Nadia Magnenat‐Thalmann

MM
h-index75
7papers
319citations
Novelty55%
AI Score33

7 Papers

9.5HCFeb 18, 2025
Mitigating the Uncanny Valley Effect in Hyper-Realistic Robots: A Student-Centered Study on LLM-Driven Conversations

Hangyeol Kang, Thiago Freitas dos Santos, Maher Ben Moussa et al.

The uncanny valley effect poses a significant challenge in the development and acceptance of hyper-realistic social robots. This study investigates whether advanced conversational capabilities powered by large language models (LLMs) can mitigate this effect in highly anthropomorphic robots. We conducted a user study with 80 participants interacting with Nadine, a hyper-realistic humanoid robot equipped with LLM-driven communication skills. Through pre- and post-interaction surveys, we assessed changes in perceptions of uncanniness, conversational quality, and overall user experience. Our findings reveal that LLM-enhanced interactions significantly reduce feelings of eeriness while fostering more natural and engaging conversations. Additionally, we identify key factors influencing user acceptance, including conversational naturalness, human-likeness, and interestingness. Based on these insights, we propose design recommendations to enhance the appeal and acceptability of hyper-realistic robots in social contexts. This research contributes to the growing field of human-robot interaction by offering empirical evidence on the potential of LLMs to bridge the uncanny valley, with implications for the future development of social robots.

4.1RONov 7, 2020
Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design

Li Tian, Hanhui Li, Muhammad Faaiz Khan Bin Abdul Halil et al.

Current anthropomorphic robotic hands mainly focus on improving their dexterity by devising new mechanical structures and actuation systems. However, most of them rely on a single structure/system (e.g., bone-only) and ignore the fact that the human hand is composed of multiple functional structures (e.g., skin, bones, muscles, and tendons). This not only increases the difficulty of the design process but also lowers the robustness and flexibility of the fabricated hand. Besides, other factors like customization, the time and cost for production, and the degree of resemblance between human hands and robotic hands, remain omitted. To tackle these problems, this study proposes a 3D printable multi-layer design that models the hand with the layers of skin, tissues, and bones. The proposed design first obtains the 3D surface model of a target hand via 3D scanning, and then generates the 3D bone models from the surface model based on a fast template matching method. To overcome the disadvantage of the rigid bone layer in deformation, the tissue layer is introduced and represented by a concentric tube based structure, of which the deformability can be explicitly controlled by a parameter. Besides, a low-cost yet effective underactuated system is adopted to drive the fabricated hand. The proposed design is tested with 33 widely used object grasping types, as well as special objects like fragile silken tofu, and outperforms previous designs remarkably. With the proposed design, anthropomorphic robotic hands can be produced fast with low cost, and be customizable and deformable.

28.4CVAug 31, 2019Code
Boundary-Aware Feature Propagation for Scene Segmentation

Henghui Ding, Xudong Jiang, Ai Qun Liu et al.

In this work, we address the challenging issue of scene segmentation. To increase the feature similarity of the same object while keeping the feature discrimination of different objects, we explore to propagate information throughout the image under the control of objects' boundaries. To this end, we first propose to learn the boundary as an additional semantic class to enable the network to be aware of the boundary layout. Then, we propose unidirectional acyclic graphs (UAGs) to model the function of undirected cyclic graphs (UCGs), which structurize the image via building graphic pixel-by-pixel connections, in an efficient and effective way. Furthermore, we propose a boundary-aware feature propagation (BFP) module to harvest and propagate the local features within their regions isolated by the learned boundaries in the UAG-structured image. The proposed BFP is capable of splitting the feature propagation into a set of semantic groups via building strong connections among the same segment region but weak connections between different segment regions. Without bells and whistles, our approach achieves new state-of-the-art segmentation performance on three challenging semantic segmentation datasets, i.e., PASCAL-Context, CamVid, and Cityscapes.

5.6HCMay 22, 2019
Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis

Nidhi Mishra, Manoj Ramanathan, Ranjan Satapathy et al.

Hiring robots for the workplaces is a challenging task as robots have to cater to customer demands, follow organizational protocols and behave with social etiquette. In this study, we propose to have a humanoid social robot, Nadine, as a customer service agent in an open social work environment. The objective of this study is to analyze the effects of humanoid robots on customers at work environment, and see if it can handle social scenarios. We propose to evaluate these objectives through two modes, namely, survey questionnaire and customer feedback. We also propose a novel approach to analyze customer feedback data (text) using sentic computing methods. Specifically, we employ aspect extraction and sentiment analysis to analyze the data. From our framework, we detect sentiment associated to the aspects that mainly concerned the customers during their interaction. This allows us to understand customers expectations and current limitations of robots as employees.

1.2MMJul 7, 2015
SLRMA: Sparse Low-Rank Matrix Approximation for Data Compression

Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann et al.

Low-rank matrix approximation (LRMA) is a powerful technique for signal processing and pattern analysis. However, its potential for data compression has not yet been fully investigated in the literature. In this paper, we propose sparse low-rank matrix approximation (SLRMA), an effective computational tool for data compression. SLRMA extends the conventional LRMA by exploring both the intra- and inter-coherence of data samples simultaneously. With the aid of prescribed orthogonal transforms (e.g., discrete cosine/wavelet transform and graph transform), SLRMA decomposes a matrix into a product of two smaller matrices, where one matrix is made of extremely sparse and orthogonal column vectors, and the other consists of the transform coefficients. Technically, we formulate SLRMA as a constrained optimization problem, i.e., minimizing the approximation error in the least-squares sense regularized by $\ell_0$-norm and orthogonality, and solve it using the inexact augmented Lagrangian multiplier method. Through extensive tests on real-world data, such as 2D image sets and 3D dynamic meshes, we observe that (i) SLRMA empirically converges well; (ii) SLRMA can produce approximation error comparable to LRMA but in a much sparse form; (iii) SLRMA-based compression schemes significantly outperform the state-of-the-art in terms of rate-distortion performance.

1.2MMJun 29, 2015
Low-latency compression of mocap data using learned spatial decorrelation transform

Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann et al.

Due to the growing needs of human motion capture (mocap) in movie, video games, sports, etc., it is highly desired to compress mocap data for efficient storage and transmission. This paper presents two efficient frameworks for compressing human mocap data with low latency. The first framework processes the data in a frame-by-frame manner so that it is ideal for mocap data streaming and time critical applications. The second one is clip-based and provides a flexible tradeoff between latency and compression performance. Since mocap data exhibits some unique spatial characteristics, we propose a very effective transform, namely learned orthogonal transform (LOT), for reducing the spatial redundancy. The LOT problem is formulated as minimizing square error regularized by orthogonality and sparsity and solved via alternating iteration. We also adopt a predictive coding and temporal DCT for temporal decorrelation in the frame- and clip-based frameworks, respectively. Experimental results show that the proposed frameworks can produce higher compression performance at lower computational cost and latency than the state-of-the-art methods.

5.1MMOct 17, 2014
Human Motion Capture Data Tailored Transform Coding

Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann et al.

Human motion capture (mocap) is a widely used technique for digitalizing human movements. With growing usage, compressing mocap data has received increasing attention, since compact data size enables efficient storage and transmission. Our analysis shows that mocap data have some unique characteristics that distinguish themselves from images and videos. Therefore, directly borrowing image or video compression techniques, such as discrete cosine transform, does not work well. In this paper, we propose a novel mocap-tailored transform coding algorithm that takes advantage of these features. Our algorithm segments the input mocap sequences into clips, which are represented in 2D matrices. Then it computes a set of data-dependent orthogonal bases to transform the matrices to frequency domain, in which the transform coefficients have significantly less dependency. Finally, the compression is obtained by entropy coding of the quantized coefficients and the bases. Our method has low computational cost and can be easily extended to compress mocap databases. It also requires neither training nor complicated parameter setting. Experimental results demonstrate that the proposed scheme significantly outperforms state-of-the-art algorithms in terms of compression performance and speed.