Bas R. Steunebrink

AI
h-index15
6papers
6,290citations
Novelty54%
AI Score40

6 Papers

5.8AIOct 19, 2024
EPT-1.5 Technical Report

Roberto Molinaro, Jordan Dane Daubinet, Alexander Jakob Dautel et al.

We announce the release of EPT-1.5, the latest iteration in our Earth Physics Transformer (EPT) family of foundation AI earth system models. EPT-1.5 demonstrates substantial improvements over its predecessor, EPT-1. Built specifically for the European energy industry, EPT-1.5 shows remarkable performance in predicting energy-relevant variables, particularly 10m & 100m wind speed and solar radiation. Especially in wind prediction, it outperforms existing AI weather models like GraphCast, FuXi, and Pangu-Weather, as well as the leading numerical weather model, IFS HRES by the European Centre for Medium-Range Weather Forecasts (ECMWF), setting a new state of the art.

7.1LGJul 13, 2025
EPT-2 Technical Report

Roberto Molinaro, Niall Siegenheim, Niels Poulsen et al.

We present EPT-2, the latest iteration in our Earth Physics Transformer (EPT) family of foundation AI models for Earth system forecasting. EPT-2 delivers substantial improvements over its predecessor, EPT-1.5, and sets a new state of the art in predicting energy-relevant variables-including 10m and 100m wind speed, 2m temperature, and surface solar radiation-across the full 0-240h forecast horizon. It consistently outperforms leading AI weather models such as Microsoft Aurora, as well as the operational numerical forecast system IFS HRES from the European Centre for Medium-Range Weather Forecasts (ECMWF). In parallel, we introduce a perturbation-based ensemble model of EPT-2 for probabilistic forecasting, called EPT-2e. Remarkably, EPT-2e significantly surpasses the ECMWF ENS mean-long considered the gold standard for medium- to longrange forecasting-while operating at a fraction of the computational cost. EPT models, as well as third-party forecasts, are accessible via the app.jua.ai platform.

9.1AIApr 15, 2016
Why Artificial Intelligence Needs a Task Theory --- And What It Might Look Like

Kristinn R. Thórisson, Jordi Bieger, Thröstur Thorarensen et al.

The concept of "task" is at the core of artificial intelligence (AI): Tasks are used for training and evaluating AI systems, which are built in order to perform and automatize tasks we deem useful. In other fields of engineering theoretical foundations allow thorough evaluation of designs by methodical manipulation of well understood parameters with a known role and importance; this allows an aeronautics engineer, for instance, to systematically assess the effects of wind speed on an airplane's performance and stability. No framework exists in AI that allows this kind of methodical manipulation: Performance results on the few tasks in current use (cf. board games, question-answering) cannot be easily compared, however similar or different. The issue is even more acute with respect to artificial *general* intelligence systems, which must handle unanticipated tasks whose specifics cannot be known beforehand. A *task theory* would enable addressing tasks at the *class* level, bypassing their specifics, providing the appropriate formalization and classification of tasks, environments, and their parameters, resulting in more rigorous ways of measuring, comparing, and evaluating intelligent behavior. Even modest improvements in this direction would surpass the current ad-hoc nature of machine learning and AI evaluation. Here we discuss the main elements of the argument for a task theory and present an outline of what it might look like for physical tasks.

56.3NEMar 13, 2015
LSTM: A Search Space Odyssey

Klaus Greff, Rupesh Kumar Srivastava, Jan Koutník et al.

Several variants of the Long Short-Term Memory (LSTM) architecture for recurrent neural networks have been proposed since its inception in 1995. In recent years, these networks have become the state-of-the-art models for a variety of machine learning problems. This has led to a renewed interest in understanding the role and utility of various computational components of typical LSTM variants. In this paper, we present the first large-scale analysis of eight LSTM variants on three representative tasks: speech recognition, handwriting recognition, and polyphonic music modeling. The hyperparameters of all LSTM variants for each task were optimized separately using random search, and their importance was assessed using the powerful fANOVA framework. In total, we summarize the results of 5400 experimental runs ($\approx 15$ years of CPU time), which makes our study the largest of its kind on LSTM networks. Our results show that none of the variants can improve upon the standard LSTM architecture significantly, and demonstrate the forget gate and the output activation function to be its most critical components. We further observe that the studied hyperparameters are virtually independent and derive guidelines for their efficient adjustment.

15.4AIDec 24, 2013
Bounded Recursive Self-Improvement

E. Nivel, K. R. Thórisson, B. R. Steunebrink et al.

We have designed a machine that becomes increasingly better at behaving in underspecified circumstances, in a goal-directed way, on the job, by modeling itself and its environment as experience accumulates. Based on principles of autocatalysis, endogeny, and reflectivity, the work provides an architectural blueprint for constructing systems with high levels of operational autonomy in underspecified circumstances, starting from a small seed. Through value-driven dynamic priority scheduling controlling the parallel execution of a vast number of reasoning threads, the system achieves recursive self-improvement after it leaves the lab, within the boundaries imposed by its designers. A prototype system has been implemented and demonstrated to learn a complex real-world task, real-time multimodal dialogue with humans, by on-line observation. Our work presents solutions to several challenges that must be solved for achieving artificial general intelligence.

20.0AIOct 31, 2012
First Experiments with PowerPlay

Rupesh Kumar Srivastava, Bas R. Steunebrink, Jürgen Schmidhuber

Like a scientist or a playing child, PowerPlay not only learns new skills to solve given problems, but also invents new interesting problems by itself. By design, it continually comes up with the fastest to find, initially novel, but eventually solvable tasks. It also continually simplifies or compresses or speeds up solutions to previous tasks. Here we describe first experiments with PowerPlay. A self-delimiting recurrent neural network SLIM RNN is used as a general computational problem solving architecture. Its connection weights can encode arbitrary, self-delimiting, halting or non-halting programs affecting both environment (through effectors) and internal states encoding abstractions of event sequences. Our PowerPlay-driven SLIM RNN learns to become an increasingly general solver of self-invented problems, continually adding new problem solving procedures to its growing skill repertoire. Extending a recent conference paper, we identify interesting, emerging, developmental stages of our open-ended system. We also show how it automatically self-modularizes, frequently re-using code for previously invented skills, always trying to invent novel tasks that can be quickly validated because they do not require too many weight changes affecting too many previous tasks.