CVGRDec 28, 2023

Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

arXiv:2312.16812v2387 citationsh-index: 13Has CodeCVPR
Originality Incremental advance
AI Analysis

This addresses the problem of real-time, high-quality dynamic view synthesis for applications like VR/AR, though it appears incremental by building on 3D Gaussian splatting methods.

The paper tackles novel view synthesis of dynamic scenes by proposing Spacetime Gaussian Feature Splatting, achieving state-of-the-art rendering quality and speed with compact storage, including rendering at 60 FPS at 8K resolution on an Nvidia RTX 4090 GPU.

Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements, simultaneously achieving high-resolution photorealistic results, real-time rendering, and compact storage remains a formidable task. To address these challenges, we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation, composed of three pivotal components. First, we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static, dynamic, as well as transient content within a scene. Second, we introduce splatted feature rendering, which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third, we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed, while retaining compact storage. At 8K resolution, our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU. Our code is available at https://github.com/oppo-us-research/SpacetimeGaussians.

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