MMJun 29, 2015

Low-latency compression of mocap data using learned spatial decorrelation transform

arXiv:1506.08898v3
Originality Incremental advance
AI Analysis

This addresses the need for efficient mocap data handling in industries like movies and video games, but it is incremental as it builds on existing compression techniques.

The paper tackles the problem of compressing human motion capture data for efficient storage and transmission by proposing two frameworks with low latency, achieving higher compression performance at lower computational cost and latency compared to state-of-the-art methods.

Due to the growing needs of human motion capture (mocap) in movie, video games, sports, etc., it is highly desired to compress mocap data for efficient storage and transmission. This paper presents two efficient frameworks for compressing human mocap data with low latency. The first framework processes the data in a frame-by-frame manner so that it is ideal for mocap data streaming and time critical applications. The second one is clip-based and provides a flexible tradeoff between latency and compression performance. Since mocap data exhibits some unique spatial characteristics, we propose a very effective transform, namely learned orthogonal transform (LOT), for reducing the spatial redundancy. The LOT problem is formulated as minimizing square error regularized by orthogonality and sparsity and solved via alternating iteration. We also adopt a predictive coding and temporal DCT for temporal decorrelation in the frame- and clip-based frameworks, respectively. Experimental results show that the proposed frameworks can produce higher compression performance at lower computational cost and latency than the state-of-the-art methods.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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