Shuaib Ahmed

CV
h-index6
3papers
40citations
Novelty52%
AI Score34

3 Papers

10.1CVOct 12, 2022Code
VL4Pose: Active Learning Through Out-Of-Distribution Detection For Pose Estimation

Megh Shukla, Roshan Roy, Pankaj Singh et al.

Advances in computing have enabled widespread access to pose estimation, creating new sources of data streams. Unlike mock set-ups for data collection, tapping into these data streams through on-device active learning allows us to directly sample from the real world to improve the spread of the training distribution. However, on-device computing power is limited, implying that any candidate active learning algorithm should have a low compute footprint while also being reliable. Although multiple algorithms cater to pose estimation, they either use extensive compute to power state-of-the-art results or are not competitive in low-resource settings. We address this limitation with VL4Pose (Visual Likelihood For Pose Estimation), a first principles approach for active learning through out-of-distribution detection. We begin with a simple premise: pose estimators often predict incoherent poses for out-of-distribution samples. Hence, can we identify a distribution of poses the model has been trained on, to identify incoherent poses the model is unsure of? Our solution involves modelling the pose through a simple parametric Bayesian network trained via maximum likelihood estimation. Therefore, poses incurring a low likelihood within our framework are out-of-distribution samples making them suitable candidates for annotation. We also observe two useful side-outcomes: VL4Pose in-principle yields better uncertainty estimates by unifying joint and pose level ambiguity, as well as the unintentional but welcome ability of VL4Pose to perform pose refinement in limited scenarios. We perform qualitative and quantitative experiments on three datasets: MPII, LSP and ICVL, spanning human and hand pose estimation. Finally, we note that VL4Pose is simple, computationally inexpensive and competitive, making it suitable for challenging tasks such as on-device active learning.

12.2CVAug 27, 2022Code
CLUDA : Contrastive Learning in Unsupervised Domain Adaptation for Semantic Segmentation

Midhun Vayyat, Jaswin Kasi, Anuraag Bhattacharya et al.

In this work, we propose CLUDA, a simple, yet novel method for performing unsupervised domain adaptation (UDA) for semantic segmentation by incorporating contrastive losses into a student-teacher learning paradigm, that makes use of pseudo-labels generated from the target domain by the teacher network. More specifically, we extract a multi-level fused-feature map from the encoder, and apply contrastive loss across different classes and different domains, via source-target mixing of images. We consistently improve performance on various feature encoder architectures and for different domain adaptation datasets in semantic segmentation. Furthermore, we introduce a learned-weighted contrastive loss to improve upon on a state-of-the-art multi-resolution training approach in UDA. We produce state-of-the-art results on GTA $\rightarrow$ Cityscapes (74.4 mIOU, +0.6) and Synthia $\rightarrow$ Cityscapes (67.2 mIOU, +1.4) datasets. CLUDA effectively demonstrates contrastive learning in UDA as a generic method, which can be easily integrated into any existing UDA for semantic segmentation tasks. Please refer to the supplementary material for the details on implementation.

3.7CVJun 12, 2024
SynthForge: Synthesizing High-Quality Face Dataset with Controllable 3D Generative Models

Abhay Rawat, Shubham Dokania, Astitva Srivastava et al.

Recent advancements in generative models have unlocked the capabilities to render photo-realistic data in a controllable fashion. Trained on the real data, these generative models are capable of producing realistic samples with minimal to no domain gap, as compared to the traditional graphics rendering. However, using the data generated using such models for training downstream tasks remains under-explored, mainly due to the lack of 3D consistent annotations. Moreover, controllable generative models are learned from massive data and their latent space is often too vast to obtain meaningful sample distributions for downstream task with limited generation. To overcome these challenges, we extract 3D consistent annotations from an existing controllable generative model, making the data useful for downstream tasks. Our experiments show competitive performance against state-of-the-art models using only generated synthetic data, demonstrating potential for solving downstream tasks. Project page: https://synth-forge.github.io