ROJun 4
Preserving Full 6-DOF Actuation Under Abrupt Total Rotor Failures: Passive Fault-Tolerant Flight Control Using a Biaxial-Tilt HexacopterYipeng Yang, Yiqiao Tang, Hao Zhang et al.
Conventional multirotors suffer from a rapid collapse of attainable wrench space (AWS) under abrupt total rotor failures, rendering full 6-DOF recovery physically impossible. This paper addresses passive fault-tolerant flight of a biaxial-tilt overactuated hexacopter (BTO) under abrupt total rotor failures that are a priori unknown to the controller. The control design and analysis focus on representative abrupt rotor-failure cases for which the post-failure system remains fully actuated, while no explicit fault detection, isolation, or fault-mode switching is assumed. First, we extend the inscribed-sphere metric of the AWS by incorporating the transient-wrench-jump term, enabling quantitative feasibility assessment under up to three simultaneous rotor failures and benchmarking against uniaxial-tilt and coplanar hexacopters. Second, we develop two computationally efficient passive schemes without relying on fault detection or online optimization. One scheme operates at the controller layer by combining a high-order fully actuated (HOFA) controller with a linear extended state observer (LESO) for lumped-disturbance rejection. The other scheme operates at the allocator layer by using model-reference adaptive control allocation with momentum-based wrench estimation to compensate for control-allocation biases. Simulations and flight experiments validate stable hovering and 6-DOF trajectory tracking under single and multiple rotor failures. Further systematic comparisons confirm that the BTO provides larger recovery margins than uniaxial-tilt and coplanar designs. Additional onboard-sensor-only experiments, including indoor tracking under wind disturbance, outdoor tracking under extreme conditions, narrow-frame traversal, and contact-based aerial writing, further validate the robustness of the proposed framework in complex operational environments.
CVApr 23
The First Challenge on Remote Sensing Infrared Image Super-Resolution at NTIRE 2026: Benchmark Results and Method OverviewKai Liu, Haoyang Yue, Zeli Lin et al.
This paper presents the NTIRE 2026 Remote Sensing Infrared Image Super-Resolution (x4) Challenge, one of the associated challenges of NTIRE 2026. The challenge aims to recover high-resolution (HR) infrared images from low-resolution (LR) inputs generated through bicubic downsampling with a x4 scaling factor. The objective is to develop effective models or solutions that achieve state-of-the-art performance for infrared image SR in remote sensing scenarios. To reflect the characteristics of infrared data and practical application needs, the challenge adopts a single-track setting. A total of 115 participants registered for the competition, with 13 teams submitting valid entries. This report summarizes the challenge design, dataset, evaluation protocol, main results, and the representative methods of each team. The challenge serves as a benchmark to advance research in infrared image super-resolution and promote the development of effective solutions for real-world remote sensing applications.
CVApr 16
The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method OverviewZheng Chen, Kai Liu, Jingkai Wang et al.
This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.
CVDec 28, 2023Code
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View SynthesisZhan Li, Zhang Chen, Zhong Li et al.
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.
LGSep 25, 2023
Characterising User Transfer Amid Industrial Resource Variation: A Bayesian Nonparametric ApproachDongxu Lei, Xiaotian Lin, Xinghu Yu et al.
In a multitude of industrial fields, a key objective entails optimising resource management whilst satisfying user requirements. Resource management by industrial practitioners can result in a passive transfer of user loads across resource providers, a phenomenon whose accurate characterisation is both challenging and crucial. This research reveals the existence of user clusters, which capture macro-level user transfer patterns amid resource variation. We then propose CLUSTER, an interpretable hierarchical Bayesian nonparametric model capable of automating cluster identification, and thereby predicting user transfer in response to resource variation. Furthermore, CLUSTER facilitates uncertainty quantification for further reliable decision-making. Our method enables privacy protection by functioning independently of personally identifiable information. Experiments with simulated and real-world data from the communications industry reveal a pronounced alignment between prediction results and empirical observations across a spectrum of resource management scenarios. This research establishes a solid groundwork for advancing resource management strategy development.
CVJan 21, 2025Code
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets GenerationZibo Zhao, Zeqiang Lai, Qingxiang Lin et al.
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2
CVApr 20
MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware SceneWenjie Mu, Zhan Li, Chuanzhou Su et al.
Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.
LGMar 15
MBD: A Model-Based Debiasing Framework Across User, Content, and Model DimensionsYuantong Li, Lei Yuan, Zhihao Zheng et al.
Modern recommendation systems rank candidates by aggregating multiple behavioral signals through a value model. However, many commonly used signals are inherently affected by heterogeneous biases. For example, watch time naturally favors long-form content, loop rate favors short - form content, and comment probability favors videos over images. Such biases introduce two critical issues: (1) value model scores may be systematically misaligned with users' relative preferences - for instance, a seemingly low absolute like probability may represent exceptionally strong interest for a user who rarely engages; and (2) changes in value modeling rules can trigger abrupt and undesirable ecosystem shifts. In this work, we ask a fundamental question: can biased behavioral signals be systematically transformed into unbiased signals, under a user - defined notion of ``unbiasedness'', that are both personalized and adaptive? We propose a general, model-based debiasing (MBD) framework that addresses this challenge by augmenting it with distributional modeling. By conditioning on a flexible subset of features (partial feature set), we explicitly estimate the contextual mean and variance of the engagement distribution for arbitrary cohorts (e.g., specific video lengths or user regions) directly alongside the main prediction. This integration allows the framework to convert biased raw signals into unbiased representations, enabling the construction of higher-level, calibrated signals (such as percentiles or z - scores) suitable for the value model. Importantly, the definition of unbiasedness is flexible and controllable, allowing the system to adapt to different personalization objectives and modeling preferences. Crucially, this is implemented as a lightweight, built-in branch of the existing MTML ranking model, requiring no separate serving infrastructure.
CVNov 5, 2024Code
Membership Inference Attacks against Large Vision-Language ModelsZhan Li, Yongtao Wu, Yihang Chen et al.
Large vision-language models (VLLMs) exhibit promising capabilities for processing multi-modal tasks across various application scenarios. However, their emergence also raises significant data security concerns, given the potential inclusion of sensitive information, such as private photos and medical records, in their training datasets. Detecting inappropriately used data in VLLMs remains a critical and unresolved issue, mainly due to the lack of standardized datasets and suitable methodologies. In this study, we introduce the first membership inference attack (MIA) benchmark tailored for various VLLMs to facilitate training data detection. Then, we propose a novel MIA pipeline specifically designed for token-level image detection. Lastly, we present a new metric called MaxRényi-K%, which is based on the confidence of the model output and applies to both text and image data. We believe that our work can deepen the understanding and methodology of MIAs in the context of VLLMs. Our code and datasets are available at https://github.com/LIONS-EPFL/VL-MIA.
CVApr 11
Dual-Branch Remote Sensing Infrared Image Super-ResolutionXining Ge, Gengjia Chang, Weijun Yuan et al.
Remote sensing infrared image super-resolution aims to recover sharper thermal observations from low-resolution inputs while preserving target contours, scene layout, and radiometric stability. Unlike visible-image super-resolution, thermal imagery is weakly textured and more sensitive to unstable local sharpening, which makes complementary local and global modeling especially important. This paper presents our solution to the NTIRE 2026 Infrared Image Super-Resolution Challenge, a dual-branch system that combines a HAT-L branch and a MambaIRv2-L branch. The inference pipeline applies test-time local conversion on HAT, eight-way self-ensemble on MambaIRv2, and fixed equal-weight image-space fusion. We report both the official challenge score and a reproducible evaluation on 12 synthetic times-four thermal samples derived from Caltech Aerial RGB-Thermal, on which the fused output outperforms either single branch in PSNR, SSIM, and the overall Score. The results suggest that infrared super-resolution benefits from explicit complementarity between locally strong transformer restoration and globally stable state-space modeling.
CVApr 13
Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image DenoisingGengjia Chang, Xining Ge, Weijun Yuan et al.
This paper presents our solution to the NTIRE 2026 Image Denoising Challenge (Gaussian color image denoising at fixed noise level $σ= 50$). Rather than proposing a new restoration backbone, we revisit the performance boundary of the mature Restormer architecture from two complementary directions: stronger data-centric training and more complete Test-Time capability release. Starting from the public Restormer $σ\!=\!50$ baseline, we expand the standard multi-dataset training recipe with larger and more diverse public image corpora and organize optimization into two stages. At inference, we apply $\times 8$ geometric self-ensemble to further release model capacity. A TLC-style local inference wrapper is retained for implementation consistency; however, systematic ablation reveals its quantitative contribution to be negligible in this setting. On the challenge validation set of 100 images, our final submission achieves 30.762 dB PSNR and 0.861 SSIM, improving over the public Restormer $σ\!=\!50$ pretrained baseline by up to 3.366 dB PSNR. Ablation studies show that the dominant gain originates from the expanded training corpus and the two-stage optimization schedule, and self-ensemble provides marginal but consistent improvement.
CVApr 13
Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch CompensationGengjia Chang, Xining Ge, Weijun Yuan et al.
Single-image super-resolution has progressed from deep convolutional baselines to stronger Transformer and state-space architectures, yet the corresponding performance gains typically come with higher training cost, longer engineering iteration, and heavier deployment burden. In many practical settings, multiple pretrained models with partially complementary behaviors are already available, and the binding constraint is no longer architectural capacity but how effectively their outputs can be combined without additional training. Rather than pursuing further architectural redesign, this paper proposes a training-free output-level ensemble framework. A dual-branch pipeline is constructed in which a Hybrid attention network with TLC inference provides stable main reconstruction, while a MambaIRv2 branch with geometric self-ensemble supplies strong compensation for high-frequency detail recovery. The two branches process the same low-resolution input independently and are fused in the image space via a lightweight weighted combination, without updating any model parameters or introducing an additional trainable module. As our solution to the NTIRE 2026 Image Super-Resolution ($\times 4$) Challenge, the proposed design consistently improves over the base branch and slightly exceeds the pure strong branch in PSNR at the best operating point under a unified DIV2K bicubic $\times 4$ evaluation protocol. Ablation studies confirm that output-level compensation provides a low-overhead and practically accessible upgrade path for existing super-resolution systems.
LGMay 10
CTQWformer: A CTQW-based Transformer for Graph ClassificationZhan Li, Wuqing Yu, Yusen Wu et al.
Graph Neural Networks (GNN) and Transformer-based architectures have achieved remarkable progress in graph learning, yet they still struggle to capture both global structural dependencies and model the dynamic information propagation. In this paper, we propose CTQWformer, a hybrid graph learning framework that integrates continuous-time quantum walks (CTQW) with GNN. CTQWformer employs a trainable Hamiltonian that fuses graph topology and node features, enabling physically grounded modeling of quantum walk dynamics that captures rich and intricate graph structure information. The extracted CTQW-based representations are incorporated into two complementary modules:(i) a Graph Transformer module that embeds final-time propagation probabilities as structural biases in the self-attention mechanism, and (ii) a Graph Recurrent Module that captures temporal evolution patterns with bidirectional recurrent networks. Extensive experiments on benchmark graph classification datasets demonstrate that CTQWformer outperforms graph kernel and GNN-based methods, demonstrating the potential of integrating quantum dynamics into trainable deep learning frameworks for graph representation learning. To the best of our knowledge, CTQWformer is the first hybrid CTQW-based Transformer, integrating CTQW-derived structural bias with temporal evolution modeling to advance graph learning.
CVJun 1, 2025Code
CAPAA: Classifier-Agnostic Projector-Based Adversarial AttackZhan Li, Mingyu Zhao, Xin Dong et al.
Projector-based adversarial attack aims to project carefully designed light patterns (i.e., adversarial projections) onto scenes to deceive deep image classifiers. It has potential applications in privacy protection and the development of more robust classifiers. However, existing approaches primarily focus on individual classifiers and fixed camera poses, often neglecting the complexities of multi-classifier systems and scenarios with varying camera poses. This limitation reduces their effectiveness when introducing new classifiers or camera poses. In this paper, we introduce Classifier-Agnostic Projector-Based Adversarial Attack (CAPAA) to address these issues. First, we develop a novel classifier-agnostic adversarial loss and optimization framework that aggregates adversarial and stealthiness loss gradients from multiple classifiers. Then, we propose an attention-based gradient weighting mechanism that concentrates perturbations on regions of high classification activation, thereby improving the robustness of adversarial projections when applied to scenes with varying camera poses. Our extensive experimental evaluations demonstrate that CAPAA achieves both a higher attack success rate and greater stealthiness compared to existing baselines. Codes are available at: https://github.com/ZhanLiQxQ/CAPAA.
CVJun 24, 2021Code
Fast Monte Carlo Rendering via Multi-Resolution SamplingQiqi Hou, Zhan Li, Carl S Marshall et al.
Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel to enable proper global illumination and thus require an immense amount of computation. In this paper, we present a hybrid rendering method to speed up Monte Carlo rendering algorithms. Our method first generates two versions of a rendering: one at a low resolution with a high sample rate (LRHS) and the other at a high resolution with a low sample rate (HRLS). We then develop a deep convolutional neural network to fuse these two renderings into a high-quality image as if it were rendered at a high resolution with a high sample rate. Specifically, we formulate this fusion task as a super resolution problem that generates a high resolution rendering from a low resolution input (LRHS), assisted with the HRLS rendering. The HRLS rendering provides critical high frequency details which are difficult to recover from the LRHS for any super resolution methods. Our experiments show that our hybrid rendering algorithm is significantly faster than the state-of-the-art Monte Carlo denoising methods while rendering high-quality images when tested on both our own BCR dataset and the Gharbi dataset. \url{https://github.com/hqqxyy/msspl}
CVApr 15, 2024
NTIRE 2024 Challenge on Image Super-Resolution ($\times$4): Methods and ResultsZheng Chen, Zongwei Wu, Eduard Zamfir et al.
This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.
CVApr 25, 2024
NTIRE 2024 Quality Assessment of AI-Generated Content ChallengeXiaohong Liu, Xiongkuo Min, Guangtao Zhai et al.
This paper reports on the NTIRE 2024 Quality Assessment of AI-Generated Content Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2024. This challenge is to address a major challenge in the field of image and video processing, namely, Image Quality Assessment (IQA) and Video Quality Assessment (VQA) for AI-Generated Content (AIGC). The challenge is divided into the image track and the video track. The image track uses the AIGIQA-20K, which contains 20,000 AI-Generated Images (AIGIs) generated by 15 popular generative models. The image track has a total of 318 registered participants. A total of 1,646 submissions are received in the development phase, and 221 submissions are received in the test phase. Finally, 16 participating teams submitted their models and fact sheets. The video track uses the T2VQA-DB, which contains 10,000 AI-Generated Videos (AIGVs) generated by 9 popular Text-to-Video (T2V) models. A total of 196 participants have registered in the video track. A total of 991 submissions are received in the development phase, and 185 submissions are received in the test phase. Finally, 12 participating teams submitted their models and fact sheets. Some methods have achieved better results than baseline methods, and the winning methods in both tracks have demonstrated superior prediction performance on AIGC.
CVApr 14, 2025
The Tenth NTIRE 2025 Efficient Super-Resolution Challenge ReportBin Ren, Hang Guo, Lei Sun et al.
This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.
CVApr 16, 2025
NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and ResultsLei Sun, Andrea Alfarano, Peiqi Duan et al.
This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.
CVApr 16, 2025
The Tenth NTIRE 2025 Image Denoising Challenge ReportLei Sun, Hang Guo, Bin Ren et al.
This paper presents an overview of the NTIRE 2025 Image Denoising Challenge (σ = 50), highlighting the proposed methodologies and corresponding results. The primary objective is to develop a network architecture capable of achieving high-quality denoising performance, quantitatively evaluated using PSNR, without constraints on computational complexity or model size. The task assumes independent additive white Gaussian noise (AWGN) with a fixed noise level of 50. A total of 290 participants registered for the challenge, with 20 teams successfully submitting valid results, providing insights into the current state-of-the-art in image denoising.
CVJul 29, 2025
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or PixelsHunyuanWorld Team, Zhenwei Wang, Yuhao Liu et al.
Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.
CVApr 30, 2024
Quater-GCN: Enhancing 3D Human Pose Estimation with Orientation and Semi-supervised TrainingXingyu Song, Zhan Li, Shi Chen et al.
3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various fields, including animation, security, human-computer interaction, and automotive safety, where it promotes both technological progress and enhanced human well-being. The advent of deep learning significantly advances the performance of 3D pose estimation by incorporating temporal information for predicting the spatial positions of human joints. However, traditional methods often fall short as they primarily focus on the spatial coordinates of joints and overlook the orientation and rotation of the connecting bones, which are crucial for a comprehensive understanding of human pose in 3D space. To address these limitations, we introduce Quater-GCN (Q-GCN), a directed graph convolutional network tailored to enhance pose estimation by orientation. Q-GCN excels by not only capturing the spatial dependencies among node joints through their coordinates but also integrating the dynamic context of bone rotations in 2D space. This approach enables a more sophisticated representation of human poses by also regressing the orientation of each bone in 3D space, moving beyond mere coordinate prediction. Furthermore, we complement our model with a semi-supervised training strategy that leverages unlabeled data, addressing the challenge of limited orientation ground truth data. Through comprehensive evaluations, Q-GCN has demonstrated outstanding performance against current state-of-the-art methods.
CVAug 25, 2025
VQualA 2025 Challenge on Face Image Quality Assessment: Methods and ResultsSizhuo Ma, Wei-Ting Chen, Qiang Gao et al.
Face images play a crucial role in numerous applications; however, real-world conditions frequently introduce degradations such as noise, blur, and compression artifacts, affecting overall image quality and hindering subsequent tasks. To address this challenge, we organized the VQualA 2025 Challenge on Face Image Quality Assessment (FIQA) as part of the ICCV 2025 Workshops. Participants created lightweight and efficient models (limited to 0.5 GFLOPs and 5 million parameters) for the prediction of Mean Opinion Scores (MOS) on face images with arbitrary resolutions and realistic degradations. Submissions underwent comprehensive evaluations through correlation metrics on a dataset of in-the-wild face images. This challenge attracted 127 participants, with 1519 final submissions. This report summarizes the methodologies and findings for advancing the development of practical FIQA approaches.
CVApr 10, 2024
An Animation-based Augmentation Approach for Action Recognition from Discontinuous VideoXingyu Song, Zhan Li, Shi Chen et al.
Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings. This decline primarily results from the loss of temporal continuity, which is crucial for understanding the semantics of human actions. To overcome this issue, we introduce the 4A (Action Animation-based Augmentation Approach) pipeline, which employs a series of sophisticated techniques: starting with 2D human pose estimation from RGB videos, followed by Quaternion-based Graph Convolution Network for joint orientation and trajectory prediction, and Dynamic Skeletal Interpolation for creating smoother, diversified actions using game engine technology. This innovative approach generates realistic animations in varied game environments, viewed from multiple viewpoints. In this way, our method effectively bridges the domain gap between virtual and real-world data. In experimental evaluations, the 4A pipeline achieves comparable or even superior performance to traditional training approaches using real-world data, while requiring only 10% of the original data volume. Additionally, our approach demonstrates enhanced performance on In-the-wild videos, marking a significant advancement in the field of action recognition.
LGApr 10
Truncated Rectified Flow Policy for Reinforcement Learning with One-Step SamplingXubin Zhou, Yipeng Yang, Zhan Li
Maximum entropy reinforcement learning (MaxEnt RL) has become a standard framework for sequential decision making, yet its standard Gaussian policy parameterization is inherently unimodal, limiting its ability to model complex multimodal action distributions. This limitation has motivated increasing interest in generative policies based on diffusion and flow matching as more expressive alternatives. However, incorporating such policies into MaxEnt RL is challenging for two main reasons: the likelihood and entropy of continuous-time generative policies are generally intractable, and multi-step sampling introduces both long-horizon backpropagation instability and substantial inference latency. To address these challenges, we propose Truncated Rectified Flow Policy (TRFP), a framework built on a hybrid deterministic-stochastic architecture. This design makes entropy-regularized optimization tractable while supporting stable training and effective one-step sampling through gradient truncation and flow straightening. Empirical results on a toy multigoal environment and 10 MuJoCo benchmarks show that TRFP captures multimodal behavior effectively, outperforms strong baselines on most benchmarks under standard sampling, and remains highly competitive under one-step sampling.
CVApr 20, 2025
NTIRE 2025 Challenge on Image Super-Resolution ($\times$4): Methods and ResultsZheng Chen, Kai Liu, Jue Gong et al.
This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.
CVNov 17, 2025
GRLoc: Geometric Representation Regression for Visual LocalizationChangyang Li, Xuejian Ma, Lixiang Liu et al.
Absolute Pose Regression (APR) has emerged as a compelling paradigm for visual localization. However, APR models typically operate as black boxes, directly regressing a 6-DoF pose from a query image, which can lead to memorizing training views rather than understanding 3D scene geometry. In this work, we propose a geometrically-grounded alternative. Inspired by novel view synthesis, which renders images from intermediate geometric representations, we reformulate APR as its inverse that regresses the underlying 3D representations directly from the image, and we name this paradigm Geometric Representation Regression (GRR). Our model explicitly predicts two disentangled geometric representations in the world coordinate system: (1) a ray bundle's directions to estimate camera rotation, and (2) a corresponding pointmap to estimate camera translation. The final 6-DoF camera pose is then recovered from these geometric components using a differentiable deterministic solver. This disentangled approach, which separates the learned visual-to-geometry mapping from the final pose calculation, introduces a strong geometric prior into the network. We find that the explicit decoupling of rotation and translation predictions measurably boosts performance. We demonstrate state-of-the-art performance on 7-Scenes and Cambridge Landmarks datasets, validating that modeling the inverse rendering process is a more robust path toward generalizable absolute pose estimation.
GRAug 6, 2025
RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian SplattingZhan Li, Huangying Zhan, Changyang Li et al.
Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We propose RLGS, a plug-and-play reinforcement learning framework for adaptive hyperparameter tuning in 3DGS through lightweight policy modules, dynamically adjusting critical hyperparameters such as learning rates and densification thresholds. The framework is model-agnostic and seamlessly integrates into existing 3DGS pipelines without architectural modifications. We demonstrate its generalization ability across multiple state-of-the-art 3DGS variants, including Taming-3DGS and 3DGS-MCMC, and validate its robustness across diverse datasets. RLGS consistently enhances rendering quality. For example, it improves Taming-3DGS by 0.7dB PSNR on the Tanks and Temple (TNT) dataset, under a fixed Gaussian budget, and continues to yield gains even when baseline performance saturates. Our results suggest that RLGS provides an effective and general solution for automating hyperparameter tuning in 3DGS training, bridging a gap in applying reinforcement learning to 3DGS.
CVJan 24, 2024
GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action RecognitionXingyu Song, Zhan Li, Shi Chen et al.
Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor video quality, and labor-intensive manually collection. To address these challenges, we introduce GTAutoAct, a innovative dataset generation framework leveraging game engine technology to facilitate advancements in action recognition. GTAutoAct excels in automatically creating large-scale, well-annotated datasets with extensive action classes and superior video quality. Our framework's distinctive contributions encompass: (1) it innovatively transforms readily available coordinate-based 3D human motion into rotation-orientated representation with enhanced suitability in multiple viewpoints; (2) it employs dynamic segmentation and interpolation of rotation sequences to create smooth and realistic animations of action; (3) it offers extensively customizable animation scenes; (4) it implements an autonomous video capture and processing pipeline, featuring a randomly navigating camera, with auto-trimming and labeling functionalities. Experimental results underscore the framework's robustness and highlights its potential to significantly improve action recognition model training.
LGApr 27, 2020
Data-Driven Construction of Data Center Graph of Things for Anomaly DetectionHao Zhang, Zhan Li, Zhixing Ren
Data center (DC) contains both IT devices and facility equipment, and the operation of a DC requires a high-quality monitoring (anomaly detection) system. There are lots of sensors in computer rooms for the DC monitoring system, and they are inherently related. This work proposes a data-driven pipeline (ts2graph) to build a DC graph of things (sensor graph) from the time series measurements of sensors. The sensor graph is an undirected weighted property graph, where sensors are the nodes, sensor features are the node properties, and sensor connections are the edges. The sensor node property is defined by features that characterize the sensor events (behaviors), instead of the original time series. The sensor connection (edge weight) is defined by the probability of concurrent events between two sensors. A graph of things prototype is constructed from the sensor time series of a real data center, and it successfully reveals meaningful relationships between the sensors. To demonstrate the use of the DC sensor graph for anomaly detection, we compare the performance of graph neural network (GNN) and existing standard methods on synthetic anomaly data. GNN outperforms existing algorithms by a factor of 2 to 3 (in terms of precision and F1 score), because it takes into account the topology relationship between DC sensors. We expect that the DC sensor graph can serve as the infrastructure for the DC monitoring system since it represents the sensor relationships.
IMAug 22, 2019
Contour Detection in Cassini ISS images based on Hierarchical Extreme Learning Machine and Dense Conditional Random FieldXiqi Yang, Qingfeng Zhang, Zhan Li
In Cassini ISS (Imaging Science Subsystem) images, contour detection is often performed on disk-resolved object to accurately locate their center. Thus, the contour detection is a key problem. Traditional edge detection methods, such as Canny and Roberts, often extract the contour with too much interior details and noise. Although the deep convolutional neural network has been applied successfully in many image tasks, such as classification and object detection, it needs more time and computer resources. In the paper, a contour detection algorithm based on H-ELM (Hierarchical Extreme Learning Machine) and DenseCRF (Dense Conditional Random Field) is proposed for Cassini ISS images. The experimental results show that this algorithm's performance is better than both traditional machine learning methods such as SVM, ELM and even deep convolutional neural network. And the extracted contour is closer to the actual contour. Moreover, it can be trained and tested quickly on the general configuration of PC, so can be applied to contour detection for Cassini ISS images.