Yiyi Liao

CV
5papers
12citations
Novelty55%
AI Score49

5 Papers

2.8CVJan 21
ScenDi: 3D-to-2D Scene Diffusion Cascades for Urban Generation

Hanlei Guo, Jiahao Shao, Xinya Chen et al.

Recent advancements in 3D object generation using diffusion models have achieved remarkable success, but generating realistic 3D urban scenes remains challenging. Existing methods relying solely on 3D diffusion models tend to suffer a degradation in appearance details, while those utilizing only 2D diffusion models typically compromise camera controllability. To overcome this limitation, we propose ScenDi, a method for urban scene generation that integrates both 3D and 2D diffusion models. We first train a 3D latent diffusion model to generate 3D Gaussians, enabling the rendering of images at a relatively low resolution. To enable controllable synthesis, this 3DGS generation process can be optionally conditioned by specifying inputs such as 3d bounding boxes, road maps, or text prompts. Then, we train a 2D video diffusion model to enhance appearance details conditioned on rendered images from the 3D Gaussians. By leveraging the coarse 3D scene as guidance for 2D video diffusion, ScenDi generates desired scenes based on input conditions and successfully adheres to accurate camera trajectories. Experiments on two challenging real-world datasets, Waymo and KITTI-360, demonstrate the effectiveness of our approach.

2.8CVJan 28
FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models

Hongyu Zhou, Zisen Shao, Sheng Miao et al.

Neural Radiance Fields and 3D Gaussian Splatting have advanced novel view synthesis, yet still rely on dense inputs and often degrade at extrapolated views. Recent approaches leverage generative models, such as diffusion models, to provide additional supervision, but face a trade-off between generalization and fidelity: fine-tuning diffusion models for artifact removal improves fidelity but risks overfitting, while fine-tuning-free methods preserve generalization but often yield lower fidelity. We introduce FreeFix, a fine-tuning-free approach that pushes the boundary of this trade-off by enhancing extrapolated rendering with pretrained image diffusion models. We present an interleaved 2D-3D refinement strategy, showing that image diffusion models can be leveraged for consistent refinement without relying on costly video diffusion models. Furthermore, we take a closer look at the guidance signal for 2D refinement and propose a per-pixel confidence mask to identify uncertain regions for targeted improvement. Experiments across multiple datasets show that FreeFix improves multi-frame consistency and achieves performance comparable to or surpassing fine-tuning-based methods, while retaining strong generalization ability.

2.8CVJan 22
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

Sheng Miao, Sijin Li, Pan Wang et al.

Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and 3D Gaussian Splatting approaches achieve photorealism, they often rely on time-consuming per-scene optimization. Conversely, emerging feed-forward methods frequently adopt per-pixel Gaussian representations, which lead to 3D inconsistencies when aggregating multi-view predictions in complex, dynamic environments. We propose EvolSplat4D, a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction across three specialized branches. For close-range static regions, we predict consistent geometry of 3D Gaussians over multiple frames directly from a 3D feature volume, complemented by a semantically-enhanced image-based rendering module for predicting their appearance. For dynamic actors, we utilize object-centric canonical spaces and a motion-adjusted rendering module to aggregate temporal features, ensuring stable 4D reconstruction despite noisy motion priors. Far-Field scenery is handled by an efficient per-pixel Gaussian branch to ensure full-scene coverage. Experimental results on the KITTI-360, KITTI, Waymo, and PandaSet datasets show that EvolSplat4D reconstructs both static and dynamic environments with superior accuracy and consistency, outperforming both per-scene optimization and state-of-the-art feed-forward baselines.

11.7CVJan 7
Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction

Jiaxin Huang, Yuanbo Yang, Bangbang Yang et al.

We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an adapter on its tokens, which are regularized to align with the appearance latents of pre-trained video diffusion models. By jointly generating these disentangled yet aligned latents, Gen3R produces both RGB videos and corresponding 3D geometry, including camera poses, depth maps, and global point clouds. Experiments demonstrate that our approach achieves state-of-the-art results in single- and multi-image conditioned 3D scene generation. Additionally, our method can enhance the robustness of reconstruction by leveraging generative priors, demonstrating the mutual benefit of tightly coupling reconstruction and generative models.

1.5CVJan 7
G2P: Gaussian-to-Point Attribute Alignment for Boundary-Aware 3D Semantic Segmentation

Hojun Song, Chae-yeong Song, Jeong-hun Hong et al.

Semantic segmentation on point clouds is critical for 3D scene understanding. However, sparse and irregular point distributions provide limited appearance evidence, making geometry-only features insufficient to distinguish objects with similar shapes but distinct appearances (e.g., color, texture, material). We propose Gaussian-to-Point (G2P), which transfers appearance-aware attributes from 3D Gaussian Splatting to point clouds for more discriminative and appearance-consistent segmentation. Our G2P address the misalignment between optimized Gaussians and original point geometry by establishing point-wise correspondences. By leveraging Gaussian opacity attributes, we resolve the geometric ambiguity that limits existing models. Additionally, Gaussian scale attributes enable precise boundary localization in complex 3D scenes. Extensive experiments demonstrate that our approach achieves superior performance on standard benchmarks and shows significant improvements on geometrically challenging classes, all without any 2D or language supervision.