in leveraging unlabeled data to improve model performance. While standard SSL assumes uniform data distribution, we consider a more realistic and challenging setting called imbalanced SSL, where imbalanced class distributions occur in both labeled and unlabeled data. Although there are existing endeavors to tackle this challenge, their performance degenerates when facing severe imbalance since they can not reduce the class imbalance sufficiently and effectively. In this paper, we study a simple yet overlooked baseline -- SimiS -- which tackles data imbalance by simply supplementing labeled data with pseudo-labels, according to the difference in class distribution from the most frequent class. Such a simple baseline turns out to be highly effective in reducing class imbalance. It outperforms existing methods by a significant margin, e.g., 12.8%, 13.6%, and 16.7% over previous SOTA on CIFAR100-LT, FOOD101-LT, and ImageNet127 respectively. The reduced imbalance results in faster convergence and better pseudo-label accuracy of SimiS. The simplicity of our method also makes it possible to be combined with other re-balancing techniques to improve the performance further. Moreover, our method shows great robustness to a wide range of data distributions, which holds enormous potential in practice. Code will be publicly available.

23.8AIAug 28, 2022
JARVIS: A Neuro-Symbolic Commonsense Reasoning Framework for Conversational Embodied Agents

Kaizhi Zheng, Kaiwen Zhou, Jing Gu et al.

Building a conversational embodied agent to execute real-life tasks has been a long-standing yet quite challenging research goal, as it requires effective human-agent communication, multi-modal understanding, long-range sequential decision making, etc. Traditional symbolic methods have scaling and generalization issues, while end-to-end deep learning models suffer from data scarcity and high task complexity, and are often hard to explain. To benefit from both worlds, we propose JARVIS, a neuro-symbolic commonsense reasoning framework for modular, generalizable, and interpretable conversational embodied agents. First, it acquires symbolic representations by prompting large language models (LLMs) for language understanding and sub-goal planning, and by constructing semantic maps from visual observations. Then the symbolic module reasons for sub-goal planning and action generation based on task- and action-level common sense. Extensive experiments on the TEACh dataset validate the efficacy and efficiency of our JARVIS framework, which achieves state-of-the-art (SOTA) results on all three dialog-based embodied tasks, including Execution from Dialog History (EDH), Trajectory from Dialog (TfD), and Two-Agent Task Completion (TATC) (e.g., our method boosts the unseen Success Rate on EDH from 6.1\% to 15.8\%). Moreover, we systematically analyze the essential factors that affect the task performance and also demonstrate the superiority of our method in few-shot settings. Our JARVIS model ranks first in the Alexa Prize SimBot Public Benchmark Challenge.

39.9CVMay 24, 2022
Aerial Vision-and-Dialog Navigation

Yue Fan, Winson Chen, Tongzhou Jiang et al.

The ability to converse with humans and follow natural language commands is crucial for intelligent unmanned aerial vehicles (a.k.a. drones). It can relieve people's burden of holding a controller all the time, allow multitasking, and make drone control more accessible for people with disabilities or with their hands occupied. To this end, we introduce Aerial Vision-and-Dialog Navigation (AVDN), to navigate a drone via natural language conversation. We build a drone simulator with a continuous photorealistic environment and collect a new AVDN dataset of over 3k recorded navigation trajectories with asynchronous human-human dialogs between commanders and followers. The commander provides initial navigation instruction and further guidance by request, while the follower navigates the drone in the simulator and asks questions when needed. During data collection, followers' attention on the drone's visual observation is also recorded. Based on the AVDN dataset, we study the tasks of aerial navigation from (full) dialog history and propose an effective Human Attention Aided Transformer model (HAA-Transformer), which learns to predict both navigation waypoints and human attention.

23.8CVJun 12, 2024Code
MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in Videos

Xuehai He, Weixi Feng, Kaizhi Zheng et al.

Multimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models" -- interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 2 proprietary and 10 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4V performs the best with only 52.3\% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos.

30.7CVMar 22, 2024
Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting

Jun Guo, Xiaojian Ma, Yue Fan et al.

Open-vocabulary 3D scene understanding presents a significant challenge in computer vision, with wide-ranging applications in embodied agents and augmented reality systems. Existing methods adopt neurel rendering methods as 3D representations and jointly optimize color and semantic features to achieve rendering and scene understanding simultaneously. In this paper, we introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting. Our key idea is to distill knowledge from 2D pre-trained models to 3D Gaussians. Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features from pre-trained image encoders into a novel semantic component of 3D Gaussians, which is based on spatial relationship and need no additional training. We further build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference. The quantitative results on ScanNet segmentation and LERF object localization demonstates the superior performance of our method. Additionally, we explore several applications of Semantic Gaussians including object part segmentation, instance segmentation, scene editing, and spatiotemporal segmentation with better qualitative results over 2D and 3D baselines, highlighting its versatility and effectiveness on supporting diverse downstream tasks.

22.8CVDec 31, 2024
Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding

Yue Fan, Xiaojian Ma, Rongpeng Su et al.

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 4.9% on Ego4D-VQ3D, 5.8% on OpenEQA, and 11.7% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.

22.3CVApr 30, 2025
Multimodal Language Models See Better When They Look Shallower

Haoran Chen, Junyan Lin, Xinghao Chen et al.

Multimodal large language models (MLLMs) typically extract visual features from the final layers of a pretrained Vision Transformer (ViT). This widespread deep-layer bias, however, is largely driven by empirical convention rather than principled analysis. While prior studies suggest that different ViT layers capture different types of information, with shallower layers focusing on fine visual details and deeper layers aligning more closely with textual semantics, the impact of this variation on MLLM performance remains underexplored. We present the first comprehensive study of visual layer selection for MLLMs, analyzing representation similarity across ViT layers to establish shallow, middle, and deep layer groupings. Through extensive evaluation of MLLMs (1.4B-7B parameters) across 10 benchmarks encompassing 60+ tasks, we find that while deep layers excel in semantic-rich tasks like OCR, shallow and middle layers significantly outperform them on fine-grained visual tasks including counting, positioning, and object localization. Building on these insights, we propose a lightweight feature fusion method that strategically incorporates shallower layers, achieving consistent improvements over both single-layer and specialized fusion baselines. Our work offers the first principled study of visual layer selection in MLLMs, showing that MLLMs can often see better when they look shallower.

8.4CVJun 5, 2025
From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes

Tianxu Wang, Zhuofan Zhang, Ziyu Zhu et al.

3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,886 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, individual objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best-performing models, Google Gemini-2.5-Pro and OpenAI o3, achieve just around 30% accuracy on space-level tasks and around 40% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models' capacity to understand and reason about 3D scenes beyond object-level semantics.

13.6CVMay 29, 2023
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects

Yue Fan, Ningjing Fan, Ivan Skorokhodov et al.

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.

21.4CLMay 23, 2023
R2H: Building Multimodal Navigation Helpers that Respond to Help Requests

Yue Fan, Jing Gu, Kaizhi Zheng et al.

Intelligent navigation-helper agents are critical as they can navigate users in unknown areas through environmental awareness and conversational ability, serving as potential accessibility tools for individuals with disabilities. In this work, we first introduce a novel benchmark, Respond to Help Requests (R2H), to promote the development of multi-modal navigation helpers capable of responding to requests for help, utilizing existing dialog-based embodied datasets. R2H mainly includes two tasks: (1) Respond to Dialog History (RDH), which assesses the helper agent's ability to generate informative responses based on a given dialog history, and (2) Respond during Interaction (RdI), which evaluates the effectiveness and efficiency of the response during consistent cooperation with a task performer. Furthermore, we explore two approaches to construct the navigation-helper agent, including fine-tuning a novel task-oriented multi-modal response generation model that can see and respond, named SeeRee, and employing a multi-modal large language model in a zero-shot manner. Analysis of the task and method was conducted based on both automatic benchmarking and human evaluations. Project website: https://sites.google.com/view/response2helprequests/home.