CVJan 22

EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

arXiv:2601.15951v11 citationsh-index: 8
Originality Incremental advance
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This addresses the need for efficient and high-quality 4D scene synthesis in autonomous driving simulation, representing an incremental improvement over prior feed-forward approaches.

The paper tackles the problem of novel view synthesis for dynamic urban scenes by proposing EvolSplat4D, a feed-forward framework that balances reconstruction time and quality, achieving superior accuracy and consistency on datasets like KITTI-360 and Waymo compared to existing methods.

Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and 3D Gaussian Splatting approaches achieve photorealism, they often rely on time-consuming per-scene optimization. Conversely, emerging feed-forward methods frequently adopt per-pixel Gaussian representations, which lead to 3D inconsistencies when aggregating multi-view predictions in complex, dynamic environments. We propose EvolSplat4D, a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction across three specialized branches. For close-range static regions, we predict consistent geometry of 3D Gaussians over multiple frames directly from a 3D feature volume, complemented by a semantically-enhanced image-based rendering module for predicting their appearance. For dynamic actors, we utilize object-centric canonical spaces and a motion-adjusted rendering module to aggregate temporal features, ensuring stable 4D reconstruction despite noisy motion priors. Far-Field scenery is handled by an efficient per-pixel Gaussian branch to ensure full-scene coverage. Experimental results on the KITTI-360, KITTI, Waymo, and PandaSet datasets show that EvolSplat4D reconstructs both static and dynamic environments with superior accuracy and consistency, outperforming both per-scene optimization and state-of-the-art feed-forward baselines.

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