CVAIGRMay 29, 2023

Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects

arXiv:2305.17929v220 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of inverse rendering for glossy objects in computer vision, offering a solution without extra data, though it appears incremental as it builds on existing techniques like NeuS.

The authors tackled the problem of reconstructing surfaces, materials, and illumination from multi-view images without additional data, handling glossy objects and bright lighting, and demonstrated that their method outperforms state-of-the-art approaches.

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.

Foundations

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