CVAIGRAug 17, 2023

Synthesizing Physically Plausible Human Motions in 3D Scenes

arXiv:2308.09036v249 citationsh-index: 30Has Code
Originality Incremental advance
AI Analysis

This addresses the challenge of realistic human-scene interactions for applications in animation, robotics, and virtual reality, though it is incremental by building on existing physics-based methods to handle multi-object scenes.

The paper tackles the problem of synthesizing physically plausible human motions in complex 3D scenes with multiple objects, proposing a framework that decouples interactions into Interacting and Navigating processes, enabling characters to perform long-term tasks in diverse and unseen environments with reusable controllers trained in simple settings.

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.

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