Sandro Della Rovere

2papers

2 Papers

13.4CLJun 11
RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialogue

Sara Candussio, Emanuele Ballarin, Lorenzo Bonin et al.

The original Turing Test asks a human judge to distinguish a machine from a person through dialogue. Three quarters of a century later, conversational systems pass this test in casual settings; the interesting epistemological question has shifted. We argue that the relevant modern variant asks not whether a dialogue partner is artificial, but whether it can be trusted. We present RogueAI, an interactive webapp that operationalizes this revisited test as a one-on-two interrogation game: a human player questions two indistinguishable Large Language Model agents, knowing that exactly one of them has been licensed to deceive within a shared fictional scenario. The player's task is to identify the deceptive agent and "shut it off" before a turn budget is exhausted. We further introduce AutoRogueAI, a procedural extension in which players co-design a custom scenario with a narrator agent that secretly chooses its own deception strategy. We describe the framing, sketch the abstract architecture and gameplay loop, and situate the artifact within recent work on LLM deception, social-deduction benchmarks, and scalable oversight via debate. A three-day pilot deployment (467 initiated sessions, 415 completed, 1876 interaction turns in Italian) provides early feasibility evidence and surfaces a concrete tension: the deceptive agent carries a reliable, locally-present linguistic signature - differential helpfulness, brevity, hedging - that a simple heuristic exploits at 75.6% accuracy, yet human players achieved only 56.6%, consistent with ignoring the most diagnostic signal entirely. We discuss what this gap implies for the artifact's use as a data-collection vehicle, a teaching tool, and an evaluation harness for honesty-trained models.

5.8AIMay 8, 2025
Enhancing Reinforcement Learning for the Floorplanning of Analog ICs with Beam Search

Sandro Junior Della Rovere, Davide Basso, Luca Bortolussi et al.

The layout of analog ICs requires making complex trade-offs, while addressing device physics and variability of the circuits. This makes full automation with learning-based solutions hard to achieve. However, reinforcement learning (RL) has recently reached significant results, particularly in solving the floorplanning problem. This paper presents a hybrid method that combines RL with a beam (BS) strategy. The BS algorithm enhances the agent's inference process, allowing for the generation of flexible floorplans by accomodating various objective weightings, and addressing congestion without without the need for policy retraining or fine-tuning. Moreover, the RL agent's generalization ability stays intact, along with its efficient handling of circuit features and constraints. Experimental results show approx. 5-85% improvement in area, dead space and half-perimeter wire length compared to a standard RL application, along with higher rewards for the agent. Moreover, performance and efficiency align closely with those of existing state-of-the-art techniques.