CVGRJul 22, 2022

Multiface: A Dataset for Neural Face Rendering

CMU
arXiv:2207.11243v2114 citationsh-index: 59Has Code
Originality Synthesis-oriented
AI Analysis

This addresses the problem of limited accessibility to high-quality facial data for researchers in VR telepresence and related fields, but it is incremental as it builds upon existing methods with dataset improvements.

The authors tackled the lack of publicly available, high-quality datasets for neural face rendering by introducing Multiface, a multi-view, high-resolution dataset from 13 identities, and found that adding spatial bias, texture warp field, and residual connections to a conditional VAE baseline improves performance on novel view synthesis.

Photorealistic avatars of human faces have come a long way in recent years, yet research along this area is limited by a lack of publicly available, high-quality datasets covering both, dense multi-view camera captures, and rich facial expressions of the captured subjects. In this work, we present Multiface, a new multi-view, high-resolution human face dataset collected from 13 identities at Reality Labs Research for neural face rendering. We introduce Mugsy, a large scale multi-camera apparatus to capture high-resolution synchronized videos of a facial performance. The goal of Multiface is to close the gap in accessibility to high quality data in the academic community and to enable research in VR telepresence. Along with the release of the dataset, we conduct ablation studies on the influence of different model architectures toward the model's interpolation capacity of novel viewpoint and expressions. With a conditional VAE model serving as our baseline, we found that adding spatial bias, texture warp field, and residual connections improves performance on novel view synthesis. Our code and data is available at: https://github.com/facebookresearch/multiface

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