Igor Ivkić

AI
h-index2
3papers
24citations
Novelty15%
AI Score29

3 Papers

CYJul 2, 2024
Revolutionising Role-Playing Games with ChatGPT

Rita Stampfl, Barbara Geyer, Marie Deissl-O'Meara et al.

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied Sciences Burgenland. The aim of the study was to analyse the impact of AI-based simulations on students' learning experience. Based on Vygotsky's sociocultural theory, ChatGPT was used to give students a deeper understanding of strategic decision-making processes in simulated business scenarios. The methodological approach included role-playing and qualitative content analysis of 20 student reflections. The findings suggest that ChatGPT enhances students' engagement, critical thinking, and communication skills, in addition to contributing to the effective application of theoretical knowledge. Furthermore, simulations can contribute to the effective application of theoretical knowledge. The results underscore the significance of adaptive teaching approaches in promoting digital literacy and equipping learners for the digital workplace. The integration of AI into curricula and the need for ongoing innovation in higher education are also emphasised as a means of guaranteeing excellent, future-focused instruction. The findings highlight the potential of AI and ChatGPT in particular, as an innovative cutting-edge educational tool that can both enhance the learning experience and help achieve the Sustainable Development Goals (SDGs) through education.

HCApr 23
Neurodiversity and Technostress: Towards a Multimodal Research Design for Evaluating Subjective, Physiological, and Behavioral Responses

Lisa van den Heuvel, Igor Ivkić, René Riedl

Digitalization has transformed modern work by increasing efficiency while also introducing new forms of strain. Technostress (TS) describes subjective, physiological, and behavioral stress responses related to digital technology use. Existing TS research has predominantly focused on neurotypical populations and rarely integrates multiple stress dimensions within a single design. This paper addresses these gaps by proposing a controlled experimental research design that systematically compares neurodivergent and neurotypical individuals under standardized digital stress conditions. The proposed design combines structured and unstructured digital tasks with a multimodal measurement approach covering subjective perceptions, physiological activation, and observable interaction behavior. By integrating neurodiversity into TS research, the paper contributes to a more differentiated understanding of digital stress and provides a methodological approach for more inclusive digital work design.

AIFeb 14, 2024
Role-Playing Simulation Games using ChatGPT

Rita Stampfl, Igor Ivkić, Barbara Geyer

Since the COVID-19 pandemic, educational institutions have embarked on digital transformation projects. The success of these projects depends on integrating new technologies and understanding the needs of digitally literate students. The "learning by doing" approach suggests that real success in learning new skills is achieved when students can try out and practise these skills. In this article, we demonstrate how Large Language Models (LLMs) can enhance the quality of teaching by using ChatGPT in a role-playing simulation game scenario to promote active learning. Moreover, we discuss how LLMs can boost students' interest in learning by allowing them to practice real-life scenarios using ChatGPT.