Yangang Wang

CV
h-index17
9papers
97citations
Novelty52%
AI Score44

9 Papers

21.8CVAug 17, 2023Code
Synthesizing Physically Plausible Human Motions in 3D Scenes

Liang Pan, Jingbo Wang, Buzhen Huang et al.

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.

15.3CVAug 27, 2023Code
Reconstructing Interacting Hands with Interaction Prior from Monocular Images

Binghui Zuo, Zimeng Zhao, Wenqian Sun et al.

Reconstructing interacting hands from monocular images is indispensable in AR/VR applications. Most existing solutions rely on the accurate localization of each skeleton joint. However, these methods tend to be unreliable due to the severe occlusion and confusing similarity among adjacent hand parts. This also defies human perception because humans can quickly imitate an interaction pattern without localizing all joints. Our key idea is to first construct a two-hand interaction prior and recast the interaction reconstruction task as the conditional sampling from the prior. To expand more interaction states, a large-scale multimodal dataset with physical plausibility is proposed. Then a VAE is trained to further condense these interaction patterns as latent codes in a prior distribution. When looking for image cues that contribute to interaction prior sampling, we propose the interaction adjacency heatmap (IAH). Compared with a joint-wise heatmap for localization, IAH assigns denser visible features to those invisible joints. Compared with an all-in-one visible heatmap, it provides more fine-grained local interaction information in each interaction region. Finally, the correlations between the extracted features and corresponding interaction codes are linked by the ViT module. Comprehensive evaluations on benchmark datasets have verified the effectiveness of this framework. The code and dataset are publicly available at https://github.com/binghui-z/InterPrior_pytorch

11.6CVAug 27, 2023Code
4D Myocardium Reconstruction with Decoupled Motion and Shape Model

Xiaohan Yuan, Cong Liu, Yangang Wang

Estimating the shape and motion state of the myocardium is essential in diagnosing cardiovascular diseases.However, cine magnetic resonance (CMR) imaging is dominated by 2D slices, whose large slice spacing challenges inter-slice shape reconstruction and motion acquisition.To address this problem, we propose a 4D reconstruction method that decouples motion and shape, which can predict the inter-/intra- shape and motion estimation from a given sparse point cloud sequence obtained from limited slices. Our framework comprises a neural motion model and an end-diastolic (ED) shape model. The implicit ED shape model can learn a continuous boundary and encourage the motion model to predict without the supervision of ground truth deformation, and the motion model enables canonical input of the shape model by deforming any point from any phase to the ED phase. Additionally, the constructed ED-space enables pre-training of the shape model, thereby guiding the motion model and addressing the issue of data scarcity. We propose the first 4D myocardial dataset as we know and verify our method on the proposed, public, and cross-modal datasets, showing superior reconstruction performance and enabling various clinical applications.

5.0CVJan 28
Artifact-Aware Evaluation for High-Quality Video Generation

Chen Zhu, Jiashu Zhu, Yanxun Li et al.

With the rapid advancement of video generation techniques, evaluating and auditing generated videos has become increasingly crucial. Existing approaches typically offer coarse video quality scores, lacking detailed localization and categorization of specific artifacts. In this work, we introduce a comprehensive evaluation protocol focusing on three key aspects affecting human perception: Appearance, Motion, and Camera. We define these axes through a taxonomy of 10 prevalent artifact categories reflecting common generative failures observed in video generation. To enable robust artifact detection and categorization, we introduce GenVID, a large-scale dataset of 80k videos generated by various state-of-the-art video generation models, each carefully annotated for the defined artifact categories. Leveraging GenVID, we develop DVAR, a Dense Video Artifact Recognition framework for fine-grained identification and classification of generative artifacts. Extensive experiments show that our approach significantly improves artifact detection accuracy and enables effective filtering of low-quality content.

5.2CVSep 30, 2024Code
TSdetector: Temporal-Spatial Self-correction Collaborative Learning for Colonoscopy Video Detection

Kaini Wang, Haolin Wang, Guang-Quan Zhou et al.

CNN-based object detection models that strike a balance between performance and speed have been gradually used in polyp detection tasks. Nevertheless, accurately locating polyps within complex colonoscopy video scenes remains challenging since existing methods ignore two key issues: intra-sequence distribution heterogeneity and precision-confidence discrepancy. To address these challenges, we propose a novel Temporal-Spatial self-correction detector (TSdetector), which first integrates temporal-level consistency learning and spatial-level reliability learning to detect objects continuously. Technically, we first propose a global temporal-aware convolution, assembling the preceding information to dynamically guide the current convolution kernel to focus on global features between sequences. In addition, we designed a hierarchical queue integration mechanism to combine multi-temporal features through a progressive accumulation manner, fully leveraging contextual consistency information together with retaining long-sequence-dependency features. Meanwhile, at the spatial level, we advance a position-aware clustering to explore the spatial relationships among candidate boxes for recalibrating prediction confidence adaptively, thus eliminating redundant bounding boxes efficiently. The experimental results on three publicly available polyp video dataset show that TSdetector achieves the highest polyp detection rate and outperforms other state-of-the-art methods. The code can be available at https://github.com/soleilssss/TSdetector.

2.0CVMar 31, 2024Code
Knowledge NeRF: Few-shot Novel View Synthesis for Dynamic Articulated Objects

Wenxiao Cai, Xinyue Lei, Xinyu He et al.

We present Knowledge NeRF to synthesize novel views for dynamic scenes. Reconstructing dynamic 3D scenes from few sparse views and rendering them from arbitrary perspectives is a challenging problem with applications in various domains. Previous dynamic NeRF methods learn the deformation of articulated objects from monocular videos. However, qualities of their reconstructed scenes are limited. To clearly reconstruct dynamic scenes, we propose a new framework by considering two frames at a time.We pretrain a NeRF model for an articulated object.When articulated objects moves, Knowledge NeRF learns to generate novel views at the new state by incorporating past knowledge in the pretrained NeRF model with minimal observations in the present state. We propose a projection module to adapt NeRF for dynamic scenes, learning the correspondence between pretrained knowledge base and current states. Experimental results demonstrate the effectiveness of our method in reconstructing dynamic 3D scenes with 5 input images in one state. Knowledge NeRF is a new pipeline and promising solution for novel view synthesis in dynamic articulated objects. The data and implementation are publicly available at https://github.com/RussRobin/Knowledge_NeRF.

1.2MTRL-SCIJan 27, 2025
CrySPAI: A new Crystal Structure Prediction Software Based on Artificial Intelligence

Zongguo Wang, Ziyi Chen, Yang Yuan et al.

Crystal structure predictions based on the combination of first-principles calculations and machine learning have achieved significant success in materials science. However, most of these approaches are limited to predicting specific systems, which hinders their application to unknown or unexplored domains. In this paper, we present CrySPAI, a crystal structure prediction package developed using artificial intelligence (AI) to predict energetically stable crystal structures of inorganic materials given their chemical compositions. The software consists of three key modules, an evolutionary optimization algorithm (EOA) that searches for all possible crystal structure configurations, density functional theory (DFT) that provides the accurate energy values for these structures, and a deep neural network (DNN) that learns the relationship between crystal structures and their corresponding energies. To optimize the process across these modules, a distributed framework is implemented to parallelize tasks, and an automated workflow has been integrated into CrySPAI for seamless execution. This paper reports the development and implementation of AI AI-based CrySPAI Crystal Prediction Software tool and its unique features.

7.8AIApr 10, 2025
Boosting Universal LLM Reward Design through Heuristic Reward Observation Space Evolution

Zen Kit Heng, Zimeng Zhao, Tianhao Wu et al.

Large Language Models (LLMs) are emerging as promising tools for automated reinforcement learning (RL) reward design, owing to their robust capabilities in commonsense reasoning and code generation. By engaging in dialogues with RL agents, LLMs construct a Reward Observation Space (ROS) by selecting relevant environment states and defining their internal operations. However, existing frameworks have not effectively leveraged historical exploration data or manual task descriptions to iteratively evolve this space. In this paper, we propose a novel heuristic framework that enhances LLM-driven reward design by evolving the ROS through a table-based exploration caching mechanism and a text-code reconciliation strategy. Our framework introduces a state execution table, which tracks the historical usage and success rates of environment states, overcoming the Markovian constraint typically found in LLM dialogues and facilitating more effective exploration. Furthermore, we reconcile user-provided task descriptions with expert-defined success criteria using structured prompts, ensuring alignment in reward design objectives. Comprehensive evaluations on benchmark RL tasks demonstrate the effectiveness and stability of the proposed framework. Code and video demos are available at jingjjjjjie.github.io/LLM2Reward.

6.2CVFeb 6, 2025
Adapting Human Mesh Recovery with Vision-Language Feedback

Chongyang Xu, Buzhen Huang, Chengfang Zhang et al.

Human mesh recovery can be approached using either regression-based or optimization-based methods. Regression models achieve high pose accuracy but struggle with model-to-image alignment due to the lack of explicit 2D-3D correspondences. In contrast, optimization-based methods align 3D models to 2D observations but are prone to local minima and depth ambiguity. In this work, we leverage large vision-language models (VLMs) to generate interactive body part descriptions, which serve as implicit constraints to enhance 3D perception and limit the optimization space. Specifically, we formulate monocular human mesh recovery as a distribution adaptation task by integrating both 2D observations and language descriptions. To bridge the gap between text and 3D pose signals, we first train a text encoder and a pose VQ-VAE, aligning texts to body poses in a shared latent space using contrastive learning. Subsequently, we employ a diffusion-based framework to refine the initial parameters guided by gradients derived from both 2D observations and text descriptions. Finally, the model can produce poses with accurate 3D perception and image consistency. Experimental results on multiple benchmarks validate its effectiveness. The code will be made publicly available.