CVLGApr 8, 2020

Leveraging 2D Data to Learn Textured 3D Mesh Generation

arXiv:2004.04180v1115 citations
Originality Highly original
AI Analysis

This addresses the limitation of existing 3D generative models that cannot produce textured objects, making them more practical for applications requiring detailed 3D assets.

The paper tackles the problem of generating textured 3D meshes, which previous methods lacked, by proposing a model trained on 2D images without 3D data, and it successfully generates plausible and diverse textured 3D samples for five object classes.

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes.

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