Social Interpretable Tree for Pedestrian Trajectory PredictionLiushuai Shi, Le Wang, Chengjiang Long et al.
Understanding the multiple socially-acceptable future behaviors is an essential task for many vision applications. In this paper, we propose a tree-based method, termed as Social Interpretable Tree (SIT), to address this multi-modal prediction task, where a hand-crafted tree is built depending on the prior information of observed trajectory to model multiple future trajectories. Specifically, a path in the tree from the root to leaf represents an individual possible future trajectory. SIT employs a coarse-to-fine optimization strategy, in which the tree is first built by high-order velocity to balance the complexity and coverage of the tree and then optimized greedily to encourage multimodality. Finally, a teacher-forcing refining operation is used to predict the final fine trajectory. Compared with prior methods which leverage implicit latent variables to represent possible future trajectories, the path in the tree can explicitly explain the rough moving behaviors (e.g., go straight and then turn right), and thus provides better interpretability. Despite the hand-crafted tree, the experimental results on ETH-UCY and Stanford Drone datasets demonstrate that our method is capable of matching or exceeding the performance of state-of-the-art methods. Interestingly, the experiments show that the raw built tree without training outperforms many prior deep neural network based approaches. Meanwhile, our method presents sufficient flexibility in long-term prediction and different best-of-$K$ predictions.
28.2CLApr 4, 2023
A User-Centered, Interactive, Human-in-the-Loop Topic Modelling SystemZheng Fang, Lama Alqazlan, Du Liu et al.
Human-in-the-loop topic modelling incorporates users' knowledge into the modelling process, enabling them to refine the model iteratively. Recent research has demonstrated the value of user feedback, but there are still issues to consider, such as the difficulty in tracking changes, comparing different models and the lack of evaluation based on real-world examples of use. We developed a novel, interactive human-in-the-loop topic modeling system with a user-friendly interface that enables users compare and record every step they take, and a novel topic words suggestion feature to help users provide feedback that is faithful to the ground truth. Our system also supports not only what traditional topic models can do, i.e., learning the topics from the whole corpus, but also targeted topic modelling, i.e., learning topics for specific aspects of the corpus. In this article, we provide an overview of the system and present the results of a series of user studies designed to assess the value of the system in progressively more realistic applications of topic modelling.
4.5AIMay 19, 2022
Image Augmentation Based Momentum Memory Intrinsic Reward for Sparse Reward Visual ScenesZheng Fang, Biao Zhao, Guizhong Liu
Many scenes in real life can be abstracted to the sparse reward visual scenes, where it is difficult for an agent to tackle the task under the condition of only accepting images and sparse rewards. We propose to decompose this problem into two sub-problems: the visual representation and the sparse reward. To address them, a novel framework IAMMIR combining the self-supervised representation learning with the intrinsic motivation is presented. For visual representation, a representation driven by a combination of the imageaugmented forward dynamics and the reward is acquired. For sparse rewards, a new type of intrinsic reward is designed, the Momentum Memory Intrinsic Reward (MMIR). It utilizes the difference of the outputs from the current model (online network) and the historical model (target network) to present the agent's state familiarity. Our method is evaluated on the visual navigation task with sparse rewards in Vizdoom. Experiments demonstrate that our method achieves the state of the art performance in sample efficiency, at least 2 times faster than the existing methods reaching 100% success rate.
Exploiting More Information in Sparse Point Cloud for 3D Single Object TrackingYubo Cui, Jiayao Shan, Zuoxu Gu et al.
3D single object tracking is a key task in 3D computer vision. However, the sparsity of point clouds makes it difficult to compute the similarity and locate the object, posing big challenges to the 3D tracker. Previous works tried to solve the problem and improved the tracking performance in some common scenarios, but they usually failed in some extreme sparse scenarios, such as for tracking objects at long distances or partially occluded. To address the above problems, in this letter, we propose a sparse-to-dense and transformer-based framework for 3D single object tracking. First, we transform the 3D sparse points into 3D pillars and then compress them into 2D BEV features to have a dense representation. Then, we propose an attention-based encoder to achieve global similarity computation between template and search branches, which could alleviate the influence of sparsity. Meanwhile, the encoder applies the attention on multi-scale features to compensate for the lack of information caused by the sparsity of point cloud and the single scale of features. Finally, we use set-prediction to track the object through a two-stage decoder which also utilizes attention. Extensive experiments show that our method achieves very promising results on the KITTI and NuScenes datasets.
1.4CVJun 29, 2022
A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action RecognitionZheng Fang, Xiongwei Zhang, Tieyong Cao et al.
Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This paper analyzes the fundamental factor for GCN-based models -- the adjacency matrix. We notice that most GCN-based methods conduct their adjacency matrix based on the human natural skeleton structure. Based on our former work and analysis, we propose that the human natural skeleton structure adjacency matrix is not proper for skeleton-based action recognition. We propose a new adjacency matrix that abandons all rigid neighbor connections but lets the model adaptively learn the relationships of joints. We conduct extensive experiments and analysis with a validation model on two skeleton-based action recognition datasets (NTURGBD60 and FineGYM). Comprehensive experimental results and analysis reveals that 1) the most widely used human natural skeleton structure adjacency matrix is unsuitable in skeleton-based action recognition; 2) The proposed adjacency matrix is superior in model performance, noise robustness and transferability.
PTT: Point-Track-Transformer Module for 3D Single Object Tracking in Point CloudsJiayao Shan, Sifan Zhou, Zheng Fang et al.
3D single object tracking is a key issue for robotics. In this paper, we propose a transformer module called Point-Track-Transformer (PTT) for point cloud-based 3D single object tracking. PTT module contains three blocks for feature embedding, position encoding, and self-attention feature computation. Feature embedding aims to place features closer in the embedding space if they have similar semantic information. Position encoding is used to encode coordinates of point clouds into high dimension distinguishable features. Self-attention generates refined attention features by computing attention weights. Besides, we embed the PTT module into the open-source state-of-the-art method P2B to construct PTT-Net. Experiments on the KITTI dataset reveal that our PTT-Net surpasses the state-of-the-art by a noticeable margin (~10%). Additionally, PTT-Net could achieve real-time performance (~40FPS) on NVIDIA 1080Ti GPU. Our code is open-sourced for the robotics community at https://github.com/shanjiayao/PTT.