91.6ROMay 11
Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied NavigationZhixuan Shen, Jiawei Du, Ziyu Guo et al.
Vision-Language Models (VLMs) have demonstrated exceptional general reasoning capabilities. However, their performance in embodied navigation remains hindered by a scarcity of aligned open-world vision and robot control data. Despite simulators providing a cost-effective alternative for data collection, the inherent reliance on photorealistic simulations often limits the transferability of learned policies. To this end, we propose \textit{\textbf{S}andbox-\textbf{A}bstracted \textbf{G}rounded \textbf{E}xperience} (\textbf{\textit{SAGE}}), a framework that enables agents to learn within a physics-grounded semantic abstraction rather than a photorealistic simulation, mimicking the human capacity for mental simulation where plans are rehearsed in simplified physics abstractions before execution. \textit{SAGE} system operates via three synergistic phases: (1) \textit{Genesis}: constructing diverse, physics-constrained semantic environments to bootstrap experience; (2) \textit{Evolution}: distilling experiences through Reinforcement Learning (RL), utilizing a novel asymmetric adaptive clipping mechanism to stabilize updates; (3) \textit{Navigation}: bridging the abstract policy to open-world control. We demonstrate that \textit{SAGE} significantly improves planner-assisted embodied navigation, achieving a 53.21\% LLM-Match Success Rate on A-EQA (+9.7\% over baseline), while showing encouraging transfer to physical indoor robot deployment.
48.1ROMay 7
Plug-and-Play Label Map Diffusion for Universal Goal-Oriented NavigationZhixuan Shen, Yijie Zeng, Shengxiang Luo et al.
In embodied vision, Goal-Oriented Navigation (GON) requires robots to locate a specific goal within an unexplored environment. The primary challenge of GON arises from the need to construct a Bird's-Eye-View (BEV) map to understand the environment while simultaneously localizing an unobserved goal. Existing map-based methods typically employ self-centered semantic maps, often facing challenges such as reliance on complete maps or inconsistent semantic association. To this end, we propose Plug-and-Play Label Map Diffusion (PLMD), which defines a novel map completion diffusion model based on Denoising Diffusion Probabilistic Models (DDPM). PLMD generates obstacle and semantic labels for unobserved regions through a diffusion-based completion process, thereby enabling goal localization even in partially observed environments. Moreover, it mitigates inconsistent semantic association by leveraging structural consistency between known and unknown obstacle layouts and integrating obstacle priors into the semantic denoising process. By substituting predicted labels for unobserved regions, robots can accurately localize the specified objects. Extensive experiments demonstrate that PLMD \textbf{(I)} effectively expands the region of unknown maps, \textbf{(II)} integrates seamlessly into existing navigation strategies that rely on semantic maps, \textbf{(III)} achieves state-of-the-art performance on three GON tasks.
CVSep 12, 2024
GateAttentionPose: Enhancing Pose Estimation with Agent Attention and Improved Gated ConvolutionsLiang Feng, Zhixuan Shen, Lihua Wen et al.
This paper introduces GateAttentionPose, an innovative approach that enhances the UniRepLKNet architecture for pose estimation tasks. We present two key contributions: the Agent Attention module and the Gate-Enhanced Feedforward Block (GEFB). The Agent Attention module replaces large kernel convolutions, significantly improving computational efficiency while preserving global context modeling. The GEFB augments feature extraction and processing capabilities, particularly in complex scenes. Extensive evaluations on COCO and MPII datasets demonstrate that GateAttentionPose outperforms existing state-of-the-art methods, including the original UniRepLKNet, achieving superior or comparable results with improved efficiency. Our approach offers a robust solution for pose estimation across diverse applications, including autonomous driving, human motion capture, and virtual reality.
CVSep 12, 2024
GatedUniPose: A Novel Approach for Pose Estimation Combining UniRepLKNet and Gated ConvolutionLiang Feng, Ming Xu, Lihua Wen et al.
Pose estimation is a crucial task in computer vision, with wide applications in autonomous driving, human motion capture, and virtual reality. However, existing methods still face challenges in achieving high accuracy, particularly in complex scenes. This paper proposes a novel pose estimation method, GatedUniPose, which combines UniRepLKNet and Gated Convolution and introduces the GLACE module for embedding. Additionally, we enhance the feature map concatenation method in the head layer by using DySample upsampling. Compared to existing methods, GatedUniPose excels in handling complex scenes and occlusion challenges. Experimental results on the COCO, MPII, and CrowdPose datasets demonstrate that GatedUniPose achieves significant performance improvements with a relatively small number of parameters, yielding better or comparable results to models with similar or larger parameter sizes.
CVMar 14, 2024
Adversarial Training with OCR Modality Perturbation for Scene-Text Visual Question AnsweringZhixuan Shen, Haonan Luo, Sijia Li et al.
Scene-Text Visual Question Answering (ST-VQA) aims to understand scene text in images and answer questions related to the text content. Most existing methods heavily rely on the accuracy of Optical Character Recognition (OCR) systems, and aggressive fine-tuning based on limited spatial location information and erroneous OCR text information often leads to inevitable overfitting. In this paper, we propose a multimodal adversarial training architecture with spatial awareness capabilities. Specifically, we introduce an Adversarial OCR Enhancement (AOE) module, which leverages adversarial training in the embedding space of OCR modality to enhance fault-tolerant representation of OCR texts, thereby reducing noise caused by OCR errors. Simultaneously, We add a Spatial-Aware Self-Attention (SASA) mechanism to help the model better capture the spatial relationships among OCR tokens. Various experiments demonstrate that our method achieves significant performance improvements on both the ST-VQA and TextVQA datasets and provides a novel paradigm for multimodal adversarial training.