9.2HCSep 26, 2023
The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational AgentsChe-Jui Chang, Samuel S. Sohn, Sen Zhang et al.
Previous studies regarding the perception of emotions for embodied virtual agents have shown the effectiveness of using virtual characters in conveying emotions through interactions with humans. However, creating an autonomous embodied conversational agent with expressive behaviors presents two major challenges. The first challenge is the difficulty of synthesizing the conversational behaviors for each modality that are as expressive as real human behaviors. The second challenge is that the affects are modeled independently, which makes it difficult to generate multimodal responses with consistent emotions across all modalities. In this work, we propose a conceptual framework, ACTOR (Affect-Consistent mulTimodal behaviOR generation), that aims to increase the perception of affects by generating multimodal behaviors conditioned on a consistent driving affect. We have conducted a user study with 199 participants to assess how the average person judges the affects perceived from multimodal behaviors that are consistent and inconsistent with respect to a driving affect. The result shows that among all model conditions, our affect-consistent framework receives the highest Likert scores for the perception of driving affects. Our statistical analysis suggests that making a modality affect-inconsistent significantly decreases the perception of driving affects. We also observe that multimodal behaviors conditioned on consistent affects are more expressive compared to behaviors with inconsistent affects. Therefore, we conclude that multimodal emotion conditioning and affect consistency are vital to enhancing the perception of affects for embodied conversational agents.
Cardiverse: Harnessing LLMs for Novel Card Game PrototypingDanrui Li, Sen Zhang, Sam S. Sohn et al.
The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse
3.4CLJun 15, 2024
From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM AgentSamuel S. Sohn, Danrui Li, Sen Zhang et al.
Digital storytelling, essential in entertainment, education, and marketing, faces challenges in production scalability and flexibility. The StoryAgent framework, introduced in this paper, utilizes Large Language Models and generative tools to automate and refine digital storytelling. Employing a top-down story drafting and bottom-up asset generation approach, StoryAgent tackles key issues such as manual intervention, interactive scene orchestration, and narrative consistency. This framework enables efficient production of interactive and consistent narratives across multiple modalities, democratizing content creation and enhancing engagement. Our results demonstrate the framework's capability to produce coherent digital stories without reference videos, marking a significant advancement in automated digital storytelling.