GRCVApr 17, 2025

CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation

arXiv:2504.13022v16 citationsh-index: 6
Originality Incremental advance
AI Analysis

This addresses the need for efficient transmission of photorealistic 3D immersive visual content over existing Internet infrastructure, representing an incremental improvement in compression techniques for 3D scene representation.

The paper tackles the problem of high data volume in Gaussian splatting for 3D scene modeling by proposing CompGS++, a framework that uses compact Gaussian primitives to reduce redundancy, achieving significant compression for both static and dynamic scenes while preserving accurate modeling.

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant compression is essential for transmission over the existing Internet infrastructure. Hence, we propose Compressed Gaussian Splatting (CompGS++), a novel framework that leverages compact Gaussian primitives to achieve accurate 3D modeling with substantial size reduction for both static and dynamic scenes. Our design is based on the principle of eliminating redundancy both between and within primitives. Specifically, we develop a comprehensive prediction paradigm to address inter-primitive redundancy through spatial and temporal primitive prediction modules. The spatial primitive prediction module establishes predictive relationships for scene primitives and enables most primitives to be encoded as compact residuals, substantially reducing the spatial redundancy. We further devise a temporal primitive prediction module to handle dynamic scenes, which exploits primitive correlations across timestamps to effectively reduce temporal redundancy. Moreover, we devise a rate-constrained optimization module that jointly minimizes reconstruction error and rate consumption. This module effectively eliminates parameter redundancy within primitives and enhances the overall compactness of scene representations. Comprehensive evaluations across multiple benchmark datasets demonstrate that CompGS++ significantly outperforms existing methods, achieving superior compression performance while preserving accurate scene modeling. Our implementation will be made publicly available on GitHub to facilitate further research.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes