Zhu Li

CV
h-index17
70papers
2,560citations
Novelty51%
AI Score58

70 Papers

MLAug 2, 2022
Optimal Rates for Regularized Conditional Mean Embedding Learning

Zhu Li, Dimitri Meunier, Mattes Mollenhauer et al.

We address the consistency of a kernel ridge regression estimate of the conditional mean embedding (CME), which is an embedding of the conditional distribution of $Y$ given $X$ into a target reproducing kernel Hilbert space $\mathcal{H}_Y$. The CME allows us to take conditional expectations of target RKHS functions, and has been employed in nonparametric causal and Bayesian inference. We address the misspecified setting, where the target CME is in the space of Hilbert-Schmidt operators acting from an input interpolation space between $\mathcal{H}_X$ and $L_2$, to $\mathcal{H}_Y$. This space of operators is shown to be isomorphic to a newly defined vector-valued interpolation space. Using this isomorphism, we derive a novel and adaptive statistical learning rate for the empirical CME estimator under the misspecified setting. Our analysis reveals that our rates match the optimal $O(\log n / n)$ rates without assuming $\mathcal{H}_Y$ to be finite dimensional. We further establish a lower bound on the learning rate, which shows that the obtained upper bound is optimal.

IVJul 11, 2024Code
Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression

Yuke Xing, Qi Yang, Kaifa Yang et al.

In recent years, Neural Radiance Fields (NeRF) have demonstrated significant advantages in representing and synthesizing 3D scenes. Explicit NeRF models facilitate the practical NeRF applications with faster rendering speed, and also attract considerable attention in NeRF compression due to its huge storage cost. To address the challenge of the NeRF compression study, in this paper, we construct a new dataset, called Explicit-NeRF-QA. We use 22 3D objects with diverse geometries, textures, and material complexities to train four typical explicit NeRF models across five parameter levels. Lossy compression is introduced during the model generation, pivoting the selection of key parameters such as hash table size for InstantNGP and voxel grid resolution for Plenoxels. By rendering NeRF samples to processed video sequences (PVS), a large scale subjective experiment with lab environment is conducted to collect subjective scores from 21 viewers. The diversity of content, accuracy of mean opinion scores (MOS), and characteristics of NeRF distortion are comprehensively presented, establishing the heterogeneity of the proposed dataset. The state-of-the-art objective metrics are tested in the new dataset. Best Person correlation, which is around 0.85, is collected from the full-reference objective metric. All tested no-reference metrics report very poor results with 0.4 to 0.6 correlations, demonstrating the need for further development of more robust no-reference metrics. The dataset, including NeRF samples, source 3D objects, multiview images for NeRF generation, PVSs, MOS, is made publicly available at the following location: https://github.com/YukeXing/Explicit-NeRF-QA.

CVJul 19, 2024Code
A Benchmark for Gaussian Splatting Compression and Quality Assessment Study

Qi Yang, Kaifa Yang, Yuke Xing et al.

To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses two branches to compress the primitive center and attributes. We split the whole GS sample via KDTree and clip the high-frequency components after the graph Fourier transform. Followed by quantization, G-PCC and adaptive arithmetic coding are used to compress the primitive center and attribute residual matrix to generate the bitrate file. GGSS is the first work to explore traditional GS compression, with advantages that can reveal the GS distortion characteristics corresponding to typical compression operation, such as high-frequency clipping and quantization. Second, based on GGSC, we create a GS Quality Assessment dataset (GSQA) with 120 samples. A subjective experiment is conducted in a laboratory environment to collect subjective scores after rendering GS into Processed Video Sequences (PVS). We analyze the characteristics of different GS distortions based on Mean Opinion Scores (MOS), demonstrating the sensitivity of different attributes distortion to visual quality. The GGSC code and the dataset, including GS samples, MOS, and PVS, are made publicly available at https://github.com/Qi-Yangsjtu/GGSC.

MLJul 20, 2023
Nonlinear Meta-Learning Can Guarantee Faster Rates

Dimitri Meunier, Zhu Li, Arthur Gretton et al.

Many recent theoretical works on \emph{meta-learning} aim to achieve guarantees in leveraging similar representational structures from related tasks towards simplifying a target task. The main aim of theoretical guarantees on the subject is to establish the extent to which convergence rates -- in learning a common representation -- \emph{may scale with the number $N$ of tasks} (as well as the number of samples per task). First steps in this setting demonstrate this property when both the shared representation amongst tasks, and task-specific regression functions, are linear. This linear setting readily reveals the benefits of aggregating tasks, e.g., via averaging arguments. In practice, however, the representation is often highly nonlinear, introducing nontrivial biases in each task that cannot easily be averaged out as in the linear case. In the present work, we derive theoretical guarantees for meta-learning with nonlinear representations. In particular, assuming the shared nonlinearity maps to an infinite dimensional reproducing kernel Hilbert space, we show that additional biases can be mitigated with careful regularization that leverages the smoothness of task-specific regression functions, yielding improved rates that scale with the number of tasks as desired.

CVDec 12, 2025Code
Lightweight 3D Gaussian Splatting Compression via Video Codec

Qi Yang, Geert Van Der Auwera, Zhu Li

Current video-based GS compression methods rely on using Parallel Linear Assignment Sorting (PLAS) to convert 3D GS into smooth 2D maps, which are computationally expensive and time-consuming, limiting the application of GS on lightweight devices. In this paper, we propose a Lightweight 3D Gaussian Splatting (GS) Compression method based on Video codec (LGSCV). First, a two-stage Morton scan is proposed to generate blockwise 2D maps that are friendly for canonical video codecs in which the coding units (CU) are square blocks. A 3D Morton scan is used to permute GS primitives, followed by a 2D Morton scan to map the ordered GS primitives to 2D maps in a blockwise style. However, although the blockwise 2D maps report close performance to the PLAS map in high-bitrate regions, they show a quality collapse at medium-to-low bitrates. Therefore, a principal component analysis (PCA) is used to reduce the dimensionality of spherical harmonics (SH), and a MiniPLAS, which is flexible and fast, is designed to permute the primitives within certain block sizes. Incorporating SH PCA and MiniPLAS leads to a significant gain in rate-distortion (RD) performance, especially at medium and low bitrates. MiniPLAS can also guide the setting of the codec CU size configuration and significantly reduce encoding time. Experimental results on the MPEG dataset demonstrate that the proposed LGSCV achieves over 20% RD gain compared with state-of-the-art methods, while reducing 2D map generation time to approximately 1 second and cutting encoding time by 50%. The code is available at https://github.com/Qi-Yangsjtu/LGSCV .

CVSep 26, 2022
Multiscale Latent-Guided Entropy Model for LiDAR Point Cloud Compression

Tingyu Fan, Linyao Gao, Yiling Xu et al.

The non-uniform distribution and extremely sparse nature of the LiDAR point cloud (LPC) bring significant challenges to its high-efficient compression. This paper proposes a novel end-to-end, fully-factorized deep framework that encodes the original LPC into an octree structure and hierarchically decomposes the octree entropy model in layers. The proposed framework utilizes a hierarchical latent variable as side information to encapsulate the sibling and ancestor dependence, which provides sufficient context information for the modelling of point cloud distribution while enabling the parallel encoding and decoding of octree nodes in the same layer. Besides, we propose a residual coding framework for the compression of the latent variable, which explores the spatial correlation of each layer by progressive downsampling, and model the corresponding residual with a fully-factorized entropy model. Furthermore, we propose soft addition and subtraction for residual coding to improve network flexibility. The comprehensive experiment results on the LiDAR benchmark SemanticKITTI and MPEG-specified dataset Ford demonstrates that our proposed framework achieves state-of-the-art performance among all the previous LPC frameworks. Besides, our end-to-end, fully-factorized framework is proved by experiment to be high-parallelized and time-efficient and saves more than 99.8% of decoding time compared to previous state-of-the-art methods on LPC compression.

CVMay 2, 2022
D-DPCC: Deep Dynamic Point Cloud Compression via 3D Motion Prediction

Tingyu Fan, Linyao Gao, Yiling Xu et al.

The non-uniformly distributed nature of the 3D dynamic point cloud (DPC) brings significant challenges to its high-efficient inter-frame compression. This paper proposes a novel 3D sparse convolution-based Deep Dynamic Point Cloud Compression (D-DPCC) network to compensate and compress the DPC geometry with 3D motion estimation and motion compensation in the feature space. In the proposed D-DPCC network, we design a {\it Multi-scale Motion Fusion} (MMF) module to accurately estimate the 3D optical flow between the feature representations of adjacent point cloud frames. Specifically, we utilize a 3D sparse convolution-based encoder to obtain the latent representation for motion estimation in the feature space and introduce the proposed MMF module for fused 3D motion embedding. Besides, for motion compensation, we propose a 3D {\it Adaptively Weighted Interpolation} (3DAWI) algorithm with a penalty coefficient to adaptively decrease the impact of distant neighbors. We compress the motion embedding and the residual with a lossy autoencoder-based network. To our knowledge, this paper is the first work proposing an end-to-end deep dynamic point cloud compression framework. The experimental result shows that the proposed D-DPCC framework achieves an average 76\% BD-Rate (Bjontegaard Delta Rate) gains against state-of-the-art Video-based Point Cloud Compression (V-PCC) v13 in inter mode.

CVJul 25, 2022
Inter-Frame Compression for Dynamic Point Cloud Geometry Coding

Anique Akhtar, Zhu Li, Geert Van der Auwera

Efficient point cloud compression is essential for applications like virtual and mixed reality, autonomous driving, and cultural heritage. This paper proposes a deep learning-based inter-frame encoding scheme for dynamic point cloud geometry compression. We propose a lossy geometry compression scheme that predicts the latent representation of the current frame using the previous frame by employing a novel feature space inter-prediction network. The proposed network utilizes sparse convolutions with hierarchical multiscale 3D feature learning to encode the current frame using the previous frame. The proposed method introduces a novel predictor network for motion compensation in the feature domain to map the latent representation of the previous frame to the coordinates of the current frame to predict the current frame's feature embedding. The framework transmits the residual of the predicted features and the actual features by compressing them using a learned probabilistic factorized entropy model. At the receiver, the decoder hierarchically reconstructs the current frame by progressively rescaling the feature embedding. The proposed framework is compared to the state-of-the-art Video-based Point Cloud Compression (V-PCC) and Geometry-based Point Cloud Compression (G-PCC) schemes standardized by the Moving Picture Experts Group (MPEG). The proposed method achieves more than 88% BD-Rate (Bjontegaard Delta Rate) reduction against G-PCCv20 Octree, more than 56% BD-Rate savings against G-PCCv20 Trisoup, more than 62% BD-Rate reduction against V-PCC intra-frame encoding mode, and more than 52% BD-Rate savings against V-PCC P-frame-based inter-frame encoding mode using HEVC. These significant performance gains are cross-checked and verified in the MPEG working group.

CVFeb 23Code
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

Kaifa Yang, Qi Yang, Yiling Xu et al.

3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are sensitive to the number and selection of views, rely on specialized differentiable rasterizers, and have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules and limiting scalability and generalization. To address these issues, we propose RAP, a fast feedforward rendering-free attribute-guided method for efficient importance score prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding rendering-based or visibility-dependent computations. A compact MLP predicts per-primitive importance scores using rendering loss, pruning-aware loss, and significance distribution regularization. After training on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines. Our code is publicly available at https://github.com/yyyykf/RAP.

CRMay 31, 2022
Hide and Seek: on the Stealthiness of Attacks against Deep Learning Systems

Zeyan Liu, Fengjun Li, Jingqiang Lin et al.

With the growing popularity of artificial intelligence and machine learning, a wide spectrum of attacks against deep learning models have been proposed in the literature. Both the evasion attacks and the poisoning attacks attempt to utilize adversarially altered samples to fool the victim model to misclassify the adversarial sample. While such attacks claim to be or are expected to be stealthy, i.e., imperceptible to human eyes, such claims are rarely evaluated. In this paper, we present the first large-scale study on the stealthiness of adversarial samples used in the attacks against deep learning. We have implemented 20 representative adversarial ML attacks on six popular benchmarking datasets. We evaluate the stealthiness of the attack samples using two complementary approaches: (1) a numerical study that adopts 24 metrics for image similarity or quality assessment; and (2) a user study of 3 sets of questionnaires that has collected 20,000+ annotations from 1,000+ responses. Our results show that the majority of the existing attacks introduce nonnegligible perturbations that are not stealthy to human eyes. We further analyze the factors that contribute to attack stealthiness. We further examine the correlation between the numerical analysis and the user studies, and demonstrate that some image quality metrics may provide useful guidance in attack designs, while there is still a significant gap between assessed image quality and visual stealthiness of attacks.

CVApr 15, 2024Code
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Xiangrui Liu, Xinju Wu, Pingping Zhang et al.

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.

CVNov 20, 2023
Applications of Large Scale Foundation Models for Autonomous Driving

Yu Huang, Yue Chen, Zhu Li

Since DARPA Grand Challenges (rural) in 2004/05 and Urban Challenges in 2007, autonomous driving has been the most active field of AI applications. Recently powered by large language models (LLMs), chat systems, such as chatGPT and PaLM, emerge and rapidly become a promising direction to achieve artificial general intelligence (AGI) in natural language processing (NLP). There comes a natural thinking that we could employ these abilities to reformulate autonomous driving. By combining LLM with foundation models, it is possible to utilize the human knowledge, commonsense and reasoning to rebuild autonomous driving systems from the current long-tailed AI dilemma. In this paper, we investigate the techniques of foundation models and LLMs applied for autonomous driving, categorized as simulation, world model, data annotation and planning or E2E solutions etc.

CLAug 27, 2024
A Functional Trade-off between Prosodic and Semantic Cues in Conveying Sarcasm

Zhu Li, Xiyuan Gao, Yuqing Zhang et al.

This study investigates the acoustic features of sarcasm and disentangles the interplay between the propensity of an utterance being used sarcastically and the presence of prosodic cues signaling sarcasm. Using a dataset of sarcastic utterances compiled from television shows, we analyze the prosodic features within utterances and key phrases belonging to three distinct sarcasm categories (embedded, propositional, and illocutionary), which vary in the degree of semantic cues present, and compare them to neutral expressions. Results show that in phrases where the sarcastic meaning is salient from the semantics, the prosodic cues are less relevant than when the sarcastic meaning is not evident from the semantics, suggesting a trade-off between prosodic and semantic cues of sarcasm at the phrase level. These findings highlight a lessened reliance on prosodic modulation in semantically dense sarcastic expressions and a nuanced interaction that shapes the communication of sarcastic intent.

CVMar 7, 2025Code
D2GV: Deformable 2D Gaussian Splatting for Video Representation in 400FPS

Mufan Liu, Qi Yang, Miaoran Zhao et al.

Implicit Neural Representations (INRs) have emerged as a powerful approach for video representation, offering versatility across tasks such as compression and inpainting. However, their implicit formulation limits both interpretability and efficacy, undermining their practicality as a comprehensive solution. We propose a novel video representation based on deformable 2D Gaussian splatting, dubbed D2GV, which aims to achieve three key objectives: 1) improved efficiency while delivering superior quality; 2) enhanced scalability and interpretability; and 3) increased friendliness for downstream tasks. Specifically, we initially divide the video sequence into fixed-length Groups of Pictures (GoP) to allow parallel training and linear scalability with video length. For each GoP, D2GV represents video frames by applying differentiable rasterization to 2D Gaussians, which are deformed from a canonical space into their corresponding timestamps. Notably, leveraging efficient CUDA-based rasterization, D2GV converges fast and decodes at speeds exceeding 400 FPS, while delivering quality that matches or surpasses state-of-the-art INRs. Moreover, we incorporate a learnable pruning and quantization strategy to streamline D2GV into a more compact representation. We demonstrate D2GV's versatility in tasks including video interpolation, inpainting and denoising, underscoring its potential as a promising solution for video representation. Code is available at: https://github.com/Evan-sudo/D2GV.

CVMay 13, 2025Code
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction

He Huang, Qi Yang, Mufan Liu et al.

Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800% while achieving state-of-the-art storage efficiency without compromising rendering quality. The code is released at https://github.com/H-Huang774/ADC-GS.git.

CVMay 3, 2025Code
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder

Qi Yang, Le Yang, Geert Van Der Auwera et al.

Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread deployment. This paper presents a new 3DGS compression framework called HybridGS, which takes advantage of both compact generation and standardized point cloud data encoding. HybridGS first generates compact and explicit 3DGS data. A dual-channel sparse representation is introduced to supervise the primitive position and feature bit depth. It then utilizes a canonical point cloud encoder to perform further data compression and form standard output bitstreams. A simple and effective rate control scheme is proposed to pivot the interpretable data compression scheme. At the current stage, HybridGS does not include any modules aimed at improving 3DGS quality during generation. But experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods, with evidently higher encoding and decoding speed. The code is publicly available at https://github.com/Qi-Yangsjtu/HybridGS.

LGAug 29, 2024
Seeking the Sufficiency and Necessity Causal Features in Multimodal Representation Learning

Boyu Chen, Junjie Liu, Zhu Li et al.

Probability of necessity and sufficiency (PNS) measures the likelihood of a feature set being both necessary and sufficient for predicting an outcome. It has proven effective in guiding representation learning for unimodal data, enhancing both predictive performance and model robustness. Despite these benefits, extending PNS to multimodal settings remains unexplored. This extension presents unique challenges, as the conditions for PNS estimation, exogeneity and monotonicity, need to be reconsidered in a multimodal context. We address these challenges by first conceptualizing multimodal representations as comprising modality-invariant and modality-specific components. We then analyze how to compute PNS for each component while ensuring non-trivial PNS estimation. Based on these analyses, we formulate tractable optimization objectives that enable multimodal models to learn high-PNS representations. Experiments demonstrate the effectiveness of our method on both synthetic and real-world data.

CVFeb 25
HybridINR-PCGC: Hybrid Lossless Point Cloud Geometry Compression Bridging Pretrained Model and Implicit Neural Representation

Wenjie Huang, Qi Yang, Shuting Xia et al.

Learning-based point cloud compression presents superior performance to handcrafted codecs. However, pretrained-based methods, which are based on end-to-end training and expected to generalize to all the potential samples, suffer from training data dependency. Implicit neural representation (INR) based methods are distribution-agnostic and more robust, but they require time-consuming online training and suffer from the bitstream overhead from the overfitted model. To address these limitations, we propose HybridINR-PCGC, a novel hybrid framework that bridges the pretrained model and INR. Our framework retains distribution-agnostic properties while leveraging a pretrained network to accelerate convergence and reduce model overhead, which consists of two parts: the Pretrained Prior Network (PPN) and the Distribution Agnostic Refiner (DAR). We leverage the PPN, designed for fast inference and stable performance, to generate a robust prior for accelerating the DAR's convergence. The DAR is decomposed into a base layer and an enhancement layer, and only the enhancement layer needed to be packed into the bitstream. Finally, we propose a supervised model compression module to further supervise and minimize the bitrate of the enhancement layer parameters. Based on experiment results, HybridINR-PCGC achieves a significantly improved compression rate and encoding efficiency. Specifically, our method achieves a Bpp reduction of approximately 20.43% compared to G-PCC on 8iVFB. In the challenging out-of-distribution scenario Cat1B, our method achieves a Bpp reduction of approximately 57.85% compared to UniPCGC. And our method exhibits a superior time-rate trade-off, achieving an average Bpp reduction of 15.193% relative to the LINR-PCGC on 8iVFB.

CVMay 18, 2025Code
DPCD: A Quality Assessment Database for Dynamic Point Clouds

Yating Liu, Yujie Zhang, Qi Yang et al.

Recently, the advancements in Virtual/Augmented Reality (VR/AR) have driven the demand for Dynamic Point Clouds (DPC). Unlike static point clouds, DPCs are capable of capturing temporal changes within objects or scenes, offering a more accurate simulation of the real world. While significant progress has been made in the quality assessment research of static point cloud, little study has been done on Dynamic Point Cloud Quality Assessment (DPCQA), which hinders the development of quality-oriented applications, such as interframe compression and transmission in practical scenarios. In this paper, we introduce a large-scale DPCQA database, named DPCD, which includes 15 reference DPCs and 525 distorted DPCs from seven types of lossy compression and noise distortion. By rendering these samples to Processed Video Sequences (PVS), a comprehensive subjective experiment is conducted to obtain Mean Opinion Scores (MOS) from 21 viewers for analysis. The characteristic of contents, impact of various distortions, and accuracy of MOSs are presented to validate the heterogeneity and reliability of the proposed database. Furthermore, we evaluate the performance of several objective metrics on DPCD. The experiment results show that DPCQA is more challenge than that of static point cloud. The DPCD, which serves as a catalyst for new research endeavors on DPCQA, is publicly available at https://huggingface.co/datasets/Olivialyt/DPCD.

IVAug 9, 2021Code
No-Reference Image Quality Assessment by Hallucinating Pristine Features

Baoliang Chen, Lingyu Zhu, Chenqi Kong et al.

In this paper, we propose a no-reference (NR) image quality assessment (IQA) method via feature level pseudo-reference (PR) hallucination. The proposed quality assessment framework is grounded on the prior models of natural image statistical behaviors and rooted in the view that the perceptually meaningful features could be well exploited to characterize the visual quality. Herein, the PR features from the distorted images are learned by a mutual learning scheme with the pristine reference as the supervision, and the discriminative characteristics of PR features are further ensured with the triplet constraints. Given a distorted image for quality inference, the feature level disentanglement is performed with an invertible neural layer for final quality prediction, leading to the PR and the corresponding distortion features for comparison. The effectiveness of our proposed method is demonstrated on four popular IQA databases, and superior performance on cross-database evaluation also reveals the high generalization capability of our method. The implementation of our method is publicly available on https://github.com/Baoliang93/FPR.

MLDec 12, 2023
Towards Optimal Sobolev Norm Rates for the Vector-Valued Regularized Least-Squares Algorithm

Zhu Li, Dimitri Meunier, Mattes Mollenhauer et al.

We present the first optimal rates for infinite-dimensional vector-valued ridge regression on a continuous scale of norms that interpolate between $L_2$ and the hypothesis space, which we consider as a vector-valued reproducing kernel Hilbert space. These rates allow to treat the misspecified case in which the true regression function is not contained in the hypothesis space. We combine standard assumptions on the capacity of the hypothesis space with a novel tensor product construction of vector-valued interpolation spaces in order to characterize the smoothness of the regression function. Our upper bound not only attains the same rate as real-valued kernel ridge regression, but also removes the assumption that the target regression function is bounded. For the lower bound, we reduce the problem to the scalar setting using a projection argument. We show that these rates are optimal in most cases and independent of the dimension of the output space. We illustrate our results for the special case of vector-valued Sobolev spaces.

CVNov 11, 2024
A Hierarchical Compression Technique for 3D Gaussian Splatting Compression

He Huang, Wenjie Huang, Qi Yang et al.

3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a KD-tree to partition the 3D GS into multiple blocks. We apply farthest point sampling to select anchor primitives within each block and others as non-anchor primitives with varying Levels of Details (LoDs). Anchor primitives serve as reference points for predicting non-anchor primitives across different LoDs to reduce spatial redundancy. For anchor primitives, we use the region adaptive hierarchical transform to achieve near-lossless compression of various attributes. For non-anchor primitives, each is predicted based on the k-nearest anchor primitives. To further minimize prediction errors, the reconstructed LoD and anchor primitives are combined to form new anchor primitives to predict the next LoD. Our method notably achieves superior compression quality and a significant data size reduction of over 4.5 times compared to the state-of-the-art compression method on small scenes datasets.

MLMay 23, 2024
Optimal Rates for Vector-Valued Spectral Regularization Learning Algorithms

Dimitri Meunier, Zikai Shen, Mattes Mollenhauer et al.

We study theoretical properties of a broad class of regularized algorithms with vector-valued output. These spectral algorithms include kernel ridge regression, kernel principal component regression, various implementations of gradient descent and many more. Our contributions are twofold. First, we rigorously confirm the so-called saturation effect for ridge regression with vector-valued output by deriving a novel lower bound on learning rates; this bound is shown to be suboptimal when the smoothness of the regression function exceeds a certain level. Second, we present the upper bound for the finite sample risk general vector-valued spectral algorithms, applicable to both well-specified and misspecified scenarios (where the true regression function lies outside of the hypothesis space) which is minimax optimal in various regimes. All of our results explicitly allow the case of infinite-dimensional output variables, proving consistency of recent practical applications.

MLNov 29, 2024
Nonparametric Instrumental Regression via Kernel Methods is Minimax Optimal

Dimitri Meunier, Zhu Li, Tim Christensen et al.

We study the kernel instrumental variable algorithm of \citet{singh2019kernel}, a nonparametric two-stage least squares (2SLS) procedure which has demonstrated strong empirical performance. We provide a convergence analysis that covers both the identified and unidentified settings: when the structural function cannot be identified, we show that the kernel NPIV estimator converges to the IV solution with minimum norm. Crucially, our convergence is with respect to the strong $L_2$-norm, rather than a pseudo-norm. Additionally, we characterize the smoothness of the target function without relying on the instrument, instead leveraging a new description of the projected subspace size (this being closely related to the link condition in inverse learning literature). With the subspace size description and under standard kernel learning assumptions, we derive, for the first time, the minimax optimal learning rate for kernel NPIV in the strong $L_2$-norm. Our result demonstrates that the strength of the instrument is essential to achieve efficient learning. We also improve the original kernel NPIV algorithm by adopting a general spectral regularization in stage 1 regression. The modified regularization can overcome the saturation effect of Tikhonov regularization.

CVNov 15, 2024
Face De-identification: State-of-the-art Methods and Comparative Studies

Jingyi Cao, Xiangyi Chen, Bo Liu et al.

The widespread use of image acquisition technologies, along with advances in facial recognition, has raised serious privacy concerns. Face de-identification usually refers to the process of concealing or replacing personal identifiers, which is regarded as an effective means to protect the privacy of facial images. A significant number of methods for face de-identification have been proposed in recent years. In this survey, we provide a comprehensive review of state-of-the-art face de-identification methods, categorized into three levels: pixel-level, representation-level, and semantic-level techniques. We systematically evaluate these methods based on two key criteria, the effectiveness of privacy protection and preservation of image utility, highlighting their advantages and limitations. Our analysis includes qualitative and quantitative comparisons of the main algorithms, demonstrating that deep learning-based approaches, particularly those using Generative Adversarial Networks (GANs) and diffusion models, have achieved significant advancements in balancing privacy and utility. Experimental results reveal that while recent methods demonstrate strong privacy protection, trade-offs remain in visual fidelity and computational complexity. This survey not only summarizes the current landscape but also identifies key challenges and future research directions in face de-identification.

CVDec 15, 2024
Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D Generation

Yujie Zhang, Bingyang Cui, Qi Yang et al.

Text-to-3D generation has achieved remarkable progress in recent years, yet evaluating these methods remains challenging for two reasons: i) Existing benchmarks lack fine-grained evaluation on different prompt categories and evaluation dimensions. ii) Previous evaluation metrics only focus on a single aspect (e.g., text-3D alignment) and fail to perform multi-dimensional quality assessment. To address these problems, we first propose a comprehensive benchmark named MATE-3D. The benchmark contains eight well-designed prompt categories that cover single and multiple object generation, resulting in 1,280 generated textured meshes. We have conducted a large-scale subjective experiment from four different evaluation dimensions and collected 107,520 annotations, followed by detailed analyses of the results. Based on MATE-3D, we propose a novel quality evaluator named HyperScore. Utilizing hypernetwork to generate specified mapping functions for each evaluation dimension, our metric can effectively perform multi-dimensional quality assessment. HyperScore presents superior performance over existing metrics on MATE-3D, making it a promising metric for assessing and improving text-to-3D generation. The project is available at https://mate-3d.github.io/.

CVMar 18, 2025
Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model

Mufan Liu, Qi Yang, He Huang et al.

3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings to capture complex motions. Despite its impressive performance, the high-dimensional embeddings and vast number of primitives lead to substantial storage requirements. In this paper, we introduce a \textbf{Light}weight \textbf{4}D\textbf{GS} framework, called Light4GS, that employs significance pruning with a deep context model to provide a lightweight storage-efficient dynamic 3DGS representation. The proposed Light4GS is based on 4DGS that is a typical representation of deformable 3DGS. Specifically, our framework is built upon two core components: (1) a spatio-temporal significance pruning strategy that eliminates over 64\% of the deformable primitives, followed by an entropy-constrained spherical harmonics compression applied to the remainder; and (2) a deep context model that integrates intra- and inter-prediction with hyperprior into a coarse-to-fine context structure to enable efficient multiscale latent embedding compression. Our approach achieves over 120x compression and increases rendering FPS up to 20\% compared to the baseline 4DGS, and also superior to frame-wise state-of-the-art 3DGS compression methods, revealing the effectiveness of our Light4GS in terms of both intra- and inter-prediction methods without sacrificing rendering quality.

CLDec 13, 2024
AMuSeD: An Attentive Deep Neural Network for Multimodal Sarcasm Detection Incorporating Bi-modal Data Augmentation

Xiyuan Gao, Shubhi Bansal, Kushaan Gowda et al.

Detecting sarcasm effectively requires a nuanced understanding of context, including vocal tones and facial expressions. The progression towards multimodal computational methods in sarcasm detection, however, faces challenges due to the scarcity of data. To address this, we present AMuSeD (Attentive deep neural network for MUltimodal Sarcasm dEtection incorporating bi-modal Data augmentation). This approach utilizes the Multimodal Sarcasm Detection Dataset (MUStARD) and introduces a two-phase bimodal data augmentation strategy. The first phase involves generating varied text samples through Back Translation from several secondary languages. The second phase involves the refinement of a FastSpeech 2-based speech synthesis system, tailored specifically for sarcasm to retain sarcastic intonations. Alongside a cloud-based Text-to-Speech (TTS) service, this Fine-tuned FastSpeech 2 system produces corresponding audio for the text augmentations. We also investigate various attention mechanisms for effectively merging text and audio data, finding self-attention to be the most efficient for bimodal integration. Our experiments reveal that this combined augmentation and attention approach achieves a significant F1-score of 81.0% in text-audio modalities, surpassing even models that use three modalities from the MUStARD dataset.

CLJun 1, 2025
Leveraging Large Language Models for Sarcastic Speech Annotation in Sarcasm Detection

Zhu Li, Yuqing Zhang, Xiyuan Gao et al.

Sarcasm fundamentally alters meaning through tone and context, yet detecting it in speech remains a challenge due to data scarcity. In addition, existing detection systems often rely on multimodal data, limiting their applicability in contexts where only speech is available. To address this, we propose an annotation pipeline that leverages large language models (LLMs) to generate a sarcasm dataset. Using a publicly available sarcasm-focused podcast, we employ GPT-4o and LLaMA 3 for initial sarcasm annotations, followed by human verification to resolve disagreements. We validate this approach by comparing annotation quality and detection performance on a publicly available sarcasm dataset using a collaborative gating architecture. Finally, we introduce PodSarc, a large-scale sarcastic speech dataset created through this pipeline. The detection model achieves a 73.63% F1 score, demonstrating the dataset's potential as a benchmark for sarcasm detection research.

CVFeb 12, 2024
MODIPHY: Multimodal Obscured Detection for IoT using PHantom Convolution-Enabled Faster YOLO

Shubhabrata Mukherjee, Cory Beard, Zhu Li

Low-light conditions and occluded scenarios impede object detection in real-world Internet of Things (IoT) applications like autonomous vehicles and security systems. While advanced machine learning models strive for accuracy, their computational demands clash with the limitations of resource-constrained devices, hampering real-time performance. In our current research, we tackle this challenge, by introducing ``YOLO Phantom", one of the smallest YOLO models ever conceived. YOLO Phantom utilizes the novel Phantom Convolution block, achieving comparable accuracy to the latest YOLOv8n model while simultaneously reducing both parameters and model size by 43\%, resulting in a significant 19\% reduction in Giga Floating-Point Operations (GFLOPs). YOLO Phantom leverages transfer learning on our multimodal RGB-infrared dataset to address low-light and occlusion issues, equipping it with robust vision under adverse conditions. Its real-world efficacy is demonstrated on an IoT platform with advanced low-light and RGB cameras, seamlessly connecting to an AWS-based notification endpoint for efficient real-time object detection. Benchmarks reveal a substantial boost of 17\% and 14\% in frames per second (FPS) for thermal and RGB detection, respectively, compared to the baseline YOLOv8n model. For community contribution, both the code and the multimodal dataset are available on GitHub.

GRApr 17, 2025
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation

Xiangrui Liu, Xinju Wu, Shiqi Wang et al.

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.

CLApr 6
Lighting Up or Dimming Down? Exploring Dark Patterns of LLMs in Co-Creativity

Zhu Li, Jiaming Qu, Yuan Chang

Large language models (LLMs) are increasingly acting as collaborative writing partners, raising questions about their impact on human agency. In this exploratory work, we investigate five "dark patterns" in human-AI co-creativity -- subtle model behaviors that can suppress or distort the creative process: Sycophancy, Tone Policing, Moralizing, Loop of Death, and Anchoring. Through a series of controlled sessions where LLMs are prompted as writing assistants across diverse literary forms and themes, we analyze the prevalence of these behaviors in generated responses. Our preliminary results suggest that Sycophancy is nearly ubiquitous (91.7% of cases), particularly in sensitive topics, while Anchoring appears to be dependent on literary forms, surfacing most frequently in folktales. This study indicates that these dark patterns, often byproducts of safety alignment, may inadvertently narrow creative exploration and proposes design considerations for AI systems that effectively support creative writing.

CLApr 6
Metaphors We Compute By: A Computational Audit of Cultural Translation vs. Thinking in LLMs

Yuan Chang, Jiaming Qu, Zhu Li

Large language models (LLMs) are often described as multilingual because they can understand and respond in many languages. However, speaking a language is not the same as reasoning within a culture. This distinction motivates a critical question: do LLMs truly conduct culture-aware reasoning? This paper presents a preliminary computational audit of cultural inclusivity in a creative writing task. We empirically examine whether LLMs act as culturally diverse creative partners or merely as cultural translators that leverage a dominant conceptual framework with localized expressions. Using a metaphor generation task spanning five cultural settings and several abstract concepts as a case study, we find that the model exhibits stereotyped metaphor usage for certain settings, as well as Western defaultism. These findings suggest that merely prompting an LLM with a cultural identity does not guarantee culturally grounded reasoning.

HCApr 6
A Multi-Agent Framework for Democratizing XR Content Creation in K-12 Classrooms

Yuan Chang, Zhu Li, Jiaming Qu

Generative AI (GenAI) combined with Extended Reality (XR) offers potential for K-12 education, yet classroom adoption remains limited by the high technical barrier of XR content authoring. Moreover, the probabilistic nature of GenAI introduces risks of hallucination that may cause severe consequences in K-12 education settings. In this work, we present a multi-agent XR authoring framework. Our prototype system coordinates four specialized agents: a Pedagogical Agent outlining grade-appropriate content specifications with learning objectives; an Execution Agent assembling 3D assets and XR contents; a Safeguard Agent validating generated content against five safety criteria; and a Tutor Agent embedding educational notes and quiz questions within the scene. Our teacher-facing system combines pedagogical intent, safety validation, and educational enrichment. It does not require technical expertise and targets commodity devices.

CLSep 18, 2025
Evaluating Multimodal Large Language Models on Spoken Sarcasm Understanding

Zhu Li, Xiyuan Gao, Yuqing Zhang et al.

Sarcasm detection remains a challenge in natural language understanding, as sarcastic intent often relies on subtle cross-modal cues spanning text, speech, and vision. While prior work has primarily focused on textual or visual-textual sarcasm, comprehensive audio-visual-textual sarcasm understanding remains underexplored. In this paper, we systematically evaluate large language models (LLMs) and multimodal LLMs for sarcasm detection on English (MUStARD++) and Chinese (MCSD 1.0) in zero-shot, few-shot, and LoRA fine-tuning settings. In addition to direct classification, we explore models as feature encoders, integrating their representations through a collaborative gating fusion module. Experimental results show that audio-based models achieve the strongest unimodal performance, while text-audio and audio-vision combinations outperform unimodal and trimodal models. Furthermore, MLLMs such as Qwen-Omni show competitive zero-shot and fine-tuned performance. Our findings highlight the potential of MLLMs for cross-lingual, audio-visual-textual sarcasm understanding.

CLAug 18, 2025
Integrating Feedback Loss from Bi-modal Sarcasm Detector for Sarcastic Speech Synthesis

Zhu Li, Yuqing Zhang, Xiyuan Gao et al.

Sarcastic speech synthesis, which involves generating speech that effectively conveys sarcasm, is essential for enhancing natural interactions in applications such as entertainment and human-computer interaction. However, synthesizing sarcastic speech remains a challenge due to the nuanced prosody that characterizes sarcasm, as well as the limited availability of annotated sarcastic speech data. To address these challenges, this study introduces a novel approach that integrates feedback loss from a bi-modal sarcasm detection model into the TTS training process, enhancing the model's ability to capture and convey sarcasm. In addition, by leveraging transfer learning, a speech synthesis model pre-trained on read speech undergoes a two-stage fine-tuning process. First, it is fine-tuned on a diverse dataset encompassing various speech styles, including sarcastic speech. In the second stage, the model is further refined using a dataset focused specifically on sarcastic speech, enhancing its ability to generate sarcasm-aware speech. Objective and subjective evaluations demonstrate that our proposed methods improve the quality, naturalness, and sarcasm-awareness of synthesized speech.

CVJul 19, 2025
Adaptive 3D Gaussian Splatting Video Streaming

Han Gong, Qiyue Li, Zhi Liu et al.

The advent of 3D Gaussian splatting (3DGS) has significantly enhanced the quality of volumetric video representation. Meanwhile, in contrast to conventional volumetric video, 3DGS video poses significant challenges for streaming due to its substantially larger data volume and the heightened complexity involved in compression and transmission. To address these issues, we introduce an innovative framework for 3DGS volumetric video streaming. Specifically, we design a 3DGS video construction method based on the Gaussian deformation field. By employing hybrid saliency tiling and differentiated quality modeling of 3DGS video, we achieve efficient data compression and adaptation to bandwidth fluctuations while ensuring high transmission quality. Then we build a complete 3DGS video streaming system and validate the transmission performance. Through experimental evaluation, our method demonstrated superiority over existing approaches in various aspects, including video quality, compression effectiveness, and transmission rate.

MLJan 9, 2025
Optimality and Adaptivity of Deep Neural Features for Instrumental Variable Regression

Juno Kim, Dimitri Meunier, Arthur Gretton et al.

We provide a convergence analysis of deep feature instrumental variable (DFIV) regression (Xu et al., 2021), a nonparametric approach to IV regression using data-adaptive features learned by deep neural networks in two stages. We prove that the DFIV algorithm achieves the minimax optimal learning rate when the target structural function lies in a Besov space. This is shown under standard nonparametric IV assumptions, and an additional smoothness assumption on the regularity of the conditional distribution of the covariate given the instrument, which controls the difficulty of Stage 1. We further demonstrate that DFIV, as a data-adaptive algorithm, is superior to fixed-feature (kernel or sieve) IV methods in two ways. First, when the target function possesses low spatial homogeneity (i.e., it has both smooth and spiky/discontinuous regions), DFIV still achieves the optimal rate, while fixed-feature methods are shown to be strictly suboptimal. Second, comparing with kernel-based two-stage regression estimators, DFIV is provably more data efficient in the Stage 1 samples.

CVJan 23, 2025
From Images to Point Clouds: An Efficient Solution for Cross-media Blind Quality Assessment without Annotated Training

Yipeng Liu, Qi Yang, Yujie Zhang et al.

We present a novel quality assessment method which can predict the perceptual quality of point clouds from new scenes without available annotations by leveraging the rich prior knowledge in images, called the Distribution-Weighted Image-Transferred Point Cloud Quality Assessment (DWIT-PCQA). Recognizing the human visual system (HVS) as the decision-maker in quality assessment regardless of media types, we can emulate the evaluation criteria for human perception via neural networks and further transfer the capability of quality prediction from images to point clouds by leveraging the prior knowledge in the images. Specifically, domain adaptation (DA) can be leveraged to bridge the images and point clouds by aligning feature distributions of the two media in the same feature space. However, the different manifestations of distortions in images and point clouds make feature alignment a difficult task. To reduce the alignment difficulty and consider the different distortion distribution during alignment, we have derived formulas to decompose the optimization objective of the conventional DA into two suboptimization functions with distortion as a transition. Specifically, through network implementation, we propose the distortion-guided biased feature alignment which integrates existing/estimated distortion distribution into the adversarial DA framework, emphasizing common distortion patterns during feature alignment. Besides, we propose the quality-aware feature disentanglement to mitigate the destruction of the mapping from features to quality during alignment with biased distortions. Experimental results demonstrate that our proposed method exhibits reliable performance compared to general blind PCQA methods without needing point cloud annotations.

CVDec 20, 2024
Sparse Point Clouds Assisted Learned Image Compression

Yiheng Jiang, Haotian Zhang, Li Li et al.

In the field of autonomous driving, a variety of sensor data types exist, each representing different modalities of the same scene. Therefore, it is feasible to utilize data from other sensors to facilitate image compression. However, few techniques have explored the potential benefits of utilizing inter-modality correlations to enhance the image compression performance. In this paper, motivated by the recent success of learned image compression, we propose a new framework that uses sparse point clouds to assist in learned image compression in the autonomous driving scenario. We first project the 3D sparse point cloud onto a 2D plane, resulting in a sparse depth map. Utilizing this depth map, we proceed to predict camera images. Subsequently, we use these predicted images to extract multi-scale structural features. These features are then incorporated into learned image compression pipeline as additional information to improve the compression performance. Our proposed framework is compatible with various mainstream learned image compression models, and we validate our approach using different existing image compression methods. The experimental results show that incorporating point cloud assistance into the compression pipeline consistently enhances the performance.

MMMar 5
SarcasmMiner: A Dual-Track Post-Training Framework for Robust Audio-Visual Sarcasm Reasoning

Zhu Li, Yongjian Chen, Huiyuan Lai et al.

Multimodal sarcasm detection requires resolving pragmatic incongruity across textual, acoustic, and visual cues through cross-modal reasoning. To enable robust sarcasm reasoning with foundation models, we propose SarcasmMiner, a reinforcement learning based post-training framework that resists hallucination in multimodal reasoning. We reformulate sarcasm detection as structured reasoning and adopt a dual-track distillation strategy: high-quality teacher trajectories initialize the student model, while the full set of trajectories trains a generative reward model (GenRM) to evaluate reasoning quality. The student is optimized with group relative policy optimization (GRPO) using decoupled rewards for accuracy and reasoning quality. On MUStARD++, SarcasmMiner increases F1 from 59.83% (zero-shot), 68.23% (supervised finetuning) to 70.22%. These findings suggest that reasoning-aware reward modeling enhances both performance and multimodal grounding.

MLNov 24, 2025
Nonparametric Instrumental Variable Regression with Observed Covariates

Zikai Shen, Zonghao Chen, Dimitri Meunier et al.

We study the problem of nonparametric instrumental variable regression with observed covariates, which we refer to as NPIV-O. Compared with standard nonparametric instrumental variable regression (NPIV), the additional observed covariates facilitate causal identification and enables heterogeneous causal effect estimation. However, the presence of observed covariates introduces two challenges for its theoretical analysis. First, it induces a partial identity structure, which renders previous NPIV analyses - based on measures of ill-posedness, stability conditions, or link conditions - inapplicable. Second, it imposes anisotropic smoothness on the structural function. To address the first challenge, we introduce a novel Fourier measure of partial smoothing; for the second challenge, we extend the existing kernel 2SLS instrumental variable algorithm with observed covariates, termed KIV-O, to incorporate Gaussian kernel lengthscales adaptive to the anisotropic smoothness. We prove upper $L^2$-learning rates for KIV-O and the first $L^2$-minimax lower learning rates for NPIV-O. Both rates interpolate between known optimal rates of NPIV and nonparametric regression (NPR). Interestingly, we identify a gap between our upper and lower bounds, which arises from the choice of kernel lengthscales tuned to minimize a projected risk. Our theoretical analysis also applies to proximal causal inference, an emerging framework for causal effect estimation that shares the same conditional moment restriction as NPIV-O.

CLOct 8, 2025
Making Machines Sound Sarcastic: LLM-Enhanced and Retrieval-Guided Sarcastic Speech Synthesis

Zhu Li, Yuqing Zhang, Xiyuan Gao et al.

Sarcasm is a subtle form of non-literal language that poses significant challenges for speech synthesis due to its reliance on nuanced semantic, contextual, and prosodic cues. While existing speech synthesis research has focused primarily on broad emotional categories, sarcasm remains largely unexplored. In this paper, we propose a Large Language Model (LLM)-enhanced Retrieval-Augmented framework for sarcasm-aware speech synthesis. Our approach combines (1) semantic embeddings from a LoRA-fine-tuned LLaMA 3, which capture pragmatic incongruity and discourse-level cues of sarcasm, and (2) prosodic exemplars retrieved via a Retrieval Augmented Generation (RAG) module, which provide expressive reference patterns of sarcastic delivery. Integrated within a VITS backbone, this dual conditioning enables more natural and contextually appropriate sarcastic speech. Experiments demonstrate that our method outperforms baselines in both objective measures and subjective evaluations, yielding improvements in speech naturalness, sarcastic expressivity, and downstream sarcasm detection.

CVSep 28, 2025
Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric

Bingyang Cui, Yujie Zhang, Qi Yang et al.

Recent advances in Text-to-3D (T23D) generative models have enabled the synthesis of diverse, high-fidelity 3D assets from textual prompts. However, existing challenges restrict the development of reliable T23D quality assessment (T23DQA). First, existing benchmarks are outdated, fragmented, and coarse-grained, making fine-grained metric training infeasible. Moreover, current objective metrics exhibit inherent design limitations, resulting in non-representative feature extraction and diminished metric robustness. To address these limitations, we introduce T23D-CompBench, a comprehensive benchmark for compositional T23D generation. We define five components with twelve sub-components for compositional prompts, which are used to generate 3,600 textured meshes from ten state-of-the-art generative models. A large-scale subjective experiment is conducted to collect 129,600 reliable human ratings across different perspectives. Based on T23D-CompBench, we further propose Rank2Score, an effective evaluator with two-stage training for T23DQA. Rank2Score enhances pairwise training via supervised contrastive regression and curriculum learning in the first stage, and subsequently refines predictions using mean opinion scores to achieve closer alignment with human judgments in the second stage. Extensive experiments and downstream applications demonstrate that Rank2Score consistently outperforms existing metrics across multiple dimensions and can additionally serve as a reward function to optimize generative models. The project is available at https://cbysjtu.github.io/Rank2Score/.

CVJul 21, 2025
LINR-PCGC: Lossless Implicit Neural Representations for Point Cloud Geometry Compression

Wenjie Huang, Qi Yang, Shuting Xia et al.

Existing AI-based point cloud compression methods struggle with dependence on specific training data distributions, which limits their real-world deployment. Implicit Neural Representation (INR) methods solve the above problem by encoding overfitted network parameters to the bitstream, resulting in more distribution-agnostic results. However, due to the limitation of encoding time and decoder size, current INR based methods only consider lossy geometry compression. In this paper, we propose the first INR based lossless point cloud geometry compression method called Lossless Implicit Neural Representations for Point Cloud Geometry Compression (LINR-PCGC). To accelerate encoding speed, we design a group of point clouds level coding framework with an effective network initialization strategy, which can reduce around 60% encoding time. A lightweight coding network based on multiscale SparseConv, consisting of scale context extraction, child node prediction, and model compression modules, is proposed to realize fast inference and compact decoder size. Experimental results show that our method consistently outperforms traditional and AI-based methods: for example, with the convergence time in the MVUB dataset, our method reduces the bitstream by approximately 21.21% compared to G-PCC TMC13v23 and 21.95% compared to SparsePCGC. Our project can be seen on https://huangwenjie2023.github.io/LINR-PCGC/.

CVMay 9, 2023
Learning Dynamic Point Cloud Compression via Hierarchical Inter-frame Block Matching

Shuting Xia, Tingyu Fan, Yiling Xu et al.

3D dynamic point cloud (DPC) compression relies on mining its temporal context, which faces significant challenges due to DPC's sparsity and non-uniform structure. Existing methods are limited in capturing sufficient temporal dependencies. Therefore, this paper proposes a learning-based DPC compression framework via hierarchical block-matching-based inter-prediction module to compensate and compress the DPC geometry in latent space. Specifically, we propose a hierarchical motion estimation and motion compensation (Hie-ME/MC) framework for flexible inter-prediction, which dynamically selects the granularity of optical flow to encapsulate the motion information accurately. To improve the motion estimation efficiency of the proposed inter-prediction module, we further design a KNN-attention block matching (KABM) network that determines the impact of potential corresponding points based on the geometry and feature correlation. Finally, we compress the residual and the multi-scale optical flow with a fully-factorized deep entropy model. The experiment result on the MPEG-specified Owlii Dynamic Human Dynamic Point Cloud (Owlii) dataset shows that our framework outperforms the previous state-of-the-art methods and the MPEG standard V-PCC v18 in inter-frame low-delay mode.

CVNov 20, 2021
Sparse Tensor-based Multiscale Representation for Point Cloud Geometry Compression

Jianqiang Wang, Dandan Ding, Zhu Li et al.

This study develops a unified Point Cloud Geometry (PCG) compression method through the processing of multiscale sparse tensor-based voxelized PCG. We call this compression method SparsePCGC. The proposed SparsePCGC is a low complexity solution because it only performs the convolutions on sparsely-distributed Most-Probable Positively-Occupied Voxels (MP-POV). The multiscale representation also allows us to compress scale-wise MP-POVs by exploiting cross-scale and same-scale correlations extensively and flexibly. The overall compression efficiency highly depends on the accuracy of estimated occupancy probability for each MP-POV. Thus, we first design the Sparse Convolution-based Neural Network (SparseCNN) which stacks sparse convolutions and voxel sampling to best characterize and embed spatial correlations. We then develop the SparseCNN-based Occupancy Probability Approximation (SOPA) model to estimate the occupancy probability either in a single-stage manner only using the cross-scale correlation, or in a multi-stage manner by exploiting stage-wise correlation among same-scale neighbors. Besides, we also suggest the SparseCNN based Local Neighborhood Embedding (SLNE) to aggregate local variations as spatial priors in feature attribute to improve the SOPA. Our unified approach not only shows state-of-the-art performance in both lossless and lossy compression modes across a variety of datasets including the dense object PCGs (8iVFB, Owlii, MUVB) and sparse LiDAR PCGs (KITTI, Ford) when compared with standardized MPEG G-PCC and other prevalent learning-based schemes, but also has low complexity which is attractive to practical applications.

CLNov 15, 2021
Improving Prosody for Unseen Texts in Speech Synthesis by Utilizing Linguistic Information and Noisy Data

Zhu Li, Yuqing Zhang, Mengxi Nie et al.

Recent advancements in end-to-end speech synthesis have made it possible to generate highly natural speech. However, training these models typically requires a large amount of high-fidelity speech data, and for unseen texts, the prosody of synthesized speech is relatively unnatural. To address these issues, we propose to combine a fine-tuned BERT-based front-end with a pre-trained FastSpeech2-based acoustic model to improve prosody modeling. The pre-trained BERT is fine-tuned on the polyphone disambiguation task, the joint Chinese word segmentation (CWS) and part-of-speech (POS) tagging task, and the prosody structure prediction (PSP) task in a multi-task learning framework. FastSpeech 2 is pre-trained on large-scale external data that are noisy but easier to obtain. Experimental results show that both the fine-tuned BERT model and the pre-trained FastSpeech 2 can improve prosody, especially for those structurally complex sentences.

MLSep 22, 2021
Sharp Analysis of Random Fourier Features in Classification

Zhu Li

We study the theoretical properties of random Fourier features classification with Lipschitz continuous loss functions such as support vector machine and logistic regression. Utilizing the regularity condition, we show for the first time that random Fourier features classification can achieve $O(1/\sqrt{n})$ learning rate with only $Ω(\sqrt{n} \log n)$ features, as opposed to $Ω(n)$ features suggested by previous results. Our study covers the standard feature sampling method for which we reduce the number of features required, as well as a problem-dependent sampling method which further reduces the number of features while still keeping the optimal generalization property. Moreover, we prove that the random Fourier features classification can obtain a fast $O(1/n)$ learning rate for both sampling schemes under Massart's low noise assumption. Our results demonstrate the potential effectiveness of random Fourier features approximation in reducing the computational complexity (roughly from $O(n^3)$ in time and $O(n^2)$ in space to $O(n^2)$ and $O(n\sqrt{n})$ respectively) without having to trade-off the statistical prediction accuracy. In addition, the achieved trade-off in our analysis is at least the same as the optimal results in the literature under the worst case scenario and significantly improves the optimal results under benign regularity conditions.

MMJul 29, 2021
Video-based Point Cloud Compression Artifact Removal

Anique Akhtar, Wen Gao, Li Li et al.

Photo-realistic point cloud capture and transmission are the fundamental enablers for immersive visual communication. The coding process of dynamic point clouds, especially video-based point cloud compression (V-PCC) developed by the MPEG standardization group, is now delivering state-of-the-art performance in compression efficiency. V-PCC is based on the projection of the point cloud patches to 2D planes and encoding the sequence as 2D texture and geometry patch sequences. However, the resulting quantization errors from coding can introduce compression artifacts, which can be very unpleasant for the quality of experience (QoE). In this work, we developed a novel out-of-the-loop point cloud geometry artifact removal solution that can significantly improve reconstruction quality without additional bandwidth cost. Our novel framework consists of a point cloud sampling scheme, an artifact removal network, and an aggregation scheme. The point cloud sampling scheme employs a cube-based neighborhood patch extraction to divide the point cloud into patches. The geometry artifact removal network then processes these patches to obtain artifact-removed patches. The artifact-removed patches are then merged together using an aggregation scheme to obtain the final artifact-removed point cloud. We employ 3D deep convolutional feature learning for geometry artifact removal that jointly recovers both the quantization direction and the quantization noise level by exploiting projection and quantization prior. The simulation results demonstrate that the proposed method is highly effective and can considerably improve the quality of the reconstructed point cloud.