Multiface: A Dataset for Neural Face RenderingCheng-hsin Wuu, Ningyuan Zheng, Scott Ardisson et al. · cmu
Photorealistic avatars of human faces have come a long way in recent years, yet research along this area is limited by a lack of publicly available, high-quality datasets covering both, dense multi-view camera captures, and rich facial expressions of the captured subjects. In this work, we present Multiface, a new multi-view, high-resolution human face dataset collected from 13 identities at Reality Labs Research for neural face rendering. We introduce Mugsy, a large scale multi-camera apparatus to capture high-resolution synchronized videos of a facial performance. The goal of Multiface is to close the gap in accessibility to high quality data in the academic community and to enable research in VR telepresence. Along with the release of the dataset, we conduct ablation studies on the influence of different model architectures toward the model's interpolation capacity of novel viewpoint and expressions. With a conditional VAE model serving as our baseline, we found that adding spatial bias, texture warp field, and residual connections improves performance on novel view synthesis. Our code and data is available at: https://github.com/facebookresearch/multiface
20.1CVJan 20, 2023
Novel-View Acoustic SynthesisChangan Chen, Alexander Richard, Roman Shapovalov et al. · meta-ai
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos.
7.1SDJul 8, 2022
End-to-End Binaural Speech SynthesisWen Chin Huang, Dejan Markovic, Alexander Richard et al.
In this work, we present an end-to-end binaural speech synthesis system that combines a low-bitrate audio codec with a powerful binaural decoder that is capable of accurate speech binauralization while faithfully reconstructing environmental factors like ambient noise or reverb. The network is a modified vector-quantized variational autoencoder, trained with several carefully designed objectives, including an adversarial loss. We evaluate the proposed system on an internal binaural dataset with objective metrics and a perceptual study. Results show that the proposed approach matches the ground truth data more closely than previous methods. In particular, we demonstrate the capability of the adversarial loss in capturing environment effects needed to create an authentic auditory scene.
10.5SDJun 30, 2022
Implicit Neural Spatial Filtering for Multichannel Source Separation in the Waveform DomainDejan Markovic, Alexandre Defossez, Alexander Richard
We present a single-stage casual waveform-to-waveform multichannel model that can separate moving sound sources based on their broad spatial locations in a dynamic acoustic scene. We divide the scene into two spatial regions containing, respectively, the target and the interfering sound sources. The model is trained end-to-end and performs spatial processing implicitly, without any components based on traditional processing or use of hand-crafted spatial features. We evaluate the proposed model on a real-world dataset and show that the model matches the performance of an oracle beamformer followed by a state-of-the-art single-channel enhancement network.
1.4CVMar 15, 2022
LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent SpaceEmre Aksan, Shugao Ma, Akin Caliskan et al.
Neural face avatars that are trained from multi-view data captured in camera domes can produce photo-realistic 3D reconstructions. However, at inference time, they must be driven by limited inputs such as partial views recorded by headset-mounted cameras or a front-facing camera, and sparse facial landmarks. To mitigate this asymmetry, we introduce a prior model that is conditioned on the runtime inputs and tie this prior space to the 3D face model via a normalizing flow in the latent space. Our proposed model, LiP-Flow, consists of two encoders that learn representations from the rich training-time and impoverished inference-time observations. A normalizing flow bridges the two representation spaces and transforms latent samples from one domain to another, allowing us to define a latent likelihood objective. We trained our model end-to-end to maximize the similarity of both representation spaces and the reconstruction quality, making the 3D face model aware of the limited driving signals. We conduct extensive evaluations where the latent codes are optimized to reconstruct 3D avatars from partial or sparse observations. We show that our approach leads to an expressive and effective prior, capturing facial dynamics and subtle expressions better.
Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and AudioXudong Xu, Dejan Markovic, Jacob Sandakly et al.
While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we present a model that can generate accurate 3D spatial audio for full human bodies. The system consumes, as input, audio signals from headset microphones and body pose, and produces, as output, a 3D sound field surrounding the transmitter's body, from which spatial audio can be rendered at any arbitrary position in the 3D space. We collect a first-of-its-kind multimodal dataset of human bodies, recorded with multiple cameras and a spherical array of 345 microphones. In an empirical evaluation, we demonstrate that our model can produce accurate body-induced sound fields when trained with a suitable loss. Dataset and code are available online.
Audio-Visual Speech Codecs: Rethinking Audio-Visual Speech Enhancement by Re-SynthesisKarren Yang, Dejan Markovic, Steven Krenn et al.
Since facial actions such as lip movements contain significant information about speech content, it is not surprising that audio-visual speech enhancement methods are more accurate than their audio-only counterparts. Yet, state-of-the-art approaches still struggle to generate clean, realistic speech without noise artifacts and unnatural distortions in challenging acoustic environments. In this paper, we propose a novel audio-visual speech enhancement framework for high-fidelity telecommunications in AR/VR. Our approach leverages audio-visual speech cues to generate the codes of a neural speech codec, enabling efficient synthesis of clean, realistic speech from noisy signals. Given the importance of speaker-specific cues in speech, we focus on developing personalized models that work well for individual speakers. We demonstrate the efficacy of our approach on a new audio-visual speech dataset collected in an unconstrained, large vocabulary setting, as well as existing audio-visual datasets, outperforming speech enhancement baselines on both quantitative metrics and human evaluation studies. Please see the supplemental video for qualitative results at https://github.com/facebookresearch/facestar/releases/download/paper_materials/video.mp4.
MeshTalk: 3D Face Animation from Speech using Cross-Modality DisentanglementAlexander Richard, Michael Zollhoefer, Yandong Wen et al.
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible co-articulation or rely on person-specific models that limit their scalability. To improve upon existing models, we propose a generic audio-driven facial animation approach that achieves highly realistic motion synthesis results for the entire face. At the core of our approach is a categorical latent space for facial animation that disentangles audio-correlated and audio-uncorrelated information based on a novel cross-modality loss. Our approach ensures highly accurate lip motion, while also synthesizing plausible animation of the parts of the face that are uncorrelated to the audio signal, such as eye blinks and eye brow motion. We demonstrate that our approach outperforms several baselines and obtains state-of-the-art quality both qualitatively and quantitatively. A perceptual user study demonstrates that our approach is deemed more realistic than the current state-of-the-art in over 75% of cases. We recommend watching the supplemental video before reading the paper: https://github.com/facebookresearch/meshtalk
14.4CVFeb 18, 2025
AV-Flow: Transforming Text to Audio-Visual Human-like InteractionsAggelina Chatziagapi, Louis-Philippe Morency, Hongyu Gong et al.
We introduce AV-Flow, an audio-visual generative model that animates photo-realistic 4D talking avatars given only text input. In contrast to prior work that assumes an existing speech signal, we synthesize speech and vision jointly. We demonstrate human-like speech synthesis, synchronized lip motion, lively facial expressions and head pose; all generated from just text characters. The core premise of our approach lies in the architecture of our two parallel diffusion transformers. Intermediate highway connections ensure communication between the audio and visual modalities, and thus, synchronized speech intonation and facial dynamics (e.g., eyebrow motion). Our model is trained with flow matching, leading to expressive results and fast inference. In case of dyadic conversations, AV-Flow produces an always-on avatar, that actively listens and reacts to the audio-visual input of a user. Through extensive experiments, we show that our method outperforms prior work, synthesizing natural-looking 4D talking avatars. Project page: https://aggelinacha.github.io/AV-Flow/
11.2SDApr 8, 2025
SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic BindingMingfei Chen, Israel D. Gebru, Ishwarya Ananthabhotla et al.
We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene from an unseen target viewpoint. The method learns the underlying acoustic transfer function that relates the signals acquired at the distributed microphones to the signal at the target viewpoint, using a limited number of known recordings. Unlike existing works, our method does not require constraints or prior knowledge of sound source details. Moreover, our method efficiently adapts to diverse room layouts, reference microphone configurations and unseen environments. To enable this, we introduce a visual-acoustic binding module that learns visual embeddings linked with local acoustic properties from panoramic RGB and depth data. We first leverage these embeddings to optimize the placement of reference microphones in any given scene. During synthesis, we leverage multiple embeddings extracted from reference locations to get adaptive weights for their contribution, conditioned on target viewpoint. We benchmark the task on both publicly available data and real-world settings. We demonstrate significant improvements over existing methods.
19.0CVOct 17, 2025
Embody 3D: A Large-scale Multimodal Motion and Behavior DatasetClaire McLean, Makenzie Meendering, Tristan Swartz et al.
The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion. The dataset features a wide range of single-person motion data, including prompted motions, hand gestures, and locomotion; as well as multi-person behavioral and conversational data like discussions, conversations in different emotional states, collaborative activities, and co-living scenarios in an apartment-like space. We provide tracked human motion including hand tracking and body shape, text annotations, and a separate audio track for each participant.
Conditional Diffusion Probabilistic Model for Speech EnhancementYen-Ju Lu, Zhong-Qiu Wang, Shinji Watanabe et al.
Speech enhancement is a critical component of many user-oriented audio applications, yet current systems still suffer from distorted and unnatural outputs. While generative models have shown strong potential in speech synthesis, they are still lagging behind in speech enhancement. This work leverages recent advances in diffusion probabilistic models, and proposes a novel speech enhancement algorithm that incorporates characteristics of the observed noisy speech signal into the diffusion and reverse processes. More specifically, we propose a generalized formulation of the diffusion probabilistic model named conditional diffusion probabilistic model that, in its reverse process, can adapt to non-Gaussian real noises in the estimated speech signal. In our experiments, we demonstrate strong performance of the proposed approach compared to representative generative models, and investigate the generalization capability of our models to other datasets with noise characteristics unseen during training.
16.9SDFeb 7, 2022
Deep Impulse Responses: Estimating and Parameterizing Filters with Deep NetworksAlexander Richard, Peter Dodds, Vamsi Krishna Ithapu
Impulse response estimation in high noise and in-the-wild settings, with minimal control of the underlying data distributions, is a challenging problem. We propose a novel framework for parameterizing and estimating impulse responses based on recent advances in neural representation learning. Our framework is driven by a carefully designed neural network that jointly estimates the impulse response and the (apriori unknown) spectral noise characteristics of an observed signal given the source signal. We demonstrate robustness in estimation, even under low signal-to-noise ratios, and show strong results when learning from spatio-temporal real-world speech data. Our framework provides a natural way to interpolate impulse responses on a spatial grid, while also allowing for efficiently compressing and storing them for real-time rendering applications in augmented and virtual reality.
When will you do what? - Anticipating Temporal Occurrences of ActivitiesYazan Abu Farha, Alexander Richard, Juergen Gall
Analyzing human actions in videos has gained increased attention recently. While most works focus on classifying and labeling observed video frames or anticipating the very recent future, making long-term predictions over more than just a few seconds is a task with many practical applications that has not yet been addressed. In this paper, we propose two methods to predict a considerably large amount of future actions and their durations. Both, a CNN and an RNN are trained to learn future video labels based on previously seen content. We show that our methods generate accurate predictions of the future even for long videos with a huge amount of different actions and can even deal with noisy or erroneous input information.