CVOct 12, 2022

VL4Pose: Active Learning Through Out-Of-Distribution Detection For Pose Estimation

arXiv:2210.06028v116 citationsh-index: 45
Originality Incremental advance
AI Analysis

This addresses the need for efficient active learning algorithms for pose estimation in real-world, on-device applications, though it appears incremental as it builds on existing out-of-distribution detection ideas.

The paper tackles the problem of active learning for pose estimation in low-resource settings by proposing VL4Pose, which uses out-of-distribution detection to identify uncertain poses for annotation, resulting in a method that is computationally inexpensive and competitive on datasets like MPII, LSP, and ICVL.

Advances in computing have enabled widespread access to pose estimation, creating new sources of data streams. Unlike mock set-ups for data collection, tapping into these data streams through on-device active learning allows us to directly sample from the real world to improve the spread of the training distribution. However, on-device computing power is limited, implying that any candidate active learning algorithm should have a low compute footprint while also being reliable. Although multiple algorithms cater to pose estimation, they either use extensive compute to power state-of-the-art results or are not competitive in low-resource settings. We address this limitation with VL4Pose (Visual Likelihood For Pose Estimation), a first principles approach for active learning through out-of-distribution detection. We begin with a simple premise: pose estimators often predict incoherent poses for out-of-distribution samples. Hence, can we identify a distribution of poses the model has been trained on, to identify incoherent poses the model is unsure of? Our solution involves modelling the pose through a simple parametric Bayesian network trained via maximum likelihood estimation. Therefore, poses incurring a low likelihood within our framework are out-of-distribution samples making them suitable candidates for annotation. We also observe two useful side-outcomes: VL4Pose in-principle yields better uncertainty estimates by unifying joint and pose level ambiguity, as well as the unintentional but welcome ability of VL4Pose to perform pose refinement in limited scenarios. We perform qualitative and quantitative experiments on three datasets: MPII, LSP and ICVL, spanning human and hand pose estimation. Finally, we note that VL4Pose is simple, computationally inexpensive and competitive, making it suitable for challenging tasks such as on-device active learning.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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