Kumar Ashutosh

CV
h-index30
21papers
742citations
Novelty63%
AI Score61

21 Papers

CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

CVJan 5, 2023
HierVL: Learning Hierarchical Video-Language Embeddings

Kumar Ashutosh, Rohit Girdhar, Lorenzo Torresani et al. · meta-ai

Video-language embeddings are a promising avenue for injecting semantics into visual representations, but existing methods capture only short-term associations between seconds-long video clips and their accompanying text. We propose HierVL, a novel hierarchical video-language embedding that simultaneously accounts for both long-term and short-term associations. As training data, we take videos accompanied by timestamped text descriptions of human actions, together with a high-level text summary of the activity throughout the long video (as are available in Ego4D). We introduce a hierarchical contrastive training objective that encourages text-visual alignment at both the clip level and video level. While the clip-level constraints use the step-by-step descriptions to capture what is happening in that instant, the video-level constraints use the summary text to capture why it is happening, i.e., the broader context for the activity and the intent of the actor. Our hierarchical scheme yields a clip representation that outperforms its single-level counterpart as well as a long-term video representation that achieves SotA results on tasks requiring long-term video modeling. HierVL successfully transfers to multiple challenging downstream tasks (in EPIC-KITCHENS-100, Charades-Ego, HowTo100M) in both zero-shot and fine-tuned settings.

CVJan 5, 2023
What You Say Is What You Show: Visual Narration Detection in Instructional Videos

Kumar Ashutosh, Rohit Girdhar, Lorenzo Torresani et al. · meta-ai

Narrated ''how-to'' videos have emerged as a promising data source for a wide range of learning problems, from learning visual representations to training robot policies. However, this data is extremely noisy, as the narrations do not always describe the actions demonstrated in the video. To address this problem we introduce the novel task of visual narration detection, which entails determining whether a narration is visually depicted by the actions in the video. We propose What You Say is What You Show (WYS^2), a method that leverages multi-modal cues and pseudo-labeling to learn to detect visual narrations with only weakly labeled data. Our model successfully detects visual narrations in in-the-wild videos, outperforming strong baselines, and we demonstrate its impact for state-of-the-art summarization and temporal alignment of instructional videos.

CVJul 17, 2023
Video-Mined Task Graphs for Keystep Recognition in Instructional Videos

Kumar Ashutosh, Santhosh Kumar Ramakrishnan, Triantafyllos Afouras et al.

Procedural activity understanding requires perceiving human actions in terms of a broader task, where multiple keysteps are performed in sequence across a long video to reach a final goal state -- such as the steps of a recipe or a DIY fix-it task. Prior work largely treats keystep recognition in isolation of this broader structure, or else rigidly confines keysteps to align with a predefined sequential script. We propose discovering a task graph automatically from how-to videos to represent probabilistically how people tend to execute keysteps, and then leverage this graph to regularize keystep recognition in novel videos. On multiple datasets of real-world instructional videos, we show the impact: more reliable zero-shot keystep localization and improved video representation learning, exceeding the state of the art.

CVJan 15
Human detectors are surprisingly powerful reward models

Kumar Ashutosh, XuDong Wang, Xi Yin et al. · meta-ai

Video generation models have recently achieved impressive visual fidelity and temporal coherence. Yet, they continue to struggle with complex, non-rigid motions, especially when synthesizing humans performing dynamic actions such as sports, dance, etc. Generated videos often exhibit missing or extra limbs, distorted poses, or physically implausible actions. In this work, we propose a remarkably simple reward model, HuDA, to quantify and improve the human motion in generated videos. HuDA integrates human detection confidence for appearance quality, and a temporal prompt alignment score to capture motion realism. We show this simple reward function that leverages off-the-shelf models without any additional training, outperforms specialized models finetuned with manually annotated data. Using HuDA for Group Reward Policy Optimization (GRPO) post-training of video models, we significantly enhance video generation, especially when generating complex human motions, outperforming state-of-the-art models like Wan 2.1, with win-rate of 73%. Finally, we demonstrate that HuDA improves generation quality beyond just humans, for instance, significantly improving generation of animal videos and human-object interactions.

CVOct 15, 2022
RoS-KD: A Robust Stochastic Knowledge Distillation Approach for Noisy Medical Imaging

Ajay Jaiswal, Kumar Ashutosh, Justin F Rousseau et al.

AI-powered Medical Imaging has recently achieved enormous attention due to its ability to provide fast-paced healthcare diagnoses. However, it usually suffers from a lack of high-quality datasets due to high annotation cost, inter-observer variability, human annotator error, and errors in computer-generated labels. Deep learning models trained on noisy labelled datasets are sensitive to the noise type and lead to less generalization on the unseen samples. To address this challenge, we propose a Robust Stochastic Knowledge Distillation (RoS-KD) framework which mimics the notion of learning a topic from multiple sources to ensure deterrence in learning noisy information. More specifically, RoS-KD learns a smooth, well-informed, and robust student manifold by distilling knowledge from multiple teachers trained on overlapping subsets of training data. Our extensive experiments on popular medical imaging classification tasks (cardiopulmonary disease and lesion classification) using real-world datasets, show the performance benefit of RoS-KD, its ability to distill knowledge from many popular large networks (ResNet-50, DenseNet-121, MobileNet-V2) in a comparatively small network, and its robustness to adversarial attacks (PGD, FSGM). More specifically, RoS-KD achieves >2% and >4% improvement on F1-score for lesion classification and cardiopulmonary disease classification tasks, respectively, when the underlying student is ResNet-18 against recent competitive knowledge distillation baseline. Additionally, on cardiopulmonary disease classification task, RoS-KD outperforms most of the SOTA baselines by ~1% gain in AUC score.

CVAug 1, 2024
ExpertAF: Expert Actionable Feedback from Video

Kumar Ashutosh, Tushar Nagarajan, Georgios Pavlakos et al.

Feedback is essential for learning a new skill or improving one's current skill-level. However, current methods for skill-assessment from video only provide scores or compare demonstrations, leaving the burden of knowing what to do differently on the user. We introduce a novel method to generate actionable feedback (AF) from video of a person doing a physical activity, such as basketball or soccer. Our method takes a video demonstration and its accompanying 3D body pose and generates (1) free-form expert commentary describing what the person is doing well and what they could improve, and (2) a visual expert demonstration that incorporates the required corrections. We show how to leverage Ego-Exo4D's [29] videos of skilled activity and expert commentary together with a strong language model to create a weakly-supervised training dataset for this task, and we devise a multimodal video-language model to infer coaching feedback. Our method is able to reason across multi-modal input combinations to output full spectrum, actionable coaching-expert commentary, expert video retrieval, and expert pose generation-outperforming strong vision-language models on both established metrics and human preference studies.

44.8CVMar 26
SportSkills: Physical Skill Learning from Sports Instructional Videos

Kumar Ashutosh, Chi Hsuan Wu, Kristen Grauman

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared towards physical skill learning with in-the-wild video. SportSkills has more than 360k instructional videos containing more than 630k visual demonstrations paired with instructional narrations explaining the know-how behind the actions from 55 varied sports. Through a suite of experiments, we show that SportSkills unlocks the ability to understand fine-grained differences between physical actions. Our representation achieves gains of up to 4x with the same model trained on traditional activity-centric datasets. Crucially, building on SportSkills, we introduce the first large-scale task formulation of mistake-conditioned instructional video retrieval, bridging representation learning and actionable feedback generation (e.g., "here's my execution of a skill; which video clip should I watch to improve it?"). Formal evaluations by professional coaches show our retrieval approach significantly advances the ability of video models to personalize visual instructions for a user query.

CVDec 19, 2023
Learning Object State Changes in Videos: An Open-World Perspective

Zihui Xue, Kumar Ashutosh, Kristen Grauman

Object State Changes (OSCs) are pivotal for video understanding. While humans can effortlessly generalize OSC understanding from familiar to unknown objects, current approaches are confined to a closed vocabulary. Addressing this gap, we introduce a novel open-world formulation for the video OSC problem. The goal is to temporally localize the three stages of an OSC -- the object's initial state, its transitioning state, and its end state -- whether or not the object has been observed during training. Towards this end, we develop VidOSC, a holistic learning approach that: (1) leverages text and vision-language models for supervisory signals to obviate manually labeling OSC training data, and (2) abstracts fine-grained shared state representations from objects to enhance generalization. Furthermore, we present HowToChange, the first open-world benchmark for video OSC localization, which offers an order of magnitude increase in the label space and annotation volume compared to the best existing benchmark. Experimental results demonstrate the efficacy of our approach, in both traditional closed-world and open-world scenarios.

CVApr 8, 2024
SoundingActions: Learning How Actions Sound from Narrated Egocentric Videos

Changan Chen, Kumar Ashutosh, Rohit Girdhar et al. · meta-ai

We propose a novel self-supervised embedding to learn how actions sound from narrated in-the-wild egocentric videos. Whereas existing methods rely on curated data with known audio-visual correspondence, our multimodal contrastive-consensus coding (MC3) embedding reinforces the associations between audio, language, and vision when all modality pairs agree, while diminishing those associations when any one pair does not. We show our approach can successfully discover how the long tail of human actions sound from egocentric video, outperforming an array of recent multimodal embedding techniques on two datasets (Ego4D and EPIC-Sounds) and multiple cross-modal tasks.

CVJan 3, 2024
Detours for Navigating Instructional Videos

Kumar Ashutosh, Zihui Xue, Tushar Nagarajan et al.

We introduce the video detours problem for navigating instructional videos. Given a source video and a natural language query asking to alter the how-to video's current path of execution in a certain way, the goal is to find a related ''detour video'' that satisfies the requested alteration. To address this challenge, we propose VidDetours, a novel video-language approach that learns to retrieve the targeted temporal segments from a large repository of how-to's using video-and-text conditioned queries. Furthermore, we devise a language-based pipeline that exploits how-to video narration text to create weakly supervised training data. We demonstrate our idea applied to the domain of how-to cooking videos, where a user can detour from their current recipe to find steps with alternate ingredients, tools, and techniques. Validating on a ground truth annotated dataset of 16K samples, we show our model's significant improvements over best available methods for video retrieval and question answering, with recall rates exceeding the state of the art by 35%.

CVJan 30, 2025
LLMs can see and hear without any training

Kumar Ashutosh, Yossi Gandelsman, Xinlei Chen et al. · meta-ai

We present MILS: Multimodal Iterative LLM Solver, a surprisingly simple, training-free approach, to imbue multimodal capabilities into your favorite LLM. Leveraging their innate ability to perform multi-step reasoning, MILS prompts the LLM to generate candidate outputs, each of which are scored and fed back iteratively, eventually generating a solution to the task. This enables various applications that typically require training specialized models on task-specific data. In particular, we establish a new state-of-the-art on emergent zero-shot image, video and audio captioning. MILS seamlessly applies to media generation as well, discovering prompt rewrites to improve text-to-image generation, and even edit prompts for style transfer! Finally, being a gradient-free optimization approach, MILS can invert multimodal embeddings into text, enabling applications like cross-modal arithmetic.

HCMay 31, 2025
Vid2Coach: Transforming How-To Videos into Task Assistants

Mina Huh, Zihui Xue, Ujjaini Das et al.

People use videos to learn new recipes, exercises, and crafts. Such videos remain difficult for blind and low vision (BLV) people to follow as they rely on visual comparison. Our observations of visual rehabilitation therapists (VRTs) guiding BLV people to follow how-to videos revealed that VRTs provide both proactive and responsive support including detailed descriptions, non-visual workarounds, and progress feedback. We propose Vid2Coach, a system that transforms how-to videos into wearable camera-based assistants that provide accessible instructions and mixed-initiative feedback. From the video, Vid2Coach generates accessible instructions by augmenting narrated instructions with demonstration details and completion criteria for each step. It then uses retrieval-augmented-generation to extract relevant non-visual workarounds from BLV-specific resources. Vid2Coach then monitors user progress with a camera embedded in commercial smart glasses to provide context-aware instructions, proactive feedback, and answers to user questions. BLV participants (N=8) using Vid2Coach completed cooking tasks with 58.5\% fewer errors than when using their typical workflow and wanted to use Vid2Coach in their daily lives. Vid2Coach demonstrates an opportunity for AI visual assistance that strengthens rather than replaces non-visual expertise.

CVDec 1, 2024
FIction: 4D Future Interaction Prediction from Video

Kumar Ashutosh, Georgios Pavlakos, Kristen Grauman

Anticipating how a person will interact with objects in an environment is essential for activity understanding, but existing methods are limited to the 2D space of video frames-capturing physically ungrounded predictions of "what" and ignoring the "where" and "how". We introduce FIction for 4D future interaction prediction from videos. Given an input video of a human activity, the goal is to predict which objects at what 3D locations the person will interact with in the next time period (e.g., cabinet, fridge), and how they will execute that interaction (e.g., poses for bending, reaching, pulling). Our novel model FIction fuses the past video observation of the person's actions and their environment to predict both the "where" and "how" of future interactions. Through comprehensive experiments on a variety of activities and real-world environments in EgoExo4D, we show that our proposed approach outperforms prior autoregressive and (lifted) 2D video models substantially, with more than 30% relative gains.

CVMar 18, 2025
Stitch-a-Recipe: Video Demonstration from Multistep Descriptions

Chi Hsuan Wu, Kumar Ashutosh, Kristen Grauman

When obtaining visual illustrations from text descriptions, today's methods take a description with-a single text context caption, or an action description-and retrieve or generate the matching visual context. However, prior work does not permit visual illustration of multistep descriptions, e.g. a cooking recipe composed of multiple steps. Furthermore, simply handling each step description in isolation would result in an incoherent demonstration. We propose Stitch-a-Recipe, a novel retrieval-based method to assemble a video demonstration from a multistep description. The resulting video contains clips, possibly from different sources, that accurately reflect all the step descriptions, while being visually coherent. We formulate a training pipeline that creates large-scale weakly supervised data containing diverse and novel recipes and injects hard negatives that promote both correctness and coherence. Validated on in-the-wild instructional videos, Stitch-a-Recipe achieves state-of-the-art performance, with quantitative gains up to 24% as well as dramatic wins in a human preference study.

CVNov 17, 2025
Learning Skill-Attributes for Transferable Assessment in Video

Kumar Ashutosh, Kristen Grauman

Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of expert-level supervision across the long tail of sports. Towards closing that gap, we explore transferable video representations for skill assessment. Our CrossTrainer approach discovers skill-attributes, such as balance, control, and hand positioning -- whose meaning transcends the boundaries of any given sport, then trains a multimodal language model to generate actionable feedback for a novel video, e.g., "lift hands more to generate more power" as well as its proficiency level, e.g., early expert. We validate the new model on multiple datasets for both cross-sport (transfer) and intra-sport (in-domain) settings, where it achieves gains up to 60% relative to the state of the art. By abstracting out the shared behaviors indicative of human skill, the proposed video representation generalizes substantially better than an array of existing techniques, enriching today's multimodal large language models.

CVNov 24, 2025
SkillSight: Efficient First-Person Skill Assessment with Gaze

Chi Hsuan Wu, Kumar Ashutosh, Kristen Grauman

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they direct their attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.

CVDec 3, 2020
3D-NVS: A 3D Supervision Approach for Next View Selection

Kumar Ashutosh, Saurabh Kumar, Subhasis Chaudhuri

We present a classification based approach for the next best view selection and show how we can plausibly obtain a supervisory signal for this task. The proposed approach is end-to-end trainable and aims to get the best possible 3D reconstruction quality with a pair of passively acquired 2D views. The proposed model consists of two stages: a classifier and a reconstructor network trained jointly via the indirect 3D supervision from ground truth voxels. While testing, the proposed method assumes no prior knowledge of the underlying 3D shape for selecting the next best view. We demonstrate the proposed method's effectiveness via detailed experiments on synthetic and real images and show how it provides improved reconstruction quality than the existing state of the art 3D reconstruction and the next best view prediction techniques.

LGSep 16, 2020
Lower Bounds for Policy Iteration on Multi-action MDPs

Kumar Ashutosh, Sarthak Consul, Bhishma Dedhia et al.

Policy Iteration (PI) is a classical family of algorithms to compute an optimal policy for any given Markov Decision Problem (MDP). The basic idea in PI is to begin with some initial policy and to repeatedly update the policy to one from an improving set, until an optimal policy is reached. Different variants of PI result from the (switching) rule used for improvement. An important theoretical question is how many iterations a specified PI variant will take to terminate as a function of the number of states $n$ and the number of actions $k$ in the input MDP. While there has been considerable progress towards upper-bounding this number, there are fewer results on lower bounds. In particular, existing lower bounds primarily focus on the special case of $k = 2$ actions. We devise lower bounds for $k \geq 3$. Our main result is that a particular variant of PI can take $Ω(k^{n/2})$ iterations to terminate. We also generalise existing constructions on $2$-action MDPs to scale lower bounds by a factor of $k$ for some common deterministic variants of PI, and by $\log(k)$ for corresponding randomised variants.

LGJun 22, 2020
Bandit algorithms: Letting go of logarithmic regret for statistical robustness

Kumar Ashutosh, Jayakrishnan Nair, Anmol Kagrecha et al.

We study regret minimization in a stochastic multi-armed bandit setting and establish a fundamental trade-off between the regret suffered under an algorithm, and its statistical robustness. Considering broad classes of underlying arms' distributions, we show that bandit learning algorithms with logarithmic regret are always inconsistent and that consistent learning algorithms always suffer a super-logarithmic regret. This result highlights the inevitable statistical fragility of all `logarithmic regret' bandit algorithms available in the literature---for instance, if a UCB algorithm designed for $σ$-subGaussian distributions is used in a subGaussian setting with a mismatched variance parameter, the learning performance could be inconsistent. Next, we show a positive result: statistically robust and consistent learning performance is attainable if we allow the regret to be slightly worse than logarithmic. Specifically, we propose three classes of distribution oblivious algorithms that achieve an asymptotic regret that is arbitrarily close to logarithmic.

LGNov 28, 2019
Analysis of Lower Bounds for Simple Policy Iteration

Sarthak Consul, Bhishma Dedhia, Kumar Ashutosh et al.

Policy iteration is a family of algorithms that are used to find an optimal policy for a given Markov Decision Problem (MDP). Simple Policy iteration (SPI) is a type of policy iteration where the strategy is to change the policy at exactly one improvable state at every step. Melekopoglou and Condon [1990] showed an exponential lower bound on the number of iterations taken by SPI for a 2 action MDP. The results have not been generalized to $k-$action MDP since. In this paper, we revisit the algorithm and the analysis done by Melekopoglou and Condon. We generalize the previous result and prove a novel exponential lower bound on the number of iterations taken by policy iteration for $N-$state, $k-$action MDPs. We construct a family of MDPs and give an index-based switching rule that yields a strong lower bound of $\mathcal{O}\big((3+k)2^{N/2-3}\big)$.