ASLGSDMLMay 27, 2020

Modality Dropout for Improved Performance-driven Talking Faces

arXiv:2005.13616v149 citations
AI Analysis

This work addresses the challenge of creating user-agnostic, real-time animated faces for applications like smartphones, though it is incremental in its method.

The paper tackles the problem of generating realistic talking faces by using both acoustic and visual information, with a modality dropout technique that improves viewer preference for audiovisual-driven animation from 51% to 74%.

We describe our novel deep learning approach for driving animated faces using both acoustic and visual information. In particular, speech-related facial movements are generated using audiovisual information, and non-speech facial movements are generated using only visual information. To ensure that our model exploits both modalities during training, batches are generated that contain audio-only, video-only, and audiovisual input features. The probability of dropping a modality allows control over the degree to which the model exploits audio and visual information during training. Our trained model runs in real-time on resource limited hardware (e.g.\ a smart phone), it is user agnostic, and it is not dependent on a potentially error-prone transcription of the speech. We use subjective testing to demonstrate: 1) the improvement of audiovisual-driven animation over the equivalent video-only approach, and 2) the improvement in the animation of speech-related facial movements after introducing modality dropout. Before introducing dropout, viewers prefer audiovisual-driven animation in 51% of the test sequences compared with only 18% for video-driven. After introducing dropout viewer preference for audiovisual-driven animation increases to 74%, but decreases to 8% for video-only.

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