2.0CVSep 29, 2024
Neural-Polyptych: Content Controllable Painting Recreation for Diverse GenresYiming Zhao, Dewen Guo, Zhouhui Lian et al.
To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.
6.2CVSep 20, 2025
OS-DiffVSR: Towards One-step Latent Diffusion Model for High-detailed Real-world Video Super-ResolutionHanting Li, Huaao Tang, Jianhong Han et al.
Recently, latent diffusion models has demonstrated promising performance in real-world video super-resolution (VSR) task, which can reconstruct high-quality videos from distorted low-resolution input through multiple diffusion steps. Compared to image super-resolution (ISR), VSR methods needs to process each frame in a video, which poses challenges to its inference efficiency. However, video quality and inference efficiency have always been a trade-off for the diffusion-based VSR methods. In this work, we propose One-Step Diffusion model for real-world Video Super-Resolution, namely OS-DiffVSR. Specifically, we devise a novel adjacent frame adversarial training paradigm, which can significantly improve the quality of synthetic videos. Besides, we devise a multi-frame fusion mechanism to maintain inter-frame temporal consistency and reduce the flicker in video. Extensive experiments on several popular VSR benchmarks demonstrate that OS-DiffVSR can even achieve better quality than existing diffusion-based VSR methods that require dozens of sampling steps.