RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and GenerationTitas Anciukevičius, Zexiang Xu, Matthew Fisher et al.
Diffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support tasks required for 3D understanding, such as view-consistent 3D generation or single-view object reconstruction. In this paper, we present RenderDiffusion, the first diffusion model for 3D generation and inference, trained using only monocular 2D supervision. Central to our method is a novel image denoising architecture that generates and renders an intermediate three-dimensional representation of a scene in each denoising step. This enforces a strong inductive structure within the diffusion process, providing a 3D consistent representation while only requiring 2D supervision. The resulting 3D representation can be rendered from any view. We evaluate RenderDiffusion on FFHQ, AFHQ, ShapeNet and CLEVR datasets, showing competitive performance for generation of 3D scenes and inference of 3D scenes from 2D images. Additionally, our diffusion-based approach allows us to use 2D inpainting to edit 3D scenes.
Learning Semi-Supervised Medical Image Segmentation from Spatial RegistrationQianying Liu, Paul Henderson, Xiao Gu et al.
Semi-supervised medical image segmentation has shown promise in training models with limited labeled data and abundant unlabeled data. However, state-of-the-art methods ignore a potentially valuable source of unsupervised semantic information -- spatial registration transforms between image volumes. To address this, we propose CCT-R, a contrastive cross-teaching framework incorporating registration information. To leverage the semantic information available in registrations between volume pairs, CCT-R incorporates two proposed modules: Registration Supervision Loss (RSL) and Registration-Enhanced Positive Sampling (REPS). The RSL leverages segmentation knowledge derived from transforms between labeled and unlabeled volume pairs, providing an additional source of pseudo-labels. REPS enhances contrastive learning by identifying anatomically-corresponding positives across volumes using registration transforms. Experimental results on two challenging medical segmentation benchmarks demonstrate the effectiveness and superiority of CCT-R across various semi-supervised settings, with as few as one labeled case. Our code is available at https://github.com/kathyliu579/ContrastiveCross-teachingWithRegistration.
6.8CVJun 25, 2023
Multi-Scale Cross Contrastive Learning for Semi-Supervised Medical Image SegmentationQianying Liu, Xiao Gu, Paul Henderson et al. · oxford
Semi-supervised learning has demonstrated great potential in medical image segmentation by utilizing knowledge from unlabeled data. However, most existing approaches do not explicitly capture high-level semantic relations between distant regions, which limits their performance. In this paper, we focus on representation learning for semi-supervised learning, by developing a novel Multi-Scale Cross Supervised Contrastive Learning (MCSC) framework, to segment structures in medical images. We jointly train CNN and Transformer models, regularising their features to be semantically consistent across different scales. Our approach contrasts multi-scale features based on ground-truth and cross-predicted labels, in order to extract robust feature representations that reflect intra- and inter-slice relationships across the whole dataset. To tackle class imbalance, we take into account the prevalence of each class to guide contrastive learning and ensure that features adequately capture infrequent classes. Extensive experiments on two multi-structure medical segmentation datasets demonstrate the effectiveness of MCSC. It not only outperforms state-of-the-art semi-supervised methods by more than 3.0% in Dice, but also greatly reduces the performance gap with fully supervised methods.
3.3MES-HALLOct 12, 2022
Deep learning extraction of band structure parameters from density of states: a case study on trilayer graphenePaul Henderson, Areg Ghazaryan, Alexander A. Zibrov et al.
The development of two-dimensional materials has resulted in a diverse range of novel, high-quality compounds with increasing complexity. A key requirement for a comprehensive quantitative theory is the accurate determination of these materials' band structure parameters. However, this task is challenging due to the intricate band structures and the indirect nature of experimental probes. In this work, we introduce a general framework to derive band structure parameters from experimental data using deep neural networks. We applied our method to the penetration field capacitance measurement of trilayer graphene, an effective probe of its density of states. First, we demonstrate that a trained deep network gives accurate predictions for the penetration field capacitance as a function of tight-binding parameters. Next, we use the fast and accurate predictions from the trained network to automatically determine tight-binding parameters directly from experimental data, with extracted parameters being in a good agreement with values in the literature. We conclude by discussing potential applications of our method to other materials and experimental techniques beyond penetration field capacitance.
6.8CVNov 25, 2023
Elucidating and Overcoming the Challenges of Label Noise in Supervised Contrastive LearningZijun Long, George Killick, Lipeng Zhuang et al.
Image classification datasets exhibit a non-negligible fraction of mislabeled examples, often due to human error when one class superficially resembles another. This issue poses challenges in supervised contrastive learning (SCL), where the goal is to cluster together data points of the same class in the embedding space while distancing those of disparate classes. While such methods outperform those based on cross-entropy, they are not immune to labeling errors. However, while the detrimental effects of noisy labels in supervised learning are well-researched, their influence on SCL remains largely unexplored. Hence, we analyse the effect of label errors and examine how they disrupt the SCL algorithm's ability to distinguish between positive and negative sample pairs. Our analysis reveals that human labeling errors manifest as easy positive samples in around 99% of cases. We, therefore, propose D-SCL, a novel Debiased Supervised Contrastive Learning objective designed to mitigate the bias introduced by labeling errors. We demonstrate that D-SCL consistently outperforms state-of-the-art techniques for representation learning across diverse vision benchmarks, offering improved robustness to label errors.
Simulating analogue film damage to analyse and improve artefact restoration on high-resolution scansDaniela Ivanova, John Williamson, Paul Henderson
Digital scans of analogue photographic film typically contain artefacts such as dust and scratches. Automated removal of these is an important part of preservation and dissemination of photographs of historical and cultural importance. While state-of-the-art deep learning models have shown impressive results in general image inpainting and denoising, film artefact removal is an understudied problem. It has particularly challenging requirements, due to the complex nature of analogue damage, the high resolution of film scans, and potential ambiguities in the restoration. There are no publicly available high-quality datasets of real-world analogue film damage for training and evaluation, making quantitative studies impossible. We address the lack of ground-truth data for evaluation by collecting a dataset of 4K damaged analogue film scans paired with manually-restored versions produced by a human expert, allowing quantitative evaluation of restoration performance. We construct a larger synthetic dataset of damaged images with paired clean versions using a statistical model of artefact shape and occurrence learnt from real, heavily-damaged images. We carefully validate the realism of the simulated damage via a human perceptual study, showing that even expert users find our synthetic damage indistinguishable from real. In addition, we demonstrate that training with our synthetically damaged dataset leads to improved artefact segmentation performance when compared to previously proposed synthetic analogue damage. Finally, we use these datasets to train and analyse the performance of eight state-of-the-art image restoration methods on high-resolution scans. We compare both methods which directly perform the restoration task on scans with artefacts, and methods which require a damage mask to be provided for the inpainting of artefacts.
11.8CVFeb 1, 2025Code
MIND: Microstructure INverse Design with Generative Hybrid Neural RepresentationTianyang Xue, Haochen Li, Longdu Liu et al.
The inverse design of microstructures plays a pivotal role in optimizing metamaterials with specific, targeted physical properties. While traditional forward design methods are constrained by their inability to explore the vast combinatorial design space, inverse design offers a compelling alternative by directly generating structures that fulfill predefined performance criteria. However, achieving precise control over both geometry and material properties remains a significant challenge due to their intricate interdependence. Existing approaches, which typically rely on voxel or parametric representations, often limit design flexibility and structural diversity. In this work, we present a novel generative model that integrates latent diffusion with Holoplane, an advanced hybrid neural representation that simultaneously encodes both geometric and physical properties. This combination ensures superior alignment between geometry and properties. Our approach generalizes across multiple microstructure classes, enabling the generation of diverse, tileable microstructures with significantly improved property accuracy and enhanced control over geometric validity, surpassing the performance of existing methods. We introduce a multi-class dataset encompassing a variety of geometric morphologies, including truss, shell, tube, and plate structures, to train and validate our model. Experimental results demonstrate the model's ability to generate microstructures that meet target properties, maintain geometric validity, and integrate seamlessly into complex assemblies. Additionally, we explore the potential of our framework through the generation of new microstructures, cross-class interpolation, and the infilling of heterogeneous microstructures. The dataset and source code will be open-sourced upon publication.
3.2RODec 9, 2025
Masked Generative Policy for Robotic ControlLipeng Zhuang, Shiyu Fan, Florent P. Audonnet et al.
We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines only low-confidence tokens. We further propose two new sampling paradigms: MGP-Short, which performs parallel masked generation with score-based refinement for Markovian tasks, and MGP-Long, which predicts full trajectories in a single pass and dynamically refines low-confidence action tokens based on new observations. With globally coherent prediction and robust adaptive execution capabilities, MGP-Long enables reliable control on complex and non-Markovian tasks that prior methods struggle with. Extensive evaluations on 150 robotic manipulation tasks spanning the Meta-World and LIBERO benchmarks show that MGP achieves both rapid inference and superior success rates compared to state-of-the-art diffusion and autoregressive policies. Specifically, MGP increases the average success rate by 9% across 150 tasks while cutting per-sequence inference time by up to 35x. It further improves the average success rate by 60% in dynamic and missing-observation environments, and solves two non-Markovian scenarios where other state-of-the-art methods fail.
ICE-Pruning: An Iterative Cost-Efficient Pruning Pipeline for Deep Neural NetworksWenhao Hu, Paul Henderson, José Cano
Pruning is a widely used method for compressing Deep Neural Networks (DNNs), where less relevant parameters are removed from a DNN model to reduce its size. However, removing parameters reduces model accuracy, so pruning is typically combined with fine-tuning, and sometimes other operations such as rewinding weights, to recover accuracy. A common approach is to repeatedly prune and then fine-tune, with increasing amounts of model parameters being removed in each step. While straightforward to implement, pruning pipelines that follow this approach are computationally expensive due to the need for repeated fine-tuning. In this paper we propose ICE-Pruning, an iterative pruning pipeline for DNNs that significantly decreases the time required for pruning by reducing the overall cost of fine-tuning, while maintaining a similar accuracy to existing pruning pipelines. ICE-Pruning is based on three main components: i) an automatic mechanism to determine after which pruning steps fine-tuning should be performed; ii) a freezing strategy for faster fine-tuning in each pruning step; and iii) a custom pruning-aware learning rate scheduler to further improve the accuracy of each pruning step and reduce the overall time consumption. We also propose an efficient auto-tuning stage for the hyperparameters (e.g., freezing percentage) introduced by the three components. We evaluate ICE-Pruning on several DNN models and datasets, showing that it can accelerate pruning by up to 9.61x. Code is available at https://github.com/gicLAB/ICE-Pruning
18.2CVFeb 5, 2024
Denoising Diffusion via Image-Based RenderingTitas Anciukevičius, Fabian Manhardt, Federico Tombari et al.
Generating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they cannot synthesize plausible details in unobserved regions since they lack a generative capability. Conversely, existing generative methods are typically not capable of reconstructing detailed, large-scale scenes in the wild, as they use limited-capacity 3D scene representations, require aligned camera poses, or rely on additional regularizers. In this work, we introduce the first diffusion model able to perform fast, detailed reconstruction and generation of real-world 3D scenes. To achieve this, we make three contributions. First, we introduce a new neural scene representation, IB-planes, that can efficiently and accurately represent large 3D scenes, dynamically allocating more capacity as needed to capture details visible in each image. Second, we propose a denoising-diffusion framework to learn a prior over this novel 3D scene representation, using only 2D images without the need for any additional supervision signal such as masks or depths. This supports 3D reconstruction and generation in a unified architecture. Third, we develop a principled approach to avoid trivial 3D solutions when integrating the image-based rendering with the diffusion model, by dropping out representations of some images. We evaluate the model on several challenging datasets of real and synthetic images, and demonstrate superior results on generation, novel view synthesis and 3D reconstruction.
Differentially Private Integrated Decision Gradients (IDG-DP) for Radar-based Human Activity RecognitionIdris Zakariyya, Linda Tran, Kaushik Bhargav Sivangi et al.
Human motion analysis offers significant potential for healthcare monitoring and early detection of diseases. The advent of radar-based sensing systems has captured the spotlight for they are able to operate without physical contact and they can integrate with pre-existing Wi-Fi networks. They are also seen as less privacy-invasive compared to camera-based systems. However, recent research has shown high accuracy in recognizing subjects or gender from radar gait patterns, raising privacy concerns. This study addresses these issues by investigating privacy vulnerabilities in radar-based Human Activity Recognition (HAR) systems and proposing a novel method for privacy preservation using Differential Privacy (DP) driven by attributions derived with Integrated Decision Gradient (IDG) algorithm. We investigate Black-box Membership Inference Attack (MIA) Models in HAR settings across various levels of attacker-accessible information. We extensively evaluated the effectiveness of the proposed IDG-DP method by designing a CNN-based HAR model and rigorously assessing its resilience against MIAs. Experimental results demonstrate the potential of IDG-DP in mitigating privacy attacks while maintaining utility across all settings, particularly excelling against label-only and shadow model black-box MIA attacks. This work represents a crucial step towards balancing the need for effective radar-based HAR with robust privacy protection in healthcare environments.
14.4IRJan 26, 2025
Diffusion Augmented Retrieval: A Training-Free Approach to Interactive Text-to-Image RetrievalZijun Long, Kangheng Liang, Gerardo Aragon-Camarasa et al.
Interactive Text-to-image retrieval (I-TIR) is an important enabler for a wide range of state-of-the-art services in domains such as e-commerce and education. However, current methods rely on finetuned Multimodal Large Language Models (MLLMs), which are costly to train and update, and exhibit poor generalizability. This latter issue is of particular concern, as: 1) finetuning narrows the pretrained distribution of MLLMs, thereby reducing generalizability; and 2) I-TIR introduces increasing query diversity and complexity. As a result, I-TIR solutions are highly likely to encounter queries and images not well represented in any training dataset. To address this, we propose leveraging Diffusion Models (DMs) for text-to-image mapping, to avoid finetuning MLLMs while preserving robust performance on complex queries. Specifically, we introduce Diffusion Augmented Retrieval (DAR), a framework that generates multiple intermediate representations via LLM-based dialogue refinements and DMs, producing a richer depiction of the user's information needs. This augmented representation facilitates more accurate identification of semantically and visually related images. Extensive experiments on four benchmarks show that for simple queries, DAR achieves results on par with finetuned I-TIR models, yet without incurring their tuning overhead. Moreover, as queries become more complex through additional conversational turns, DAR surpasses finetuned I-TIR models by up to 7.61% in Hits@10 after ten turns, illustrating its improved generalization for more intricate queries.
5.2CVMar 10, 2024
Understanding and Mitigating Human-Labelling Errors in Supervised Contrastive LearningZijun Long, Lipeng Zhuang, George Killick et al.
Human-annotated vision datasets inevitably contain a fraction of human mislabelled examples. While the detrimental effects of such mislabelling on supervised learning are well-researched, their influence on Supervised Contrastive Learning (SCL) remains largely unexplored. In this paper, we show that human-labelling errors not only differ significantly from synthetic label errors, but also pose unique challenges in SCL, different to those in traditional supervised learning methods. Specifically, our results indicate they adversely impact the learning process in the ~99% of cases when they occur as false positive samples. Existing noise-mitigating methods primarily focus on synthetic label errors and tackle the unrealistic setting of very high synthetic noise rates (40-80%), but they often underperform on common image datasets due to overfitting. To address this issue, we introduce a novel SCL objective with robustness to human-labelling errors, SCL-RHE. SCL-RHE is designed to mitigate the effects of real-world mislabelled examples, typically characterized by much lower noise rates (<5%). We demonstrate that SCL-RHE consistently outperforms state-of-the-art representation learning and noise-mitigating methods across various vision benchmarks, by offering improved resilience against human-labelling errors.
6.2CVApr 16, 2025
Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic RenderingZhuo He, Paul Henderson, Nicolas Pugeault
Deep learning based rendering has achieved major improvements in photo-realistic image synthesis, with potential applications including visual effects in movies and photo-realistic scene building in video games. However, a significant limitation is the difficulty of decomposing the illumination and material parameters, which limits such methods to reconstructing an input scene, without any possibility to control these parameters. This paper introduces a novel physics based neural deferred shading pipeline to decompose the data-driven rendering process, learn a generalizable shading function to produce photo-realistic results for shading and relighting tasks; we also propose a shadow estimator to efficiently mimic shadowing effects. Our model achieves improved performance compared to classical models and a state-of-art neural shading model, and enables generalizable photo-realistic shading from arbitrary illumination input.
3.6CVApr 14, 2025
Differentially Private 2D Human Pose EstimationKaushik Bhargav Sivangi, Paul Henderson, Fani Deligianni
Human pose estimation (HPE) has become essential in numerous applications including healthcare, activity recognition, and human-computer interaction. However, the privacy implications of processing sensitive visual data present significant deployment barriers in critical domains. While traditional anonymization techniques offer limited protection and often compromise data utility for broader motion analysis, Differential Privacy (DP) provides formal privacy guarantees but typically degrades model performance when applied naively. In this work, we present the first comprehensive framework for differentially private 2D human pose estimation (2D-HPE) by applying Differentially Private Stochastic Gradient Descent (DP-SGD) to this task. To effectively balance privacy with performance, we adopt Projected DP-SGD (PDP-SGD), which projects the noisy gradients to a low-dimensional subspace. Next, we incorporate Feature Differential Privacy(FDP) to selectively privatize only sensitive features while retaining public visual cues. Finally, we propose a hybrid feature-projective DP framework that combines both approaches to balance privacy and accuracy for HPE. We evaluate our approach on the MPII dataset across varying privacy budgets, training strategies, and clipping norms. Our combined feature-projective method consistently outperforms vanilla DP-SGD and individual baselines, achieving up to 82.61\% mean PCKh@0.5 at $ε= 0.8$, substantially closing the gap to the non-private performance. This work lays foundation for privacy-preserving human pose estimation in real-world, sensitive applications.
3.7CVDec 6, 2024
Unsupervised Segmentation by Diffusing, Walking and CuttingDaniela Ivanova, Marco Aversa, Paul Henderson et al.
We propose an unsupervised image segmentation method using features from pre-trained text-to-image diffusion models. Inspired by classic spectral clustering approaches, we construct adjacency matrices from self-attention layers between image patches and recursively partition using Normalised Cuts. A key insight is that self-attention probability distributions, which capture semantic relations between patches, can be interpreted as a transition matrix for random walks across the image. We leverage this by first using Random Walk Normalized Cuts directly on these self-attention activations to partition the image, minimizing transition probabilities between clusters while maximizing coherence within clusters. Applied recursively, this yields a hierarchical segmentation that reflects the rich semantics in the pre-trained attention layers, without any additional training. Next, we explore other ways to build the NCuts adjacency matrix from features, and how we can use the random walk interpretation of self-attention to capture long-range relationships. Finally, we propose an approach to automatically determine the NCut cost criterion, avoiding the need to tune this manually. We quantitatively analyse the effect incorporating different features, a constant versus dynamic NCut threshold, and incorporating multi-node paths when constructing the NCuts adjacency matrix. We show that our approach surpasses all existing methods for zero-shot unsupervised segmentation, achieving state-of-the-art results on COCO-Stuff-27 and Cityscapes.
11.3CVJun 18, 2024
Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion ModelsPaul Henderson, Melonie de Almeida, Daniela Ivanova et al.
We present a latent diffusion model over 3D scenes, that can be trained using only 2D image data. To achieve this, we first design an autoencoder that maps multi-view images to 3D Gaussian splats, and simultaneously builds a compressed latent representation of these splats. Then, we train a multi-view diffusion model over the latent space to learn an efficient generative model. This pipeline does not require object masks nor depths, and is suitable for complex scenes with arbitrary camera positions. We conduct careful experiments on two large-scale datasets of complex real-world scenes -- MVImgNet and RealEstate10K. We show that our approach enables generating 3D scenes in as little as 0.2 seconds, either from scratch, from a single input view, or from sparse input views. It produces diverse and high-quality results while running an order of magnitude faster than non-latent diffusion models and earlier NeRF-based generative models
5.6CVJun 16, 2021
Unsupervised Video Prediction from a Single Frame by Estimating 3D Dynamic Scene StructurePaul Henderson, Christoph H. Lampert, Bernd Bickel
Our goal in this work is to generate realistic videos given just one initial frame as input. Existing unsupervised approaches to this task do not consider the fact that a video typically shows a 3D environment, and that this should remain coherent from frame to frame even as the camera and objects move. We address this by developing a model that first estimates the latent 3D structure of the scene, including the segmentation of any moving objects. It then predicts future frames by simulating the object and camera dynamics, and rendering the resulting views. Importantly, it is trained end-to-end using only the unsupervised objective of predicting future frames, without any 3D information nor segmentation annotations. Experiments on two challenging datasets of natural videos show that our model can estimate 3D structure and motion segmentation from a single frame, and hence generate plausible and varied predictions.
15.0CVJul 7, 2020
Unsupervised object-centric video generation and decomposition in 3DPaul Henderson, Christoph H. Lampert
A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives rise to them. We instead propose to model a video as the view seen while moving through a scene with multiple 3D objects and a 3D background. Our model is trained from monocular videos without any supervision, yet learns to generate coherent 3D scenes containing several moving objects. We conduct detailed experiments on two datasets, going beyond the visual complexity supported by state-of-the-art generative approaches. We evaluate our method on depth-prediction and 3D object detection -- tasks which cannot be addressed by those earlier works -- and show it out-performs them even on 2D instance segmentation and tracking.
26.0CVApr 8, 2020
Leveraging 2D Data to Learn Textured 3D Mesh GenerationPaul Henderson, Vagia Tsiminaki, Christoph H. Lampert
Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes.
12.0LGApr 1, 2020
Object-Centric Image Generation with Factored Depths, Locations, and AppearancesTitas Anciukevicius, Christoph H. Lampert, Paul Henderson
We present a generative model of images that explicitly reasons over the set of objects they show. Our model learns a structured latent representation that separates objects from each other and from the background; unlike prior works, it explicitly represents the 2D position and depth of each object, as well as an embedding of its segmentation mask and appearance. The model can be trained from images alone in a purely unsupervised fashion without the need for object masks or depth information. Moreover, it always generates complete objects, even though a significant fraction of training images contain occlusions. Finally, we show that our model can infer decompositions of novel images into their constituent objects, including accurate prediction of depth ordering and segmentation of occluded parts.
Learning single-image 3D reconstruction by generative modelling of shape, pose and shadingPaul Henderson, Vittorio Ferrari
We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, most existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to existing approaches, while also supporting weaker supervision. Importantly, it can be trained purely from 2D images, without pose annotations, and with only a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to reason over lighting parameters and exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach in various settings, showing that: (i) it learns to disentangle shape from pose and lighting; (ii) using shading in the loss improves performance compared to just silhouettes; (iii) when using a standard single white light, our model outperforms state-of-the-art 2D-supervised methods, both with and without pose supervision, thanks to exploiting shading cues; (iv) performance improves further when using multiple coloured lights, even approaching that of state-of-the-art 3D-supervised methods; (v) shapes produced by our model capture smooth surfaces and fine details better than voxel-based approaches; and (vi) our approach supports concave classes such as bathtubs and sofas, which methods based on silhouettes cannot learn.
22.7CVJul 24, 2018
Learning to Generate and Reconstruct 3D Meshes with only 2D SupervisionPaul Henderson, Vittorio Ferrari
We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to these existing approaches, while also supporting weaker supervision scenarios. Importantly, it can be trained purely from 2D images, without ground-truth pose annotations, and with a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach on synthetic data in various settings, showing that (i) it learns to disentangle shape from pose; (ii) using shading in the loss improves performance; (iii) our model is comparable or superior to state-of-the-art voxel-based approaches on quantitative metrics, while producing results that are visually more pleasing; (iv) it still performs well when given supervision weaker than in prior works.
8.9CVNov 29, 2017
Automatic Generation of Constrained Furniture LayoutsPaul Henderson, Kartic Subr, Vittorio Ferrari
Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments. Our method is simple, efficient, human-interpretable and amenable to a wide variety of constraints. We model the composition of rooms into classes of objects and learn joint (co-occurrence) statistics from a database of training layouts. We generate new layouts by performing a sequence of conditional sampling steps, exploiting the statistics learned from the database. The generated layouts are specified as 3D object models, along with their positions and orientations. We show they are of equivalent perceived quality to the training layouts, and compare favorably to a state-of-the-art method. We incorporate constraints using a general mechanism -- rejection sampling -- which provides great flexibility at the cost of extra computation. We demonstrate the versatility of our method by applying a wide variety of constraints relevant to real-world applications.
16.7CVJul 12, 2016
End-to-end training of object class detectors for mean average precisionPaul Henderson, Vittorio Ferrari
We present a method for training CNN-based object class detectors directly using mean average precision (mAP) as the training loss, in a truly end-to-end fashion that includes non-maximum suppression (NMS) at training time. This contrasts with the traditional approach of training a CNN for a window classification loss, then applying NMS only at test time, when mAP is used as the evaluation metric in place of classification accuracy. However, mAP following NMS forms a piecewise-constant structured loss over thousands of windows, with gradients that do not convey useful information for gradient descent. Hence, we define new, general gradient-like quantities for piecewise constant functions, which have wide applicability. We describe how to calculate these efficiently for mAP following NMS, enabling to train a detector based on Fast R-CNN directly for mAP. This model achieves equivalent performance to the standard Fast R-CNN on the PASCAL VOC 2007 and 2012 datasets, while being conceptually more appealing as the very same model and loss are used at both training and test time.
1.3CVNov 19, 2015
Automatically selecting inference algorithms for discrete energy minimisationPaul Henderson, Vittorio Ferrari
Minimisation of discrete energies defined over factors is an important problem in computer vision, and a vast number of MAP inference algorithms have been proposed. Different inference algorithms perform better on factor graph models (GMs) from different underlying problem classes, and in general it is difficult to know which algorithm will yield the lowest energy for a given GM. To mitigate this difficulty, survey papers advise the practitioner on what algorithms perform well on what classes of models. We take the next step forward, and present a technique to automatically select the best inference algorithm for an input GM. We validate our method experimentally on an extended version of the OpenGM2 benchmark, containing a diverse set of vision problems. On average, our method selects an inference algorithm yielding labellings with 96% of variables the same as the best available algorithm.